IMDb-BEWERTUNG
8,7/10
9454
IHRE BEWERTUNG
Aufgrund der Apokalypse verwaist, muss Clementine für sich selbst sorgen und ist gezwungen, in einer völlig unbegreiflichen und gefährlichen Welt zu überleben.Aufgrund der Apokalypse verwaist, muss Clementine für sich selbst sorgen und ist gezwungen, in einer völlig unbegreiflichen und gefährlichen Welt zu überleben.Aufgrund der Apokalypse verwaist, muss Clementine für sich selbst sorgen und ist gezwungen, in einer völlig unbegreiflichen und gefährlichen Welt zu überleben.
- Nominiert für 1 BAFTA Award
- 3 Gewinne & 9 Nominierungen insgesamt
Melissa Hutchison
- Clementine
- (Synchronisation)
Scott Porter
- Luke
- (Synchronisation)
Mara Junot
- Christa
- (Synchronisation)
Owen Thomas
- Omid
- (Synchronisation)
- …
Dorian Lockett
- Alvin
- (Synchronisation)
Andrew Chaikin
- Carlos
- (Synchronisation)
- (as Kid Beyond)
Najwa Brown
- Michelle
- (Synchronisation)
Brian Bremer
- Nick
- (Synchronisation)
Brian Sommer
- Pete
- (Synchronisation)
Jared Emerson-Johnson
- Ralph
- (Synchronisation)
Shay Moore
- Rebecca
- (Synchronisation)
Louisa Mackintosh
- Sarah
- (Synchronisation)
Johnny Arkoosh
- Victor
- (Synchronisation)
Julian Kwasneski
- Winston
- (Synchronisation)
Michael Madsen
- Carver
- (Synchronisation)
Gavin Hammon
- Kenny
- (Synchronisation)
Erin Yvette
- Bonnie
- (Synchronisation)
Wylie Herman
- Matthew
- (Synchronisation)
Empfohlene Bewertungen
Clem melalui season ini dalam berkembanga menuju dewasa yang membuatnya berani melawan zombie
The graphics, voice acting, character development, and sound are spot on. This is expected given the success of the first and increased budget.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
After watching the release trailer of "In Harm's Way" I was expecting already an excellent episode considering the way the previous one ended and, damn it, I was completely blown away! Congratulations to Telltale for creating a great and credible antagonist. I was so angry and so frustrated with Carver that all I wanted to do was to make him suffer.
I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious. The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.
Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away! It's a pity that we have to wait 1/2 month(s)
I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious. The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.
Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away! It's a pity that we have to wait 1/2 month(s)
It's pretty impressive that amidst all the next gen colossal titles, a game with much simpler nature will stand tall, merely by the brilliantly told story and passionately sympathetic characters. Continuing on the tradition and previous season, Telltale succeeds in delivering a personal and emotionally investing journey, this time focusing on Clementine. After surviving the hardship, baptized by blood and flesh, Clementine is slowly becoming more mature and tougher, while losing bits of innocence a little girls should hold for years to come, a proses which can be quickened by players' choice. Walking Dead will naturally draw players into caring for her, both her physical continuation and her mental well-being, and also characters she interacts with. This is a trait envied by many other games.
Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her. The game creates many situations where she has to trust or rely on others. This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe. Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part. This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.
Graphic doesn't veer much from what Telltale is known for, comic style characters and background. Colors are nicely done, outline for visual are thick and heavily influenced by comic. Design for setting is sound, unique between each chapter and condition. The expressions are well made and this time around there are less lag when transitioning from scenes, although some bugs or stuttering persist. Action segments are more polished with the same concept of QTE is still in use. Loading time is also shortened a little. It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.
The game's bread and butter are interaction and decisions. It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events. Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made. The game really shines on the story, it feels personal and charming. While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.
Narrative is a very strong point in this game, dialogues are intimate and emotional. Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine. Accents are defined, subtle sobbing , light snicker or frightened scream fit very well depend on the circumstances. Considering how many possibilities and situations, the actors do incredible job. There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode. What little it has works fine.
The structure between episodes is solid, however season one was better constructed, just by a thin margin. While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it. Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending. However, this merely constitutes as opinion as both games are undoubtedly excellent.
The game is relatively short, about two hours per episode. It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her. It's an achievement in storytelling to captivate audience and make them care for fictional characters. Walking Dead is a brilliant, private and profound gaming experience.
Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her. The game creates many situations where she has to trust or rely on others. This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe. Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part. This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.
Graphic doesn't veer much from what Telltale is known for, comic style characters and background. Colors are nicely done, outline for visual are thick and heavily influenced by comic. Design for setting is sound, unique between each chapter and condition. The expressions are well made and this time around there are less lag when transitioning from scenes, although some bugs or stuttering persist. Action segments are more polished with the same concept of QTE is still in use. Loading time is also shortened a little. It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.
The game's bread and butter are interaction and decisions. It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events. Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made. The game really shines on the story, it feels personal and charming. While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.
Narrative is a very strong point in this game, dialogues are intimate and emotional. Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine. Accents are defined, subtle sobbing , light snicker or frightened scream fit very well depend on the circumstances. Considering how many possibilities and situations, the actors do incredible job. There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode. What little it has works fine.
The structure between episodes is solid, however season one was better constructed, just by a thin margin. While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it. Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending. However, this merely constitutes as opinion as both games are undoubtedly excellent.
The game is relatively short, about two hours per episode. It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her. It's an achievement in storytelling to captivate audience and make them care for fictional characters. Walking Dead is a brilliant, private and profound gaming experience.
The Walking Dead season 1 was something special. A true masterpiece in storytelling and character development. It was a true 10/10, and the finale made me feel a sadness I've never before felt in a video game. So how does season two stack up in comparison?
In season one we played as Lee, doing our best to protect precious little Clementine. In the second season we play Clementine herself. The difference is that we are met with an older, more mature and independent Clementine. This season really cements her as a true protagonist, and a damn good one at that.
One of the biggest drawbacks in my opinion when it comes to the second season is that the majority of characters we meet feel like completely dead weight, unable to perform even the simplest of tasks. It seems ridiculous that a bunch of adults put all the responsibility on an 11 year old girl, but game has to game I guess. Not all characters fall into this catagory though. In fact, the second season hosts a multitude of amazing characters, that you will either end up loving or hating depending on how you play. In my opinion season two gives us THE most complex character in the entire universe, and I'm not talking about Clementine. It also has arguably the greatest villain in the entire Walking Dead universe.
The early part revolves around getting to know new characters, and being introduced to old ones as well. The later half of the game focuses on a sort of rivalry between different characters, and you as the player has to choose which side you are on. The ending (depending on how you play it) is again very emotional, and though it's hard to replicate the impact of the first seasons ending, in my opinion it got pretty close. I won't tell you which ending I got, but I will say that it involved a hard to swallow good bye that was absolutely excellent.
Season one introduced us to a young girl, that we would die to protect. Season two gave us a development in Clementine that is hard to accomplish. She is still a young little girl, but a fierce survivor that beyond all else tries to navigate the moral dilemmas she is faced with. It's hard to create a character that the player really connects with, but TellTale has gone beyond that with Clementine. I felt a responsibility and admiration I've never felt for a character in a video game ever. In my book Clementine is the greatest video game heroine of all time, and season two is pretty damn close to the masterpiece that was season one.
In season one we played as Lee, doing our best to protect precious little Clementine. In the second season we play Clementine herself. The difference is that we are met with an older, more mature and independent Clementine. This season really cements her as a true protagonist, and a damn good one at that.
One of the biggest drawbacks in my opinion when it comes to the second season is that the majority of characters we meet feel like completely dead weight, unable to perform even the simplest of tasks. It seems ridiculous that a bunch of adults put all the responsibility on an 11 year old girl, but game has to game I guess. Not all characters fall into this catagory though. In fact, the second season hosts a multitude of amazing characters, that you will either end up loving or hating depending on how you play. In my opinion season two gives us THE most complex character in the entire universe, and I'm not talking about Clementine. It also has arguably the greatest villain in the entire Walking Dead universe.
The early part revolves around getting to know new characters, and being introduced to old ones as well. The later half of the game focuses on a sort of rivalry between different characters, and you as the player has to choose which side you are on. The ending (depending on how you play it) is again very emotional, and though it's hard to replicate the impact of the first seasons ending, in my opinion it got pretty close. I won't tell you which ending I got, but I will say that it involved a hard to swallow good bye that was absolutely excellent.
Season one introduced us to a young girl, that we would die to protect. Season two gave us a development in Clementine that is hard to accomplish. She is still a young little girl, but a fierce survivor that beyond all else tries to navigate the moral dilemmas she is faced with. It's hard to create a character that the player really connects with, but TellTale has gone beyond that with Clementine. I felt a responsibility and admiration I've never felt for a character in a video game ever. In my book Clementine is the greatest video game heroine of all time, and season two is pretty damn close to the masterpiece that was season one.
Wusstest du schon
- WissenswertesClementine will say two different lines when dropping the bottle of water in the restroom, "Oh, shoot!" or "Oh, shit!", depending on if you mentioned the term "shit" to Clementine on Hershel's farm in Episode 1.
- PatzerAbout five seconds after Clementine pours peroxide on her arm, her hand goes through the table.
- Zitate
Clementine: I'm still. Not. Bitten.
- SoundtracksLacrimosa
from Requiem
Composed by Wolfgang Amadeus Mozart
Recording by Bay Area Sound, © 2014 Telltale, Inc.
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