PUNTUACIÓN EN IMDb
8,0/10
8,5 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaDarth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.Darth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.Darth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.
- Dirección
- Guión
- Reparto principal
- Premios
- 1 premio y 2 nominaciones en total
Tom Kane
- Captain Sturn
- (voz)
- …
Billy Brown
- Chopaa
- (voz)
Chris Cox
- Proto Rebel
- (voz)
Steve Blum
- Stormtrooper
- (voz)
- …
Roger Jackson
- Death Star Technician
- (voz)
- (as Roger L. Jackson)
Reseñas destacadas
Oh, and what kind of game it could have been. And many things they got really good, even dare to say excellent. Story is great (with influence and approval by George Lucas himself), fitting saga very good, voice acting is excellent and animations well synchronized with story, sound and music almost at the film quality.
Did they got the feeling of being a Jedi right? Yes, to the certain point. It's cool using light-saber, force (abilities develop by collecting points and experiences in battles) and especially light-saber fight with other Jedi.
Unfortunately, there are two big flaws: camera and character controls and in this types of game they are crucial for comfortable game-play.
Camera sometimes gets weird and makes you feel confused, which doesn't go too well with dozen of enemies in screen. E.g. you're fighting boss and have to avoid certain object while running. Camera focuses on boss so you don't see objects which you need to avoid. It's little frustration that you'll notice.
Controls are also not good and precise, especially force power that you use to move objects or enemies. You can see that game developers invested great amount of time in it, but unfortunately it just doesn't work so well. Just imagine, you're fighting enemy and trying to throw object on him, but it grabs other object or doesn't grab anything. It looks cool but with time you'll find it more practical to use light-saber and other force abilities and this leaves one segment of the game unused.
How do camera and control flaws influence game-play directly? Remember those epic x300 combos in God Of War when you exactly knew were you blew it? Well, in Force Unleashed it's not only you but certain amount of luck regarding on controls and camera.
However, those problems are not huge obstacle to beat the game so you won't have big problems with that, especially if you're Star Wars fan and story holds you even tighter to the game. However, although I like Star Wars I didn't have enough enthusiasm to beat it second time.
When I look at the game I have feeling it should have been developed a bit longer to correct those flaws that make so much difference in this genre. It's shame because we could have had the best Star Wars game since The Knights of The Old Republic.
Considering game flaws I'd recommend it to Star Wars fan. Others - try it before you buy it and if you like this genre and have PS2 I'd rather recommend God of War instead, it beats Force Unleashed in every segment (if you still didn't play it, of course).
Oh, and what kind of game it could have been.
Did they got the feeling of being a Jedi right? Yes, to the certain point. It's cool using light-saber, force (abilities develop by collecting points and experiences in battles) and especially light-saber fight with other Jedi.
Unfortunately, there are two big flaws: camera and character controls and in this types of game they are crucial for comfortable game-play.
Camera sometimes gets weird and makes you feel confused, which doesn't go too well with dozen of enemies in screen. E.g. you're fighting boss and have to avoid certain object while running. Camera focuses on boss so you don't see objects which you need to avoid. It's little frustration that you'll notice.
Controls are also not good and precise, especially force power that you use to move objects or enemies. You can see that game developers invested great amount of time in it, but unfortunately it just doesn't work so well. Just imagine, you're fighting enemy and trying to throw object on him, but it grabs other object or doesn't grab anything. It looks cool but with time you'll find it more practical to use light-saber and other force abilities and this leaves one segment of the game unused.
How do camera and control flaws influence game-play directly? Remember those epic x300 combos in God Of War when you exactly knew were you blew it? Well, in Force Unleashed it's not only you but certain amount of luck regarding on controls and camera.
However, those problems are not huge obstacle to beat the game so you won't have big problems with that, especially if you're Star Wars fan and story holds you even tighter to the game. However, although I like Star Wars I didn't have enough enthusiasm to beat it second time.
When I look at the game I have feeling it should have been developed a bit longer to correct those flaws that make so much difference in this genre. It's shame because we could have had the best Star Wars game since The Knights of The Old Republic.
Considering game flaws I'd recommend it to Star Wars fan. Others - try it before you buy it and if you like this genre and have PS2 I'd rather recommend God of War instead, it beats Force Unleashed in every segment (if you still didn't play it, of course).
Oh, and what kind of game it could have been.
Star Wars: The Force Unleashed is a pretty enjoyable Star Wars game that's fateful of the concept of the Sith and what exactly they would want. Maybe the gameplay is not much great, but the story for this is somehow engaging. This is a type of Star Wars plot that gets interesting with the "villain to hero" element for Starkiller. Even if the gameplay is not that good, I do like the bosses where they would end each level with exciting action gameplay. And the graphics hold up more than a decade later. I know it's an easy bet to say that Star Wars fans will have a good time playing this game. But also for those that have ever thought of playing as a character who is in the Sith. Well, for the first half to say the least. The one thing that's better than the game itself are the DLCs I have played after the campaign. A Fragile Hope, Wrath of the Empire, and Jedi Temple. Both Fragile Hope and Wrath of the Empire stay fateful to the original trilogy very well and has given an untold story behind the movies. But Jedi Temple is the best of them all since it feels we would get to train as a Jedi after we finish the campaign. As for the game itself, it honestly should really work on the gameplay. But for what it is, it's a good game for me to strike back.
This game has one of the best Star Wars stories out there. With amazing RPG mechanics and beautiful art it really is unforgettable.
Shame it isn't canon anymore but to be fair it doesn't fit in with the timeline all that well. Still a fun game though.
This needs 2 separate reviews: As a Star Wars story, and as a video game.
As a Star Wars story it was pretty great. The relationship between Darth Vader and his Apprentice was nuanced and definitely developed over the course of the game. The apprentice's backstory was intriguing, as was his internal conflict growing with every kill.
As a game, while solid, was fairly hollow. The gameplay is a lot of fun until you get through the first level. You notice quickly it's a fairly shallow experience with a far too easy of a difficulty. Graphics and animation was amazing though, especially for a 2008 Xbox 360 game. Now the camera can become a nuicense and figuring out how to play nice with it can frustrate. It's also far too short and can be beaten in 1 playthrough.
If TFU was released as a film, I would give this story a 8.5 ranked just under RotS, ANH, and ESB. In retrospect elements of this story are ripped off in Rogue One.
As a game I'd give it a 6...maybe even a 5 for being too short.
As a Star Wars story it was pretty great. The relationship between Darth Vader and his Apprentice was nuanced and definitely developed over the course of the game. The apprentice's backstory was intriguing, as was his internal conflict growing with every kill.
As a game, while solid, was fairly hollow. The gameplay is a lot of fun until you get through the first level. You notice quickly it's a fairly shallow experience with a far too easy of a difficulty. Graphics and animation was amazing though, especially for a 2008 Xbox 360 game. Now the camera can become a nuicense and figuring out how to play nice with it can frustrate. It's also far too short and can be beaten in 1 playthrough.
If TFU was released as a film, I would give this story a 8.5 ranked just under RotS, ANH, and ESB. In retrospect elements of this story are ripped off in Rogue One.
As a game I'd give it a 6...maybe even a 5 for being too short.
¿Sabías que...?
- CuriosidadesReleased in September 2008, the game quickly became the fastest-selling Star Wars game ever, and has since sold six million units worldwide as of October 2009.
- PifiasTodas las entradas contienen spoilers
- Citas
Darth Vader: He is dead.
Emperor Palpatine: Then he is now more powerful than ever. He was meant to root out the rebels, not give them hope. His sacrifice will only inspire them.
- ConexionesEdited from Star Wars: Knights of the Old Republic II - The Sith Lords (2004)
- Banda sonoraThe Force Unleashed Theme
Composed by Jesse Harlin
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