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IMDbPro

Ghost Recon: Wildlands

  • Videojuego
  • 2017
  • M
PUNTUACIÓN EN IMDb
7,5/10
2,6 mil
TU PUNTUACIÓN
Ghost Recon: Wildlands (2017)
Pre-Order trailer
Reproducir trailer0:39
5 vídeos
26 imágenes
Delitos relacionados con drogas¿Crimen¿GuerraAcciónAventurasThriller

Añade un argumento en tu idiomaBolivia 2019, the Santa Blanca Cartel has gained too much power. "The Ghosts" are sent in to get rid of them.Bolivia 2019, the Santa Blanca Cartel has gained too much power. "The Ghosts" are sent in to get rid of them.Bolivia 2019, the Santa Blanca Cartel has gained too much power. "The Ghosts" are sent in to get rid of them.

  • Dirección
    • Laurent Bernier
    • Eric Couzian
  • Guión
    • C-Kan
    • Tom Clancy
    • David Neiss
  • Reparto principal
    • Andrea Deck
    • Joseph May
    • Derek Hagen
  • Ver la información de la producción en IMDbPro
  • PUNTUACIÓN EN IMDb
    7,5/10
    2,6 mil
    TU PUNTUACIÓN
    • Dirección
      • Laurent Bernier
      • Eric Couzian
    • Guión
      • C-Kan
      • Tom Clancy
      • David Neiss
    • Reparto principal
      • Andrea Deck
      • Joseph May
      • Derek Hagen
    • 12Reseñas de usuarios
    • 7Reseñas de críticos
  • Ver la información de la producción en IMDbPro
    • Premios
      • 1 nominación en total

    Vídeos5

    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 0:39
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 1:54
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 1:54
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 2:23
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 1:39
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Tom Clancy's Ghost Recon: Wildlands (VG)
    Trailer 2:28
    Tom Clancy's Ghost Recon: Wildlands (VG)

    Imágenes26

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    Reparto principal91

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    Andrea Deck
    Andrea Deck
    • Nomad Female
    • (voz)
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    Joseph May
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    • (voz)
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    Derek Hagen
    • Midas
    • (voz)
    • …
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    Eleanor Matsuura
    • Weaver Female
    • (voz)
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    Lydia Leonard
    • Midas Female
    • (voz)
    • …
    Michael Walters
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    Todd Kramer
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    • (voz)
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    Amy Lennox
    • Holt Female
    • (voz)
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    Jane Perry
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    Glenn Wrage
    • Carl Bookhart
    • (voz)
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    • La Gringa
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    Jason Hightower
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    • (voz)
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    • La Plaga
    • (voz)
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    Jonny Cruz
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    • (voz)
    • Dirección
      • Laurent Bernier
      • Eric Couzian
    • Guión
      • C-Kan
      • Tom Clancy
      • David Neiss
    • Todo el reparto y equipo
    • Producción, taquilla y más en IMDbPro

    Reseñas de usuarios12

    7,52.6K
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    Reseñas destacadas

    9Analog_Devotee

    Seriously amazing game! A near-masterpiece!

    Seriously one of the most fun multiplayer experiences I've had in the latter half of the 2010s. Ubisoft isn't a company with a catalog of games I typically gravitate towards but when my buddy told me this game felt like Metal Gear Solid V gameplay-wise minus the future tech, AND had co-op, I was in day one. I have pumped well over two-hundred hours into this game, 100%'d it and snagged the platinum trophy and I STILL come back sometimes. There are thousands of combinations for your character's build/setup to accommodate your preferred playstyle. The story here is honestly not that good, but I don't really care... The gameplay here is PHENOMENALLY engaging! And that's enough for me!
    9bottisd

    Good

    Customisation of the weaponry you can carry is great, shame you can't swap out your pistol for a grenade launcher or something but nobody is perfect. Map is also really big.
    5residentgrigo

    The Ubi-Grind-Formula strikes again!

    The Ubisoft sandbox design finally stared to wear me down last year and this former tactical shooter franchise now got hit with it too. To a degree that I can't even recognize the series anymore! I have no problems with the barley there narrative (the ending is a huge middle finger btw), it's a Tom Clancy game after all, but can anyone name me even one thing that makes this game "special"? The shoehorned in skill tree frankly breaks the do-it-your-way design as you need to grind your way to a good character build and gameplay variety is near nonexistent. Especially if I consider that the main missions play just like the utterly interchangeable side-quests. I wasn't crazy about The Division or Just Cause 3 but these at least had elements that made then unique. What does Wildlands offer? The facts that most of your in game time will be spend driving or flying to your next objective? I can see a certain appeal to the 4 player co-op but who has 3 dedicated friends on standby? Back to the drawing board Ubisoft as this one is a nice looking washout.

    Edit: The sequel is even worse and finally flopped with everyone. I think we are done here.
    5aryassen

    Could have been good

    It is obvious that a TON of work went into this game. Graphics is great, there is some etmosphere (wouldn't call it immersive though), and my favourite is the radio in the car :)

    The problem is that it is the radio in the car which I recall my favourite feature of the game after a good number of hours. Login and gameplay is seriously flawed: after 5 YEARS, I am still welcome with login issues on all occassions (which I don't need anyhow, as I don't give squat about the multiplayer (i just want the campaign), but I need to be connected to the servers regardless. Fine, whatever. Ubisoft store is up, running, I can browse my games, Wildland is wondering in the universe somehwere, lookign for something, for minutes, stuck at the login screen - WTF??)). Settings are also reset when the game seems fit, and it is so much fun to scan through again what presets may or may not have been altered accoring to its infite wisdom...

    Gameplay. I seriously don't understand how this game passed the testing phase. How did anyone thought it is a good idea not allowing saving in the first place? But let's that for the moment: respawning you on the other side of the bloody map is clearly an undesirable desing element, isn't it? With 2 other safe houses closer the spot where you died. Not a figure of speach, literally on the other side of the map (though at least I disovered a new area without wondering there). Oh, and in most cases, the world is re-generated, so you can't pick up where you left, you may or may not be in the same area even, and may or may not be in the same part of the day (entirely possible it will take you back into the night, or throw into he day, seemingly as decided by a white blind mouse)

    Gunfights. Apparently a submachine gun is as accurate as a sniper rifle, over long distances. Team is sometimes as stupid as ****, blocking my movement (once into a corner I couldn't move from, so I had to wait till I was killed), stepping into in my line of fire, or in front of a bad guy, watching him to slowly walking up to him, shooting him and me first, then maybe shoot back (not always, it depends). Great. Skill points can spent in a sequence. Why?! You clean up an outpost, and it respawns soon. You can't destroy it, you can't sabotage it, and you can't turn it, so every freaking time, you clean them, over and over again. (the first couple of times it is fun even, but then it is more like a chore). Maybe after some pre-defined element is achieved, and the algorythm decided you earned enough....."something" (I couldn't find out what, if it even exists), then it changes, but after spending 3 long evenings with this, after another stupid respawn, I just deleted the game, so I never found out.

    Driving....oh my god, driving. I know this is not a drive simulator, but that doesn't necessarily mean all vehicles must behave like sh*t. Bike, car, chopter, doesn't matter, each is the unbelievably bad, and weirdly enough, somehow the same way. Again, how did this past testing??? I just can't imagine that lots and lots of players said to the idiotic vehicle control " yeey, perfect, this is what I want in an action shooter, superb!..." (example: a vehicle can either accelerate, or decelerate, but it can't hold a certain speed. Or when slowing down too much, it goes to reverse, and swings around the view whether you want it or not, whether you crawl back at 1 mph or 50)

    LIke i've said. An absolute sh*tload of work went into this game, and my hats off to many of the devs, some aspects of the game are truly remarkable. But, at least for me, the negatives are not compensated by the positives, so I have uninstalled the game after about 10 hours or so. The internet is full of ravaging reviews, so I must be a minority, but in my opinion, this game is seriously flawed, and thus is a botched effort. Pity, because it could have been really good.
    9tristanostara

    Great game I loved killing drug dealers

    There should be more games based on killing drug cartels

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    Argumento

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    ¿Sabías que...?

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    • Curiosidades
      Michael Ironside who does the voice of Sam Fisher also does his voice in the Splinter Cell video game series.
    • Conexiones
      Featured in DashieGames: I AIN'T KNOW KANYE WAS IN THIS! (Ghost Recon: Wildlands) (Alpha) (2016)
    • Banda sonora
      Caliente
      Written, composed and performed, and produced by, José Miguel Ortegon as Sr Oregon

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    • Fecha de lanzamiento
      • 7 de marzo de 2017 (Países Bajos)
    • País de origen
      • Francia
    • Sitio oficial
      • Official Website
    • Idioma
      • Inglés
    • Títulos en diferentes países
      • Tom Clancy's Ghost Recon: Wildlands - Fallen Ghosts
    • Empresa productora
      • Ubisoft Paris Studios
    • Ver más compañías en los créditos en IMDbPro

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