PUNTUACIÓN EN IMDb
7,3/10
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TU PUNTUACIÓN
Añade un argumento en tu idiomaA Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.A Japan-only sequel to Super Mario Bros. (1985) where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.
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This game is similar to the original Super Mario Bros. People remove points for that, but I won't. The reason why I rated it one star below the original is because they made the difficulty a bit too high. And do I need to mention I'm not good at video games? I think I do. Other than that, it's great.
The original Super Mario Bros. 2 was released in America as Super Mario Bros: The Lost Levels for the SNES in 1993. I remember there was lots of hype surrounding this game. It was quite a shock to learn that it wasn't released in America because it was supposedly too difficult for American gamers. That was only partially true though. One of Nintendo of America's main concerns about this game was the fact that it's virtually the same as Super Mario Bros. The levels are designed virtually the same way with only a few superficial differences. Mainly the clouds have smiley faces on them now. I think sequels should differ from their predecessors, which is why I like the American Mario 2 better. The American version varied a little too much from the first for most people's tastes and that's why it's the dark horse of the series. This Mario 2 is still a fun game, but sometimes it pushes the limits of high difficulty and it becomes unfair. There are some jumps that are practically impossible and a few warp zones that take you back to level 1 for instance. I'd only recommend this game if you are a hard core Mario fan and like a good challenge!
One of the reasons I wanted Super Mario All-Stars was simply to play this game. Nowadays, I can breeze through any of the other Mario games with minimal difficulty (aside from Yoshi's Island, haven't played that one too many times). It retained the feel of the original classic, but with several new twists, such as poison mushrooms, wind, powerful spring boards, "maze" effects in open air levels (i.e. 7-3, C-3), and in one case, a goal that's on a different plane than the level's starting point. It took me probably over 20 times to beat level 8-4 (Mario 3 blatantly rips off the "jump off a ledge and angle yourself left into a pirahna plant to avoid falling into a pit" situation), but I managed to beat that, the "secret" world 9, and the greater challenges of levels A-D (although D-4 doesn't have the same sting as 8-4). The only problem is that the save feature on the Super Nintendo is essentially unlimited lives, as it allows you to save after each individual level. Still, very much worth playing if you like Mario games and miss the old days of 2-D sidescrolling platform games.
In 1986, Nintendo released the sequel to the smash hit "Super Mario Brothers" in Japan on the Famicom Disk System. It proved to be a very successful sequel in Japan, because the Japanese love challenging games, however, it was not released anywhere else due to it being too difficult for others to enjoy.
The sequel's graphics look the exact same as it's original successor in every way, but with a few nice details which I love so much. The ground is now more rockier, the mushrooms and clouds smile, the red Piranha plants, the gust of winds in some levels, the springs which make you jump even higher, and of course the poisonous mushrooms.
At the start you have two characters you can choose from: Mario(well balanced character but jumps shorter) Luigi(skids and slower to control but jumps higher) *the choice is yours*
I love the extra nice levels (depending on how you finish the game)they added into this game: Finish the game without using warp pipes(access to World 9) Finish the game eight times(access to World A - D)
This sequel blows the original out of the water, it is my favorite Super Mario game, and I truely recommend getting a Famicom Disk System plus this game "Super Mario Brothers 2".
I give this game a 10/10!!! truly a mighty sequel that is hardly known. Give it a try if you love challenging games.
The sequel's graphics look the exact same as it's original successor in every way, but with a few nice details which I love so much. The ground is now more rockier, the mushrooms and clouds smile, the red Piranha plants, the gust of winds in some levels, the springs which make you jump even higher, and of course the poisonous mushrooms.
At the start you have two characters you can choose from: Mario(well balanced character but jumps shorter) Luigi(skids and slower to control but jumps higher) *the choice is yours*
I love the extra nice levels (depending on how you finish the game)they added into this game: Finish the game without using warp pipes(access to World 9) Finish the game eight times(access to World A - D)
This sequel blows the original out of the water, it is my favorite Super Mario game, and I truely recommend getting a Famicom Disk System plus this game "Super Mario Brothers 2".
I give this game a 10/10!!! truly a mighty sequel that is hardly known. Give it a try if you love challenging games.
I don't know why Nintendo didn't release this follow up to Super Mario Brothers in the U.S. like they did in Japan. All I know is that it's way better than the sequel we got in the states (the one where you are in Sub Con). The game basically has the same format like Super Mario Brothers, except the levels are much more challenging, and there are 5 additional worlds. I managed to play this on the breakthrough SNES game "Super Mario All Stars", and I enjoyed it too.
This is the true sequel to Super Mario Brothers, and it deserves a perfect 10!
This is the true sequel to Super Mario Brothers, and it deserves a perfect 10!
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- CuriosidadesNintendo of America followed a strict set of rules during their early years, so that they wouldn't end up like the industry disaster Atari. One of these rules was that they would never repackage a game, like Atari had done with many of its titles. Since this game, the Japanese "Super Mario Bros. 2", was felt not to be sufficiently different from the first game and too difficult, it was never considered for a release in the USA. A Famicom game called Yume Koujou: Doki Doki Panic (1987) was used instead, which was reworked to make it look like a Super Mario game, and released internationally as Super Mario Bros. 2 (1988). The Japanese "Super Mario Bros. 2" was eventually released internationally in 1991, as the "Lost Levels" segment of Super Mario All-Stars (1993), but made somewhat easier.
- Citas
Mushroom Retainer: Thank you Luigi! But our Princess is in another castle!
- Versiones alternativasIn the version released as part of "Super Mario All-Stars", in the beginning of World 1-2, there is a single block on the edge of a hole with a block structure similar to a staircase on the side opposite. The original Japanese Famicom version had the hole filled with water however, the water was inexplicably removed in the Super Nintendo version.
- ConexionesEdited into All Night Nippon Super Mario Bros. (1986)
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- Super Mario Bros.: The Lost Levels
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