axtiik
Feb. 2018 ist beigetreten
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Unsere Aktualisierungen befinden sich noch in der Entwicklung. Die vorherige Version Profils ist zwar nicht mehr zugänglich, aber wir arbeiten aktiv an Verbesserungen und einige der fehlenden Funktionen werden bald wieder verfügbar sein! Bleibe dran, bis sie wieder verfügbar sind. In der Zwischenzeit ist Bewertungsanalyse weiterhin in unseren iOS- und Android-Apps verfügbar, die auf deiner Profilseite findest. Damit deine Bewertungsverteilung nach Jahr und Genre angezeigt wird, beziehe dich bitte auf unsere neue Hilfeleitfaden.
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Bewertung von axtiik
🦇 Batman: Arkham Knight is the kind of game that makes it hard to move on to anything else right after. It's not just the end of a series - it's the final breath before the darkness swallows you whole.
This is a conclusion that doesn't just say goodbye - it hurts. It lingers. It's raw. If you've been with the Arkham series from the beginning, Arkham Knight hits differently. It's a farewell letter written in blood, rain, and neon light.
Gotham here is a living thing - soaked in fear, dripping with rain, and humming with electricity. You don't just move through the city - you exist in it. You glide across rooftops not to rush to the next objective, but because flying through this haunting skyline is pure joy. You want to stay. You want to feel the night.
The atmosphere is brutal. It presses down on you like a storm you can't escape. It's heavy, lonely, cinematic. Even the silences carry weight. And in that silence, you aren't just Batman. You are the night. The legend. The myth cracking under its own weight - and still standing.
Combat? Still iconic. That rhythm, those punches, the flawless transitions between enemies and gadgets - it's a dance. A violent, beautifully choreographed dance. When you dive into a group of thugs, time bends around you. Every move is calculated. Batman doesn't kill - but these hits feel like death sentences. He's not just skilled. He's a god of street-level combat. And he's tired.
Now... the Batmobile. Oh yes. The most divisive feature of the game. But for me? It's not an add-on - it's another extension of Batman himself. It's not just a vehicle. It's power. Speed. Destruction. Style. The moment you crash through a wall or switch into tank mode, there's no going back. It's euphoria. It's control. It fits. I genuinely don't understand the hate. The Batmobile made me feel more like Batman, not less.
The story? Dark, complex, emotional. This isn't about saving the city anymore. It's about saving yourself. It's psychological. It's twisted. It shows Batman as something we rarely get to see - vulnerable. Not physically. Emotionally. And that's what makes him feel real.
Visually, the game is stunning. The lighting, the rain, the flicker of neon - it's a symphony of shadow and color. The sound design is razor sharp. And the music? It doesn't just complement the mood - it amplifies it. This game isn't just played - it's performed. A theatrical experience of fear, rage, and fading hope. And somehow... beauty.
✅ What stood out:
Deep, mature, emotionally charged story
Brutal, noir-style Gotham - alive and breathing
Smooth, satisfying, impactful combat
The Batmobile = power, adrenaline, and fun
Visuals, sound, direction - everything hits the mark
❌ What I didn't like:
Honestly? Nothing. I finished it - and loved every second.
🔚 Score: 10/10 This isn't just a game. This is night. This is rain. This is you standing on a rooftop while Gotham breathes below.
And you know it's afraid.
Because you are - Batman.
This is a conclusion that doesn't just say goodbye - it hurts. It lingers. It's raw. If you've been with the Arkham series from the beginning, Arkham Knight hits differently. It's a farewell letter written in blood, rain, and neon light.
Gotham here is a living thing - soaked in fear, dripping with rain, and humming with electricity. You don't just move through the city - you exist in it. You glide across rooftops not to rush to the next objective, but because flying through this haunting skyline is pure joy. You want to stay. You want to feel the night.
The atmosphere is brutal. It presses down on you like a storm you can't escape. It's heavy, lonely, cinematic. Even the silences carry weight. And in that silence, you aren't just Batman. You are the night. The legend. The myth cracking under its own weight - and still standing.
Combat? Still iconic. That rhythm, those punches, the flawless transitions between enemies and gadgets - it's a dance. A violent, beautifully choreographed dance. When you dive into a group of thugs, time bends around you. Every move is calculated. Batman doesn't kill - but these hits feel like death sentences. He's not just skilled. He's a god of street-level combat. And he's tired.
Now... the Batmobile. Oh yes. The most divisive feature of the game. But for me? It's not an add-on - it's another extension of Batman himself. It's not just a vehicle. It's power. Speed. Destruction. Style. The moment you crash through a wall or switch into tank mode, there's no going back. It's euphoria. It's control. It fits. I genuinely don't understand the hate. The Batmobile made me feel more like Batman, not less.
The story? Dark, complex, emotional. This isn't about saving the city anymore. It's about saving yourself. It's psychological. It's twisted. It shows Batman as something we rarely get to see - vulnerable. Not physically. Emotionally. And that's what makes him feel real.
Visually, the game is stunning. The lighting, the rain, the flicker of neon - it's a symphony of shadow and color. The sound design is razor sharp. And the music? It doesn't just complement the mood - it amplifies it. This game isn't just played - it's performed. A theatrical experience of fear, rage, and fading hope. And somehow... beauty.
✅ What stood out:
Deep, mature, emotionally charged story
Brutal, noir-style Gotham - alive and breathing
Smooth, satisfying, impactful combat
The Batmobile = power, adrenaline, and fun
Visuals, sound, direction - everything hits the mark
❌ What I didn't like:
Honestly? Nothing. I finished it - and loved every second.
🔚 Score: 10/10 This isn't just a game. This is night. This is rain. This is you standing on a rooftop while Gotham breathes below.
And you know it's afraid.
Because you are - Batman.
I've been waiting for something like this in the Star Wars universe for a long time. And here it is - Andor. A project that made me believe there's still room in this franchise for serious, grown-up, intelligent storytelling. This show isn't about Jedi, lightsabers, or midichlorian magic - it's about people. About dirty, dangerous, brutally real resistance. And yes, I absolutely loved it.
I remember watching Rogue One, knowing how it would end - with death. And because of that, I always wanted to know: who was Cassian Andor before he became the man willing to give everything? This series gives us that answer - not directly, not quickly, and definitely not with clichés. It builds slowly, through pain, losses, doubts, and betrayal. He's not a hero saving the world - he's a spy surviving it. And watching that unfold is fascinating.
The plot? Damn, it's good. Political intrigue, spy games, moral gray zones, a constant feeling of tension and control... I didn't expect this level of depth from a Star Wars series. There's no spoon-feeding, no cheesy hero speeches. Characters make tough choices that you might not even agree with. Even the Empire is shown not as a cartoon villain, but as a cold, effective machine that runs on fear and apathy. You feel it. And even more - you feel the rebellion being born in response.
The acting is fire. Diego Luna is the soul of this show. His Cassian is a man shaped by every hard choice, every loss. He's not perfect - and that makes him real. Stellan Skarsgård? Pure excellence. His Luthen is the kind of character I didn't expect but desperately needed. That monologue about sacrifice and loneliness? Chills. And that's just one of many powerful scenes.
Visually, Andor is stunning. Finally, Star Wars doesn't look like a glossy CGI fantasy. It looks like a real, lived-in world. Dirt, concrete, sweat, cold, claustrophobic alleys and brutalist buildings. Real sets instead of green screens - and you feel it. Even when nothing's happening, the world breathes. It's not just a background - it's part of the story.
And you know what I really appreciated? This show respects me. It doesn't explain everything ten times. It doesn't tell me who to like or hate. It trusts that I can figure things out, feel things myself. That kind of respect for the viewer is rare in franchises this big.
Andor isn't for everyone. There's not much action, no cute creatures, no epic lightsaber duels every five minutes. But if you want depth, atmosphere, complex choices and a believable revolution - this is for you. This is Star Wars for grown-ups. And honestly? I think I prefer it this way.
I remember watching Rogue One, knowing how it would end - with death. And because of that, I always wanted to know: who was Cassian Andor before he became the man willing to give everything? This series gives us that answer - not directly, not quickly, and definitely not with clichés. It builds slowly, through pain, losses, doubts, and betrayal. He's not a hero saving the world - he's a spy surviving it. And watching that unfold is fascinating.
The plot? Damn, it's good. Political intrigue, spy games, moral gray zones, a constant feeling of tension and control... I didn't expect this level of depth from a Star Wars series. There's no spoon-feeding, no cheesy hero speeches. Characters make tough choices that you might not even agree with. Even the Empire is shown not as a cartoon villain, but as a cold, effective machine that runs on fear and apathy. You feel it. And even more - you feel the rebellion being born in response.
The acting is fire. Diego Luna is the soul of this show. His Cassian is a man shaped by every hard choice, every loss. He's not perfect - and that makes him real. Stellan Skarsgård? Pure excellence. His Luthen is the kind of character I didn't expect but desperately needed. That monologue about sacrifice and loneliness? Chills. And that's just one of many powerful scenes.
Visually, Andor is stunning. Finally, Star Wars doesn't look like a glossy CGI fantasy. It looks like a real, lived-in world. Dirt, concrete, sweat, cold, claustrophobic alleys and brutalist buildings. Real sets instead of green screens - and you feel it. Even when nothing's happening, the world breathes. It's not just a background - it's part of the story.
And you know what I really appreciated? This show respects me. It doesn't explain everything ten times. It doesn't tell me who to like or hate. It trusts that I can figure things out, feel things myself. That kind of respect for the viewer is rare in franchises this big.
Andor isn't for everyone. There's not much action, no cute creatures, no epic lightsaber duels every five minutes. But if you want depth, atmosphere, complex choices and a believable revolution - this is for you. This is Star Wars for grown-ups. And honestly? I think I prefer it this way.