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The Callisto Protocol

  • Videojuego
  • 2022
  • M
PUNTUACIÓN EN IMDb
7,0/10
2,6 mil
TU PUNTUACIÓN
The Callisto Protocol (2022)
AcciónCiencia ficciónTerror

Añade un argumento en tu idiomaA crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.

  • Dirección
    • Glen A. Schofield
  • Guión
    • R. Eric Lieb
  • Reparto principal
    • Josh Duhamel
    • Karen Fukuhara
    • Zeke Alton
  • Ver la información de la producción en IMDbPro
  • PUNTUACIÓN EN IMDb
    7,0/10
    2,6 mil
    TU PUNTUACIÓN
    • Dirección
      • Glen A. Schofield
    • Guión
      • R. Eric Lieb
    • Reparto principal
      • Josh Duhamel
      • Karen Fukuhara
      • Zeke Alton
    • 44Reseñas de usuarios
    • 7Reseñas de críticos
  • Ver la información de la producción en IMDbPro
  • Ver la información de la producción en IMDbPro
    • Premios
      • 1 premio y 2 nominaciones en total

    Imágenes19

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    Reparto principal50

    Editar
    Josh Duhamel
    Josh Duhamel
    • Jacob Lee
    • (voz)
    Karen Fukuhara
    Karen Fukuhara
    • Dani Nakamura
    • (voz)
    Zeke Alton
    Zeke Alton
    • Elias Porter
    • (voz)
    James Mathis III
    James Mathis III
    • Warden Duncan Cole
    • (voz)
    Sam Witwer
    Sam Witwer
    • Cpt. Leon Ferris
    • (voz)
    Louise Barnes
    Louise Barnes
    • Dr. Caitlyn Mahler
    • (voz)
    Jeff Schine
    Jeff Schine
    • Max Barrow
    • (voz)
    Aaron LaPlante
    Aaron LaPlante
      Adam Michael Gold
      Adam Michael Gold
        Alejandro Antonio Ruiz
        Alejandro Antonio Ruiz
        • Officer Jain
        • (voz)
        • …
        Aleks Le
        Aleks Le
          Andrew Morgado
          Andrew Morgado
            Anne Yatco
            Anne Yatco
              Barron B. Bass
              Barron B. Bass
                Bill Millsap
                Bill Millsap
                  Brad Davidorf
                    Brian T. Delaney
                    Brian T. Delaney
                      Cam Clarke
                      Cam Clarke
                        • Dirección
                          • Glen A. Schofield
                        • Guión
                          • R. Eric Lieb
                        • Todo el reparto y equipo
                        • Producción, taquilla y más en IMDbPro

                        Reseñas de usuarios44

                        7,02.5K
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                        Reseñas destacadas

                        7eddyilmitico

                        A good game, but something Is missing.

                        Everyone expecting a new and updated dead space. Whoever tells the opposite Is lying.

                        Good try, but something Is missing and i'll tell you what :

                        1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)

                        1a : the dodging mechanism Is ridiculous.

                        2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)

                        3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???

                        4-too Much "splatter" but not enough fear.

                        And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.

                        In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.

                        Characters Image quality Is impressive and also the places like the prison and other.

                        So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.

                        But not for 70 bucks.
                        5greg_maddux_clone

                        Callisto Protocol mistakes gore for horror

                        This is a continuous problem with video games in the horror genre, but it needs to be said: blood, guts, and grotesque images aren't inherently scary.

                        What makes games like Dead Space and Alien: Isolation landmark successes within the horror genre is not the blood and guts spewed across the screen, but the genuine terror that comes with exploring the worlds they've created. It's the fear of being caught, wondering what it was that made that sound, or the outline of something disappearing into the shadows. It's not redundantly smashing a gross looking corpse with a hammer as it growls at you.

                        Callisto Protocol is...okay. The environment and setting? Love it. I'm a sucker for Science Fiction Horror. Cast? Good. Basic premise? Prison planet is a touch cliché but it can work. The story? Eh...I can forgive some of the more derivative plot points and how much it borrows from Dead Space. But what I can't forgive is the boring pacing and repetitive combat that the game forces you into.

                        Want to sneak past enemies? Nope. They pop out 1v1 and you beat them to death. Every time. Want to find creative ways to solve problems or avoid hordes of creatures? Nope. Go here, open this door, kill that thing, unlock that room, repeat. The environments and corridors begin to all look the same (splattered with blood, echoing with screams). The combat begins to feel like a chore (you're not afraid of the creatures, you're just annoyed you have to beat another one to death...again) and that's *if* the combat mechanics work. If any CP creator is reading this-please realize that I would rather have little to no combat (like a Dark Pictures Anthology game or Outlast) in which I'm just avoiding death versus a game where I stumble into a room and have to begrudgingly kill something so I can move to the next room and do it again.

                        Horror is not gore. We don't get scared of something gross that growls and vomits up junk. Maybe the first time you see them it's unsettling. The second and third time the shock wears off. By the third hour of gameplay you'll roll your eyes at how annoying and disinterring you find them-and this is one of the biggest draws of the game (there's no puzzles, no side quests, no real RPG elements).

                        CP focused on the frosting and forgot about the cake. It's lots of blood, shrieks, screams, and gross creatures, but without the underlying gameplay, combat mechanics, and tone that make a horror game worth playing, CP just ends up feeling hollow and never delivers on the terror that it promises.
                        6moncouer9

                        A good idea... but poor execution

                        I anticipated the arrival of the game.. When I played I enjoyed a lot of elements in it. Combat was both visceral and fun. The graphics were amazing... Then, as the game lagged on it started to show its flaws.

                        Combat became more and more clunky and obviously swayed in favor of the monsters.. meaning , Jacob could not execute the moves for the buttons I was hitting..it seemed I was doing something wrong... turns out .... I wasn't . It's the game. It became beyond challenging to carry out the simplest of combat moves... normally in a game it takes you a bit and you get the hang of it but here You will find yourself fighting the controls more than the monsters.. unfortunate outcome to this otherwise pretty cool theme.

                        Calisto beared some similarities to dead space but is hollow compared to the meaty gameplay of the grand daddy of space horror.

                        It makes me think this was the lamest of the dead space crew that came over to the new game company.. the guy that works on the controls part is laughing sitting over at EA... saying " let's see your game be good without my buttery controls scheme dbags" lol

                        Thankfully the new dead space came out shortly after and I was able to redeem my belief that good games CAN have it all... controls...graphics... and be entertaining. Forget this one guys. It's a bargain bin game.. get dead space the remake..it'll provide you with countless hours of horror fun and you won't have to fight the controls to be successful. 60 bucks wasted.
                        7gixxermac

                        Didn't miss the mark, but not fully on target.

                        I rated this game a solid 7. I was really hoping for more space and less planet, but the whole prison planet thing is cool. The visuals are fantastic, story is good but feels rushed and predictable "oh no... not the same thing happening again and again, who'da thunk it", and gameplay is a bit chunky "character movement is slow and robotic " I can't stand the movement when crawling through vents, or squeezing through tight spaces- they take way too long- I went to the bathroom and popped a corn dog in the microwave waiting for my character to exit a tight squeeze area". Combat needs a lot of help "it's more methodical than anything", and running isn't really running... it's more like a fast paced Sunday stroll in the park with grandma taking a 5 minute rest at every park bench". It's also not as jump scary as Dead Space; I was really hoping for that. I think most of the horror aspect comes from when you need to run or get out of the way of something and it feels like you're walking in place waiting for grandma to figure out where she put her purse. Multiple times I was yelling at my character because he's too slow. I guess you just have to stay in super close quarters in combat. I'm sure the developers designed it that way though.

                        Overall a good game; Something was definitely missing though. More story, more content, more locations, maybe just clean up some of the game play... I don't know to be honest.

                        I will play the sequel if they make one.
                        4jaketranter

                        Boring and repetitive

                        Boring enemies, sketchy combat controls and all round average game!

                        Every fight feels the same and I just find myself trying to get through the game as quickly as possible. Not worth the money paid.

                        At least give us a variation of combat scenarios, it feels like every enemy I kill is the exact same. The combat and dodging controls are awful and sometimes I find myself questioning the continuity of it all. The atmosphere is good and I can tell it's made by the same guys who did Dead Space but other than that there is not much to it. The scare factor is lacking and the storyline is pretty awful, I wouldn't recommend this game to anyone looking for an in-depth journey into a far away planet haha.

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                          The game is built in Unreal Engine 4 using the newest version that showcases new levels of fidelity for scanning an actor's face to a near 1:1 likeness. The entire voice cast lended their likeness to their respective character.
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                          Todas las entradas contienen spoilers
                        • Conexiones
                          Featured in Outside Xtra: 7 New Games Out in December 2022 for PS5, PS4, Xbox Series X, Xbox One, PC, Switch (2022)

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                        Detalles

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                        • Fecha de lanzamiento
                          • 2 de diciembre de 2022 (Estados Unidos)
                        • País de origen
                          • Estados Unidos
                        • Sitio oficial
                          • The Callisto Protocol
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                          • Inglés
                        • Empresa productora
                          • Striking Distance Studios
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