PUNTUACIÓN EN IMDb
8,8/10
3,6 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaSet in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.
- Dirección
- Guión
- Reparto principal
- Premios
- 5 nominaciones en total
Chris Wu
- Aidan Chen
- (voz)
Skyler Mowatt
- Additional Cast
- (voz)
- (as Skylar Mowatt)
Reseñas destacadas
The original Dead Space 2008 game was an instant horror classic. The story, the characters, the gameplay, the setting and the script all contributed to one of the best and most memorable horror games ever made. The remake not only recaptured all of this, but also developed on it to make an even better experience.
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
10RM851222
Greetings from Lithuania.
"Dead Space" (2023), a complete remake of the same titled legendary game from 2008, is simply put, a masterpiece. I beat this beast of a game on my PS5 once, and now i'm on my second new game plus run, but i'm 100% sure i will beat it more then twice. Its just a proof of how incredible this new game is. I loved the one back in 2008, and this new game is as good as it was back in 2008 only made for modern new gen era of video games. There are improvements made in story and some gameplay mechanics as well. But the graphics, music, acting, lighting, gore and everything else of a top notch. It is scary as hell, and atmosphere is like no other here. The sound design and effects are one of the very best - i playing with my pulls audio headphones and its just incredible to say the least.
Overall, not a single flaw i saw in "Dead Space" (2023). Its as best as survivor horror games goes - a simple survivor story in this incredible (and scary) world, Dead Space is a masterpiece in every possible way. On of the very best games i played in years and possible best survivor horror game you can find it right now.
Highly recommended.
"Dead Space" (2023), a complete remake of the same titled legendary game from 2008, is simply put, a masterpiece. I beat this beast of a game on my PS5 once, and now i'm on my second new game plus run, but i'm 100% sure i will beat it more then twice. Its just a proof of how incredible this new game is. I loved the one back in 2008, and this new game is as good as it was back in 2008 only made for modern new gen era of video games. There are improvements made in story and some gameplay mechanics as well. But the graphics, music, acting, lighting, gore and everything else of a top notch. It is scary as hell, and atmosphere is like no other here. The sound design and effects are one of the very best - i playing with my pulls audio headphones and its just incredible to say the least.
Overall, not a single flaw i saw in "Dead Space" (2023). Its as best as survivor horror games goes - a simple survivor story in this incredible (and scary) world, Dead Space is a masterpiece in every possible way. On of the very best games i played in years and possible best survivor horror game you can find it right now.
Highly recommended.
"Hey, I've played the original Dead Space on PS3. Then, I've replayed it. Again. And again. Several times. I already know all the scary moments. This game has no surprise for me and won't be scary!" That was what I've said before playing Dead Space Remake on my PS5. Famous last words.
What is impressive is that even if I played the original game several times, I still get scared by the remake. On my first playthrough of this remake, I had the feeling of reliving the first time I've played the original Dead Space PS3. The original Dead Space felt like a video game, but Dead Space Remake feels real.
It feels real because of the massive graphic improvement compared to the PS3 version. This improved graphic details, like the blood splattered on the floor, the design details of the necromorphs, the necromorph's skin being peeled when we use the Force Energy gun, etc.
It feels real because of the sound design. Like the sound of the necromorph claws clunking on the metal floor when it runs towards you. Or the omnipresent distant sound of necromorphs in the ventilation system, just to let you know that you're never safe on this USG Ishimura.
It feels real because of the improvement in gameplay. Many examples:
>>> In zero gravity sections, no need to make a straight-line jump anymore, Isaac has the jetpacks on his shoes like in Dead Space 2.
>>> By the way, I appreciated the fact that we directly fly to the USM Valor in chapter 10. It was definitely more realistic. In the original game, the ship looked ridiculously small from the outside compared to its actual map. So, that's a smart change.
>>> The new alternative shot of the line gun: a real delight, especially when we stick the laser to an object and use telekinesis on the object.
>>> No loading time! This is insane. Like no loading time between each chapter. By the way, in the original game, the game was very linear because we had to go from chapter 1 to chapter 12 without any backtracking. In this remake, we can backtrack to different areas of the ship, either by using the tram or by going through doors between each section of the ship (and of course, again, without any loading time). I really appreciated this feature.
>>> When we backtrack, we can now follow some side quests that we didn't have back in the original game.
>>> Speaking of backtracking, I must mention that particular feature in the remake: the Intensity Director. THAT is how you create horror. The guys working on the remake definitely understood how to make horror games. In summary, when we backtrack to areas we previously visited, some necromorphs can randomly spawn, or lights might suddenly go off, or we might even get quarantine moments. In a horror game, the player should not "expect" the horror, otherwise he/she would be less scared. So, it's important to keep the player on the edge by scaring him on moments he/she expects the less. The player should not feel safe.
In terms of story, the story is kind of the same as the original Dead Space, with some tweaks during some moments, like in the mining section at the end of Chapter 7 (those who played the original game and the remake, and memorised that section of the game in their minds, know what I am talking about).
Finally, a very repayable game. Obviously, I replayed the remake several times, just as I did for the original game. The fun factor about Dead Space is when you replay the game a 2nd time or a 3rd time, your weapons are so much upgraded that you can have a more action-oriented approach in terms of playing, and massacre any necromorph on your way (basically, you turned into John Wick for the necromorphs).
In conclusion, a very successful remake. The developers improved every single improvable aspect of the game. It's not a simple copy-paste of the original game with new graphics, but a whole new transformative experience. I hope this game will set the new gold standards for how remakes should be done.
What is impressive is that even if I played the original game several times, I still get scared by the remake. On my first playthrough of this remake, I had the feeling of reliving the first time I've played the original Dead Space PS3. The original Dead Space felt like a video game, but Dead Space Remake feels real.
It feels real because of the massive graphic improvement compared to the PS3 version. This improved graphic details, like the blood splattered on the floor, the design details of the necromorphs, the necromorph's skin being peeled when we use the Force Energy gun, etc.
It feels real because of the sound design. Like the sound of the necromorph claws clunking on the metal floor when it runs towards you. Or the omnipresent distant sound of necromorphs in the ventilation system, just to let you know that you're never safe on this USG Ishimura.
It feels real because of the improvement in gameplay. Many examples:
>>> In zero gravity sections, no need to make a straight-line jump anymore, Isaac has the jetpacks on his shoes like in Dead Space 2.
>>> By the way, I appreciated the fact that we directly fly to the USM Valor in chapter 10. It was definitely more realistic. In the original game, the ship looked ridiculously small from the outside compared to its actual map. So, that's a smart change.
>>> The new alternative shot of the line gun: a real delight, especially when we stick the laser to an object and use telekinesis on the object.
>>> No loading time! This is insane. Like no loading time between each chapter. By the way, in the original game, the game was very linear because we had to go from chapter 1 to chapter 12 without any backtracking. In this remake, we can backtrack to different areas of the ship, either by using the tram or by going through doors between each section of the ship (and of course, again, without any loading time). I really appreciated this feature.
>>> When we backtrack, we can now follow some side quests that we didn't have back in the original game.
>>> Speaking of backtracking, I must mention that particular feature in the remake: the Intensity Director. THAT is how you create horror. The guys working on the remake definitely understood how to make horror games. In summary, when we backtrack to areas we previously visited, some necromorphs can randomly spawn, or lights might suddenly go off, or we might even get quarantine moments. In a horror game, the player should not "expect" the horror, otherwise he/she would be less scared. So, it's important to keep the player on the edge by scaring him on moments he/she expects the less. The player should not feel safe.
In terms of story, the story is kind of the same as the original Dead Space, with some tweaks during some moments, like in the mining section at the end of Chapter 7 (those who played the original game and the remake, and memorised that section of the game in their minds, know what I am talking about).
Finally, a very repayable game. Obviously, I replayed the remake several times, just as I did for the original game. The fun factor about Dead Space is when you replay the game a 2nd time or a 3rd time, your weapons are so much upgraded that you can have a more action-oriented approach in terms of playing, and massacre any necromorph on your way (basically, you turned into John Wick for the necromorphs).
In conclusion, a very successful remake. The developers improved every single improvable aspect of the game. It's not a simple copy-paste of the original game with new graphics, but a whole new transformative experience. I hope this game will set the new gold standards for how remakes should be done.
I'm a HUGE fan of horror games, so when I heard about the Dead Space remake coming out, I was ready to get my hands on it. I patiently waited and managed to get a PS5, with God of War Ragnarök being my first game to beat. When Dead Space finally released a few days ago, I bought it right away and waited for the install.
This game is scary, people, and the combat can be challenging at times, depending on what difficulty you're playing on. I'm at normal right now and enemies still do a good number on you early on in the game. Your weapons don't do a ton of damage to start off with because you have to find upgrade nodes throughout the ship. Speaking of the ship, the entire setting of the game is beautiful. Lights flicker, steam hisses, and all the rooms are so detailed that you can use almost anything in a room as a weapon as soon as you have the ability.
The enemies are terrifying and unique. There will be points where you'll face two of the same enemies, but their behavior can be different. One will be slow and loud while the other is fast and quiet. It's very terrifying.
I put around 120 hours into the Resident Evil 2 remake and loved how much had been added to the game. Likewise, Dead Space is a remake of a classic game, but introduces new content that appeals to both newcomers and veteran fans of the series.
I give this a 10/10 and will probably be spending most of my time on this until Hogwarts Legacy. Whenever me timbers need a good shiver, I'll most likely return to this game for another round aboard the Ishimura.
This game is scary, people, and the combat can be challenging at times, depending on what difficulty you're playing on. I'm at normal right now and enemies still do a good number on you early on in the game. Your weapons don't do a ton of damage to start off with because you have to find upgrade nodes throughout the ship. Speaking of the ship, the entire setting of the game is beautiful. Lights flicker, steam hisses, and all the rooms are so detailed that you can use almost anything in a room as a weapon as soon as you have the ability.
The enemies are terrifying and unique. There will be points where you'll face two of the same enemies, but their behavior can be different. One will be slow and loud while the other is fast and quiet. It's very terrifying.
I put around 120 hours into the Resident Evil 2 remake and loved how much had been added to the game. Likewise, Dead Space is a remake of a classic game, but introduces new content that appeals to both newcomers and veteran fans of the series.
I give this a 10/10 and will probably be spending most of my time on this until Hogwarts Legacy. Whenever me timbers need a good shiver, I'll most likely return to this game for another round aboard the Ishimura.
I never write reviews for games on here usually, but seeing as Sony doesn't allow reviews at their place I thought I'd come here as I feel very strongly about it.
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
¿Sabías que...?
- CuriosidadesGunner Wright reprises his role as Isaac Clarke, having assumed the role in Dead Space 2 (2011) and Dead Space 3 (2013). Isaac was a silent protagonist in the original Dead Space (2008), he only responded with grunts and nods, the few words he said were when he cursed while stomping enemies, Isaac's curses, grunts and screams were voiced by Max Shippee. For the remake Motive Studio altered the story to have Isaac talk and be a more engaging character that aligned with the sequels.
- PifiasIn the USM Valor's weapons bay, a sign incorrectly uses the word "ordinance" instead of ordnance.
Selecciones populares
Inicia sesión para calificar y añadir a tu lista para recibir recomendaciones personalizadas
Detalles
- Color
Contribuir a esta página
Sugerir un cambio o añadir el contenido que falta