PUNTUACIÓN EN IMDb
8,6/10
3,1 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaProving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.
- Dirección
- Guión
- Reparto principal
- Premios
- 3 premios y 1 nominación en total
Danny Wells
- Captain Arthur Partridge
- (voz)
- (as Dany Wells)
Terrence Scammell
- Admiral Toshiro Otomo
- (voz)
- (as Terrence Scammel)
Russell Yuen
- Long Dan
- (voz)
Alain Goulem
- Additional Voices
- (voz)
- (as Al Goulem)
Reseñas destacadas
(Title: Splinter Cell Trilogy - remastered in HD)
Setting: Korea, Japan, U.S.
Graphics: Big step up from the first two remastered games. It impressed me almost as much as Deus Ex for the Playstation 2 on my 34 cm colour TV! It often looks terrific like a PS3 generation game, although some of the character modelling still looks PS2 standard. The bad guys often have a sleepwalker/zombie/Cliff Young shuffle to their walk, although it slightly improves later on in the game. Very impressive visuals. Sam Fisher also looks different in the game, as you play him he seems bigger on the screen, so there is some adjustment to the new look of the game.
Sound: Didn't notice it too much, but it is annoying how the sound you make in the game alerts the bad guys in a silly way e.g. if you creep to fast, e.g. a lighthouse on a stormy, windy day, the guy inside, on the ham radio will hear you! Hmm. Stuff like that.
Good about the game: * I don't usually give credit to Ubisoft, finding their games sucky in one way or another, but big plaudits to them for the way that you gave revisit any mission you've played and try and improve your % score. That gives replayability to the game. I replayed a few missions or parts of missions in order to unlock trophies and it did not affect my score in bad ways. E.g. I had one save for the very end of the game and I went redid an earlier mission to get the trophy for getting at least 80% in every mission. I did that, and when I went back to my end game save, all my later mission successes were not altered, so I got my trophy. Not sure if that cuts both ways I'd hate to do WORSE in a replayed mission and have that show up on your save for the finale especially if you did not save that replay.
* I actually had fun early on in the game coming to grips with the new look and feel of the game. I'd laugh if I got into trouble with the bad guys as I was adjusting to the new dynamics of the game.
* Humour is back in the game. There are some 'cute' easter eggs too, I suppose that you would call them checker boards with 5 black and 5 red squares for each side; TV screens showing promos for the previous Splinter Cell game (the apartment mission, I think). The security firm mission has a newspaper mentioning Ubisoft! Sometimes you get a Vincent Price type voice saying "Darkness" when you endarken an area.
Bad about the game: * Has some bugs like: quickloading a game can quit the game! The game seems to save more than once sometimes when you save either that or there is delay between you saving and the game acting on it so that you are surprised when the game stops to save. This could potentially be very bad as in you saving when you are in good position and the game acting on that when you are bad position you might find yourself in an impossible spot and need to restart the entire mission again. Fortunately, this never happened to me.
* Stupid trophies! Loads of trophies for just basically playing the mission or the game. I got sucked in to a certain extent (e.g. one for getting at least 80% score for every mission) but some I just can't be bothered chasing.
* There is a new sound meter which shows how much noise you are making it's unrealistic.
* In the apartment mission, once you reach the helicopter, the noise of that helicopter keeps going, even after you have moved across the road and inside another building! Just annoying to hear that noise.
* The game has bodies to find. Not sure what the Hell that is all about. If there's a trophy in it, I can't be bothered with it. One body that I found was actually invisible, initially! WTF? All rather silly, really.
* Sam dying when he doesn't auto-grab edges.
Misjudgements in the game: * The BIG one: the horrible hacking mode in the game. It is utterly baffling! When I did manage to hack a computer or whatever, it felt quite random I had no idea why it worked. You really need to be able to do this in the game. Eventually I consulted the training tutorial for this (I pretty much knew how to do everything else or could work it out myself which is GOOD about games!) but that wasn't much help. Had to go online for the trick to hacking. It's mind numbingly simple once you know how to do it. It's just a pity that it's so incomprehensible to work it out or have useful advice in the tutorial video to help you. I actually had FUN with the game once I knew the trick to hacking getting to actually enjoy the gameplay! How about that? For the unitiated, the hacking puzzle just overloads you with information which I found impossible to process the number of online tips proves that the system is not intuitive bad, in other words. Some verbal tips in the training video on what buttons to press would have helped there were a lot of visual clues which weren't obvious to much information to process. Useless.
General observations:
The best game of the trilogy. You can see the seeds of some of the features I hate in Ubisoft's Assassin's Creed series here. Would have liked to have known why missions didn't get 100% even when I thought I did everything required. 10-20 hours worth of play over 10 missions 10 for replays once you know the drill.
Setting: Korea, Japan, U.S.
Graphics: Big step up from the first two remastered games. It impressed me almost as much as Deus Ex for the Playstation 2 on my 34 cm colour TV! It often looks terrific like a PS3 generation game, although some of the character modelling still looks PS2 standard. The bad guys often have a sleepwalker/zombie/Cliff Young shuffle to their walk, although it slightly improves later on in the game. Very impressive visuals. Sam Fisher also looks different in the game, as you play him he seems bigger on the screen, so there is some adjustment to the new look of the game.
Sound: Didn't notice it too much, but it is annoying how the sound you make in the game alerts the bad guys in a silly way e.g. if you creep to fast, e.g. a lighthouse on a stormy, windy day, the guy inside, on the ham radio will hear you! Hmm. Stuff like that.
Good about the game: * I don't usually give credit to Ubisoft, finding their games sucky in one way or another, but big plaudits to them for the way that you gave revisit any mission you've played and try and improve your % score. That gives replayability to the game. I replayed a few missions or parts of missions in order to unlock trophies and it did not affect my score in bad ways. E.g. I had one save for the very end of the game and I went redid an earlier mission to get the trophy for getting at least 80% in every mission. I did that, and when I went back to my end game save, all my later mission successes were not altered, so I got my trophy. Not sure if that cuts both ways I'd hate to do WORSE in a replayed mission and have that show up on your save for the finale especially if you did not save that replay.
* I actually had fun early on in the game coming to grips with the new look and feel of the game. I'd laugh if I got into trouble with the bad guys as I was adjusting to the new dynamics of the game.
* Humour is back in the game. There are some 'cute' easter eggs too, I suppose that you would call them checker boards with 5 black and 5 red squares for each side; TV screens showing promos for the previous Splinter Cell game (the apartment mission, I think). The security firm mission has a newspaper mentioning Ubisoft! Sometimes you get a Vincent Price type voice saying "Darkness" when you endarken an area.
Bad about the game: * Has some bugs like: quickloading a game can quit the game! The game seems to save more than once sometimes when you save either that or there is delay between you saving and the game acting on it so that you are surprised when the game stops to save. This could potentially be very bad as in you saving when you are in good position and the game acting on that when you are bad position you might find yourself in an impossible spot and need to restart the entire mission again. Fortunately, this never happened to me.
* Stupid trophies! Loads of trophies for just basically playing the mission or the game. I got sucked in to a certain extent (e.g. one for getting at least 80% score for every mission) but some I just can't be bothered chasing.
* There is a new sound meter which shows how much noise you are making it's unrealistic.
* In the apartment mission, once you reach the helicopter, the noise of that helicopter keeps going, even after you have moved across the road and inside another building! Just annoying to hear that noise.
* The game has bodies to find. Not sure what the Hell that is all about. If there's a trophy in it, I can't be bothered with it. One body that I found was actually invisible, initially! WTF? All rather silly, really.
* Sam dying when he doesn't auto-grab edges.
Misjudgements in the game: * The BIG one: the horrible hacking mode in the game. It is utterly baffling! When I did manage to hack a computer or whatever, it felt quite random I had no idea why it worked. You really need to be able to do this in the game. Eventually I consulted the training tutorial for this (I pretty much knew how to do everything else or could work it out myself which is GOOD about games!) but that wasn't much help. Had to go online for the trick to hacking. It's mind numbingly simple once you know how to do it. It's just a pity that it's so incomprehensible to work it out or have useful advice in the tutorial video to help you. I actually had FUN with the game once I knew the trick to hacking getting to actually enjoy the gameplay! How about that? For the unitiated, the hacking puzzle just overloads you with information which I found impossible to process the number of online tips proves that the system is not intuitive bad, in other words. Some verbal tips in the training video on what buttons to press would have helped there were a lot of visual clues which weren't obvious to much information to process. Useless.
General observations:
The best game of the trilogy. You can see the seeds of some of the features I hate in Ubisoft's Assassin's Creed series here. Would have liked to have known why missions didn't get 100% even when I thought I did everything required. 10-20 hours worth of play over 10 missions 10 for replays once you know the drill.
Plain and simple its a really good game. its got an awesome plot and the graphics have improved from the old splinter cell games. when i got this game and played it i was addicted i just couldn't get enough of the game. I wouldn't recommend playing co-op with someone who's never played the game before. I've tried. Usually they will just run around shooting anything and end up getting killed within the first minute or so. but the single player is terrific. If you don't have any patience i wouldn't recommend playing the game. In this game you are the shadows. YOU choose how, when, and where they die. YOU are your enemy's greatest fear. they cant stop you. at the flicker of a light your enemies will fall. how do you kill something that can't be seen? you don't.
I got this game today (3/29/05) and played forever. The only reason that I stopped playing was because of the parents. This game is the best Splinter Cell game. It has kick butt graphics, sound, AI, physics and more. If you are looking for a game to rival any and defeat it, get this one. The fact that there are different paths through and around most obstacles is awesome. In the first two games, which were and still are sweet, you could only go one way through a level and each time you died you had to do the same boring "stuff". Not here. The new moves and different paths are awesome. I especially love the stealthy kills with the knife or choke hold while hanging upside down. Ubisoft and Tom Clancy did a great job at creating a game sequel that is better then the rest.
P.S. "Kick butt" just doesn't do justice but it is prohibited to say what I want to say. But everyone should know what I'm trying to say.
P.S. "Kick butt" just doesn't do justice but it is prohibited to say what I want to say. But everyone should know what I'm trying to say.
It's the summer of 2007, and tensions are running high between China, North Korea, and Japan, following Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of the Post-World War Two Constitution, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping.
Sam Fisher is on yet another mission to solve this issue on the Eastern Asian Countries. And prevent a WW3 between North Korea, China, and the USA.
Throughout the game you'll experience newer stealth and attack techniques that weren't included in the first 2 installments. Including improved Thermal, Night, and a new EMP Vision. There's also new combats including both lethal and non-lethal attack on an enemy. You're able to use a Combat Knife to negotiate with an enemy instead of your trademark 5.72mm pistol. You're pistol in fact is upgraded with an Optically Channeled Potentiator which disables anything that's electronic for a short time.
The graphic again, are excellent and improved, Strong and great voice overs, the storyline is longer, you're able to save your progress and not start all over at the checkpoint, and it's probably the best Splinter Cell game yet. Highly recommended to the fans of the previous games.
Sam Fisher is on yet another mission to solve this issue on the Eastern Asian Countries. And prevent a WW3 between North Korea, China, and the USA.
Throughout the game you'll experience newer stealth and attack techniques that weren't included in the first 2 installments. Including improved Thermal, Night, and a new EMP Vision. There's also new combats including both lethal and non-lethal attack on an enemy. You're able to use a Combat Knife to negotiate with an enemy instead of your trademark 5.72mm pistol. You're pistol in fact is upgraded with an Optically Channeled Potentiator which disables anything that's electronic for a short time.
The graphic again, are excellent and improved, Strong and great voice overs, the storyline is longer, you're able to save your progress and not start all over at the checkpoint, and it's probably the best Splinter Cell game yet. Highly recommended to the fans of the previous games.
I have recently looked through video game boards and had watched Spike TV's video game awards. Splinter Cell Chaos Theory was not even in the running for game of the year. It was used in best graphics technology and best use of sound. But it did not win in either category. Game of the Year went Resident Evil 4, which by the way is a crap game in my opinion. Other games nominated for Game of the Year and were not as good as Splinter Cell Chaos Theory were God of War, FEAR, and World of Warcraft. Jade Empire was even a favorite over Chaos Theory. Damn RPGs don't do anybody good. I just hope that Splinter Cell Double Agent (part 4) will be a much better game and will receive credit for what it will do for the gaming industry. Double Agent should and will win Game of the Year for 2006.
¿Sabías que...?
- CuriosidadesDuring the 5th level, on Displace International Headquarters, when in an air vent you can hear two guys talking about the new Prince of Persia game, made by Ubisoft.
- PifiasOn the Cargo Ship level, a radio can be heard talking about the East Coast blackout. However, the blackout had not occurred yet in the game and occurs in a later level.
- Citas
Anna: The Maria Narcissa.
Sam Fisher: Sounds like your setting me up for another blind date.
Anna: The Maria Narcissa is a boat.
Sam Fisher: So was the last girl you set me up with.
Anna: Fisher!
Sam Fisher: Sorry.
- ConexionesFeatured in Icons: Splinter Cell (2002)
- Banda sonoraOne More Regret
Written and Performed by Kesshin
Heard on several of the radios spread throughout the game
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Detalles
- Fecha de lanzamiento
- Países de origen
- Idiomas
- Títulos en diferentes países
- Tom Clancy's Splinter Cell: Chaos Theory
- Empresa productora
- Ver más compañías en los créditos en IMDbPro
- Color
- Mezcla de sonido
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