PUNTUACIÓN EN IMDb
8,7/10
1,4 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaOuter Wilds is an exploration game about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos.Outer Wilds is an exploration game about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos.Outer Wilds is an exploration game about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos.
- Ganó 3 premios BAFTA
- 5 premios y 13 nominaciones en total
Reseñas destacadas
10habcat
This game is nothing short of incredible. If you're anything like me and enjoy exploring, beautiful visuals, story and music then you will not regret playing this game. I finished this game with tears in my eyes and you might too. Try it and don't let the first impressions it gives you fool you. Thank you for everyone involved in this game's production, you have crafted one of my new top 3 games.
I think this is one of the best computer games ever written.
It is not without its bugs and foibles and can be enormously frustrating at times - that's what the forums are for! But you cannot help but keep coming back to it and back to it, pushing through. It's a puzzle library in a museum in an interdimensional anomaly in a beautiful little pocket universe.
Yes ... it's just so damn beautiful!
And they have given you the most fun spaceship ever to pilot around this place. I presume the experience is still wonderful on PC, but on a games console the tactile loveliness of controlling that little vessel with triggers and sticks is addictive.
And Andrew Prahlow's haunting soundtrack complements the rest of the team's huge, masterful, stylistic achievement.
Watch out for the ending! It packs a serious emotional punch!
Ps. I'm currently playing Echoes Of The Eye, the (so far) only DLC available for Outer Wilds. It is every bit as good as the main story!
It is not without its bugs and foibles and can be enormously frustrating at times - that's what the forums are for! But you cannot help but keep coming back to it and back to it, pushing through. It's a puzzle library in a museum in an interdimensional anomaly in a beautiful little pocket universe.
Yes ... it's just so damn beautiful!
And they have given you the most fun spaceship ever to pilot around this place. I presume the experience is still wonderful on PC, but on a games console the tactile loveliness of controlling that little vessel with triggers and sticks is addictive.
And Andrew Prahlow's haunting soundtrack complements the rest of the team's huge, masterful, stylistic achievement.
Watch out for the ending! It packs a serious emotional punch!
Ps. I'm currently playing Echoes Of The Eye, the (so far) only DLC available for Outer Wilds. It is every bit as good as the main story!
I downloaded this on the Xbox with the monthly free games. I am so happy I did. I have been playing it non stop. I LOVE IT.
Being able to fly to different planets (with no load time!) and look around has been so fun. Each planet is different and creative.
I can absolutely say this has been added to my list of favorite games. Please give us updates with more planets to explore.
Being able to fly to different planets (with no load time!) and look around has been so fun. Each planet is different and creative.
I can absolutely say this has been added to my list of favorite games. Please give us updates with more planets to explore.
I do not hand out the title of masterpiece very often or lightly. In order for a game to reach that level of praise, all the details and bits and pieces, the graphics, the writing, the art direction, the music, the gameplay itself... everything has to come together to form a unified, cohesive whole.
I can say with absolute certainty that Outer Wilds meets that criteria. Is is beautiful, elegant and inspired. It's impossible to really explain why without spoiling it, and this game is uniquely susceptible to being spoiled.
The only downside is that once you have played it once, you can never really expience its full potential again. Again, it is impossible to explain why without ruining it, but its still well worth playing. Do yourself a favor and go play Outer Wilds!
I can say with absolute certainty that Outer Wilds meets that criteria. Is is beautiful, elegant and inspired. It's impossible to really explain why without spoiling it, and this game is uniquely susceptible to being spoiled.
The only downside is that once you have played it once, you can never really expience its full potential again. Again, it is impossible to explain why without ruining it, but its still well worth playing. Do yourself a favor and go play Outer Wilds!
It is perfect. Undoubtedly, video games are art and here is the pinnacle of it all.
We have been looking for years for the Citizen Kane of video games and works like The Mario Bros., Half-Life, The Last of Us, Grand Theft Auto, Fallout or Dragon Age: Inquisition have been mentioned, but I think it is Outer Wilds who proves that the tenth art exists.
A work that looks at the lost times in an art that is usually seen, recreationally, as a way to fill those gaps, but, that when you finish it, invites you to leave your room and give those hugs that you don't give and say all those things that we don't dare to say and then don't give us time.
Because we don't have dead time, only time that we don't use and waste.
We have been looking for years for the Citizen Kane of video games and works like The Mario Bros., Half-Life, The Last of Us, Grand Theft Auto, Fallout or Dragon Age: Inquisition have been mentioned, but I think it is Outer Wilds who proves that the tenth art exists.
A work that looks at the lost times in an art that is usually seen, recreationally, as a way to fill those gaps, but, that when you finish it, invites you to leave your room and give those hugs that you don't give and say all those things that we don't dare to say and then don't give us time.
Because we don't have dead time, only time that we don't use and waste.
¿Sabías que...?
- CuriosidadesThe initial template for the game was inspired by a prototype in which the player character would sit and roast a marshmallow as a planets revolved around their position. Eventually this would culminate in seeing the explosion of the system's sun as it collided with the player's vision obstructing their view entirely and ending the simulation. These evolved into what became some of the core visual elements of the final game.
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