IMDb-BEWERTUNG
6,6/10
6278
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuJoin the battle and play an important part in the Star Wars Galaxy. Lead the battle as you fight against the powerful empire in hope to regain freedom for the Galaxy.Join the battle and play an important part in the Star Wars Galaxy. Lead the battle as you fight against the powerful empire in hope to regain freedom for the Galaxy.Join the battle and play an important part in the Star Wars Galaxy. Lead the battle as you fight against the powerful empire in hope to regain freedom for the Galaxy.
- Regie
- Drehbuch
- Hauptbesetzung
- Nominiert für 1 BAFTA Award
- 11 Gewinne & 6 Nominierungen insgesamt
John Armstrong
- Han Solo
- (Synchronisation)
David W. Collins
- Nien Nunb, Sullustans
- (Synchronisation)
- (as David Collins)
Anthony Daniels
- C-3PO
- (Synchronisation)
Empfohlene Bewertungen
The graphics and the gameplay make this game but everything else is lacking content. There is some fun to be had but the more you play it the more repetitive it gets and eventually it just gets boring. Compared to the original battlefront this game is just a disappointment and that's why its a 6/10. Its not bad game but it should of been a lot better than it was.
Star Wars Battlefront is definitely a Star Wars game through-and-through, but it's still an EA-DLC-scam that demands you pay Season-Passes all-up. There are modes to enjoy here and there, but the game feels like it's just a placeholder for EA's future Star Wars games. Not too bad, but not all that special either.
At least with Battlefront II it seems that EA's apparently learnt that content over emptiness is the real way to sell their games. The older N64 Star Wars games, Shadows of the Empire, Rogue Squadron and PodRacer are more complete than this 2015 game. AND THOSE GAMES CAME OUT NEARLY TWO DECADES AGO!
If there was any bad to have come out of Disney's purchase of Lucasfilm in 2012, it was the resulting deal with EA that was their real mistake. That and their shutting down LucasArts' developing arm.
If you're a fan, get this. But if you want a more complete gaming package, look elsewhere. That, or just wait for the next EA Star Wars games.
At least with Battlefront II it seems that EA's apparently learnt that content over emptiness is the real way to sell their games. The older N64 Star Wars games, Shadows of the Empire, Rogue Squadron and PodRacer are more complete than this 2015 game. AND THOSE GAMES CAME OUT NEARLY TWO DECADES AGO!
If there was any bad to have come out of Disney's purchase of Lucasfilm in 2012, it was the resulting deal with EA that was their real mistake. That and their shutting down LucasArts' developing arm.
If you're a fan, get this. But if you want a more complete gaming package, look elsewhere. That, or just wait for the next EA Star Wars games.
The hopes were high when a reboot of Batlefront was announced at 2013 E3, even more knowing that the game would be in charge of no other than DICE, the developers of the acclaimed Battlefield series, which inspired the original Star Wars Battlefront games. Sadly, DICE it's under EA's wing, which from a extremely objective point of view, could be seen easily as a non too consumer-friendly company. As the months and then years passed, the speculation and excitement was bigger and bigger from the fans, especially after the gameplay trailer shown at Star Wars Celebration earlier this year. Finally, the game came out; after having played over 20 hours, I can't deny that I've had an awesome time playing it, but the feeling about what could've been generates on me a sensation between rage and disappointment. On the graphics and sound department, the game is absolutely flawless (excepting the awful voice acting in most heroes and villains), the game looks and sounds like Star Wars and because of that, it's one of the most immersive game to date. Then, the gameplay; it's pretty "arcade" or casual, really easy to get into, something that could bother some "hardcore gamers", to me it's fine because keeps the accessibility that the original games had and almost every other Star Wars game have had. The main problem of the game comes when we dive into the content of the main game, a game that costs full retail price. The developers said some months before release that the game would be multiplayer focused, without a conventional campaign, the first bad sign. With that said, it can be expected that the game would have a really complete multiplayer experience (like every other modern multilayer based game), but what we get in Battlefront it's an extremely limited experience; the main game only come with four planets (Hoth, Endor, Tatooine and Sullust), with a new one being added later this month (Jakku), the number of planets was alarming and worried a lot of fans when it was announced, but then they (Dice) said that every planet would have different maps. Yes, in fact, every planet have different maps (something like 4 or 5 each), so, the main problem lies into the game modes. There are something like 10 game modes, which sounds like a decent number, the problem is that only two of those apply all the features that the games disposes (Heroes/Villains, vehicles, massive ground battles; basically what the original games were all about), but almost every other game mode (excepting Fighter Squadron and Heroes vs Villains) feels like just a fill in (like Blast, a painfully generic team deathmatch), modes that that end up as bland and too different from what people used to love about the older games, massive Star Wars battles (like the ones on the two "big" modes, Walker Assault and Supremacy). Summaryzing, we end up having: two "real" modes, whit four maps each (which are all pretty similar), 6 heroes and villains to pick (3 each), 4 ships in total, two ground vehicles (both from the empire side), 11 blasters, 25 "star cards" (perks and various equipment), an almost empty and lazy character customization and a laughable single player "experience"; plus, when you first boot up the game, you already have a text box on the main screen offering you the fifty dollar season pass (almost the same price of the main game), almost saying that you can't have the full experience without it. I could dive more into the game aspects, but you get my point. This game could've been one of the best game in history, but the developers messed up, the game had a rushed release, which causes an almost sickening dependence on future DLC. If you don't like Star Wars nor arcade/casual shooters, I wouldn't recommend this game to you, lacks on content and, consequently, replay-ability.
PROS
* The game's photorealism is among the best I have seen by 2015's standards.
/ Although SWBF now offers the liberty to customize characters, select pistols, rifles, and secondary items (rocket launchers, jump packs, grenades, bacta bombs), there are principally no classes, and positions in gameplay are limited to staying in gunfight with primaries and often no strategy (since health regenerates and ammunition is infinite), with secondaries only occasionally accessible throughout.
CONS SWBF is perhaps the most poorly implemented game of 2015. Faithless and with no Galactic Conquest, prequel content, or campaign (which they were developing) and only 4 worlds and minimal communication among players and AI bots, it tends to 10 uncustomizable game modes (14 with expansions) which ultimately could have been merged into 4 (or 6). Of the 27 maps, 20 are multiplayer underutilized for numerous game modes, and only 7 of them (excluding 1 from expansions) are also available in single-player.
CONCLUSION: For casuals, EA SWBF is a visually awesome but overall mediocre FPS indistinct from other more original competitors; for veterans, with the developer's ungenerosity and lazy care, it is a callous experience that exposes Electronic Arts as having joined the Dark Side. For a game with a high budget, high expectations, aggressive advertising, and the enthusiastically hyped-up media, EA SWBF is the apex of the 2015 games that are critically disappointing. I never bought anything from EA since. (Actually I did purchase a large expansion pack, but that turned out to be ungenerous and equally callous, which made for an even worse experience. Fortunately, I fully refunded for that, and that is--and will be--the only exception to my refusing EA's services.)
CONS SWBF is perhaps the most poorly implemented game of 2015. Faithless and with no Galactic Conquest, prequel content, or campaign (which they were developing) and only 4 worlds and minimal communication among players and AI bots, it tends to 10 uncustomizable game modes (14 with expansions) which ultimately could have been merged into 4 (or 6). Of the 27 maps, 20 are multiplayer underutilized for numerous game modes, and only 7 of them (excluding 1 from expansions) are also available in single-player.
CONCLUSION: For casuals, EA SWBF is a visually awesome but overall mediocre FPS indistinct from other more original competitors; for veterans, with the developer's ungenerosity and lazy care, it is a callous experience that exposes Electronic Arts as having joined the Dark Side. For a game with a high budget, high expectations, aggressive advertising, and the enthusiastically hyped-up media, EA SWBF is the apex of the 2015 games that are critically disappointing. I never bought anything from EA since. (Actually I did purchase a large expansion pack, but that turned out to be ungenerous and equally callous, which made for an even worse experience. Fortunately, I fully refunded for that, and that is--and will be--the only exception to my refusing EA's services.)
Star Wars: Battlefront isn't the deepest game and the leveling mechanics are thus a bit pointless but high level players won't be able to overrun new players with better gear thanks to that. I thus managed to become a MVP within the first hour of play and i don't mind the lack of a campaign due to Dice's mostly bad track record.The new novel "Battlefront: Twilight Company" fulfills that role just fine and there is nothing wrong with having a focus either. The whole experience itself is more importantly the most force accurate in the history of Star Wars games and my biggest gripes are fixable balancing issues and a few glitched achievements (The horror!). The graphics and sound are further some of the best on the market and the sense of scale is awe-inspiring. The amount of modes/maps is fine enough and the sequel is destined to make this game absolute but EA started on the right note with the license.
Wusstest du schon
- WissenswertesIn order to design the maps for the game, Dice travelled to the locations of the three original films, such as Star Wars' planets of Hoth and Endor.
- Zitate
Luke Skywalker: Surrender!
- VerbindungenFeatured in Outside Xbox: Star Wars Battlefront: 7 Things We Don't Want (2015)
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