IMDb-BEWERTUNG
8,8/10
9024
IHRE BEWERTUNG
Bigby Wolf entdeckt, dass ein brutaler und blutiger Mord nur der Vorgeschmack auf eine düstere Verschwörung ist.Bigby Wolf entdeckt, dass ein brutaler und blutiger Mord nur der Vorgeschmack auf eine düstere Verschwörung ist.Bigby Wolf entdeckt, dass ein brutaler und blutiger Mord nur der Vorgeschmack auf eine düstere Verschwörung ist.
- Nominiert für 2 BAFTA Awards
- 2 Gewinne & 19 Nominierungen insgesamt
Adam Harrington
- Bigby Wolf
- (Synchronisation)
- …
Erin Yvette
- Snow White
- (Synchronisation)
Chuck Kourouklis
- Toad
- (Synchronisation)
- …
Melissa Hutchison
- Toad Junior
- (Synchronisation)
- …
Roger Jackson
- Ichabod Crane
- (Synchronisation)
Andrew Chaikin
- Grendel
- (Synchronisation)
- (as Kid Beyond)
Gavin Hammon
- Beast
- (Synchronisation)
- …
Julian Kwasneski
- Cabbie
- (Synchronisation)
- …
Janet Lipsey
- Holly
- (Synchronisation)
Cissy Jones
- Kelsey Brannagan
- (Synchronisation)
Dave Fennoy
- Bluebeard
- (Synchronisation)
Colin Benoit
- Jack Horner
- (Synchronisation)
David Kaye
- Dr. Swineheart
- (Synchronisation)
Molly Benson
- Nerissa
- (Synchronisation)
Sandy Delonga
- Vivian
- (Synchronisation)
Ben Knoll
- Clever Hans
- (Synchronisation)
Empfohlene Bewertungen
Once Upon a time, a place named Telltale Games, brought us a spectacular game, "The Wolf Among Us". It is filled with excitement, sadness and most of all, MYSTERY. This is by far my favourite telltale game alongside The Walking Dead and Tales from the Borderlands. It brings out emotions which can be displayed by the choices you make, either a full Paragon Bigby or Renegade Bigby, It's your choice, it gives you the chance to be the person you want to be, alongside memorable characters with EXTREMELY good chemistry. It is overall an AMAZING game.
There's something about this game that no matter how many times I'll play it, I'll just can't get enough of it. I Highly recommend this gem of a game to the people who have not played it yet.
Telltale Games cleverly sews together a specific niche for themselves with classic adventure system and comic book style art. The Wolf Among Us, unlike their survival oriented The Walking Dead, is a one of a kind mix of noir and fable. While the concept itself has been done by TV series or comics, this game offers a unique muse rarely found in any other games. It doesn't escape the grasp of flaws, most notably from the lagging, and it's relatively short but like Cinderella's nocturnal escapade, it's also everlastingly sweet.
Without revealing much about the plot, the game revolves around Bigby Wolf, a more literal interpretation of wolf than expected, as the Sheriff of Fabletown, a glorified community-appointed fixer. While the jargon might sound too conservatively medieval, the game actually sets in modern metropolis of New York. Furthermore, its playful contrast between the two different realms works wonderfully, albeit in much darker tone than any tale would lead you to believe.
It's been a while since a game focused on detective work prowled by. The Wolf Among Us utilizes the sleuth aspect with magical properties and manages to create a mature and strangely captivating tale. As in The Walking Dead, choices are imperative and will heavily influence later consequences. The outcome of event is determined by how players ascertain situation, divulge secrets, exercise discretion or trust certain individual. Interactions between characters are varied, and these multitudes of decisions, even down to subtle dialogues or gestures, can immerse players to the bizarre world and odd predicament they are going through.
Players would be hard pressed not to sympathize with Bigby and his fellow mythical colleagues as wicked crimes terrorize them. Decisions or remarks made could have immediate or far-reaching repercussion, or they may just be merely fleeting words. There are also bits that need some timing or deduction skill to solve, but they are not particularly hard. The screenplay these personalities dance to is amazingly written with equal consistent pace, whimsical banter and the less glamorous daily profanity.
Action sequences still use QTE, as archaic mechanism as it may be, the game tries to make them more responsive. It doesn't possess much innovation, but it surprisingly makes for engaging combat, and it is a tad more polished than their previous one from The Walking Dead. Unfortunately, these instances are hampered by constant frame rate drop. It's a usual occurrence that the changing of scenery is accompanied by slight lag, which shouldn't happen much considering the technical aspect of the game isn't that taxing.
For a game that has bountiful dialogues, The Wolf Among Us invests plenty towards the voice chanting, just like Little Mermaid did. Characters are well fitted, they sound very appropriate and have knack on wittily quipping on any given moment. Since the game is decision based and cycles through players' choice, the delivery might stumble, but the seasoned voice actors along with good editing produce coherent and continuous scenes.
There is not much melody aside from a few ditties, mainly humming and thumping that quietly very effective in setting the tone. Some simpler themes works to create noir atmosphere, and even though it has fable element, the game never quite sounds merry. One minor complain is sometimes sound effect doesn't fit the visual, perhaps due to slight frame rate drop, but it's not often enough to be a malady.
The game is divided into five episodes, each might last about one and a half hour, making the total playtime somewhere around eight hours. It's decent, but a bit short considering it's released across the span of several months. Players can replay the episodes to find branching outcomes or all entries to Book of Fables, a catalog of events and characters of the game, which is a nice touch, but nevertheless not a very enticing incentive to replay the game.
The Wolf Among Us is an alluring adventure game, one that belies its cartoon art and delves deep at the characters' and their motives. With the rate Telltale Games is going, they might just create a genre to themselves.
======================================
Graphic : Artistically well done, good contrast on lighting, although a bit flawed by the frame rate stagger. 7/10
Sound: Great voice acting for everyone, no persona seems out of place, dialogues are meticulously crafted. Its deceptively hushed theme captures the ambiance well. 8.5/10
Gameplay: It's classic point-and-click adventure mechanic with a bit of QTE, but it fits its purpose and pretty engaging for such simple gameplay. 7.5/10
Presentation : Brilliantly told story with peculiarly dark touch. Characters are welcoming, funny and twisted in their own right. 9/10
Overall 8/10
Without revealing much about the plot, the game revolves around Bigby Wolf, a more literal interpretation of wolf than expected, as the Sheriff of Fabletown, a glorified community-appointed fixer. While the jargon might sound too conservatively medieval, the game actually sets in modern metropolis of New York. Furthermore, its playful contrast between the two different realms works wonderfully, albeit in much darker tone than any tale would lead you to believe.
It's been a while since a game focused on detective work prowled by. The Wolf Among Us utilizes the sleuth aspect with magical properties and manages to create a mature and strangely captivating tale. As in The Walking Dead, choices are imperative and will heavily influence later consequences. The outcome of event is determined by how players ascertain situation, divulge secrets, exercise discretion or trust certain individual. Interactions between characters are varied, and these multitudes of decisions, even down to subtle dialogues or gestures, can immerse players to the bizarre world and odd predicament they are going through.
Players would be hard pressed not to sympathize with Bigby and his fellow mythical colleagues as wicked crimes terrorize them. Decisions or remarks made could have immediate or far-reaching repercussion, or they may just be merely fleeting words. There are also bits that need some timing or deduction skill to solve, but they are not particularly hard. The screenplay these personalities dance to is amazingly written with equal consistent pace, whimsical banter and the less glamorous daily profanity.
Action sequences still use QTE, as archaic mechanism as it may be, the game tries to make them more responsive. It doesn't possess much innovation, but it surprisingly makes for engaging combat, and it is a tad more polished than their previous one from The Walking Dead. Unfortunately, these instances are hampered by constant frame rate drop. It's a usual occurrence that the changing of scenery is accompanied by slight lag, which shouldn't happen much considering the technical aspect of the game isn't that taxing.
For a game that has bountiful dialogues, The Wolf Among Us invests plenty towards the voice chanting, just like Little Mermaid did. Characters are well fitted, they sound very appropriate and have knack on wittily quipping on any given moment. Since the game is decision based and cycles through players' choice, the delivery might stumble, but the seasoned voice actors along with good editing produce coherent and continuous scenes.
There is not much melody aside from a few ditties, mainly humming and thumping that quietly very effective in setting the tone. Some simpler themes works to create noir atmosphere, and even though it has fable element, the game never quite sounds merry. One minor complain is sometimes sound effect doesn't fit the visual, perhaps due to slight frame rate drop, but it's not often enough to be a malady.
The game is divided into five episodes, each might last about one and a half hour, making the total playtime somewhere around eight hours. It's decent, but a bit short considering it's released across the span of several months. Players can replay the episodes to find branching outcomes or all entries to Book of Fables, a catalog of events and characters of the game, which is a nice touch, but nevertheless not a very enticing incentive to replay the game.
The Wolf Among Us is an alluring adventure game, one that belies its cartoon art and delves deep at the characters' and their motives. With the rate Telltale Games is going, they might just create a genre to themselves.
======================================
Graphic : Artistically well done, good contrast on lighting, although a bit flawed by the frame rate stagger. 7/10
Sound: Great voice acting for everyone, no persona seems out of place, dialogues are meticulously crafted. Its deceptively hushed theme captures the ambiance well. 8.5/10
Gameplay: It's classic point-and-click adventure mechanic with a bit of QTE, but it fits its purpose and pretty engaging for such simple gameplay. 7.5/10
Presentation : Brilliantly told story with peculiarly dark touch. Characters are welcoming, funny and twisted in their own right. 9/10
Overall 8/10
I originally want to give this game a 8/10, but I went back to the game and boy did I love it. The story is like a good noir crime story with fairytale characters. From the beginning, it felt bizarre but I quickly got invested with its world and characters. The main protagonist, Sheriff Bigby Wolf is probably the most accurate character when it comes to making choices: You make a choice that's either satisfying or disappointing, either way, you're playing a character that just can't win. It has good acting, best style of art direction, and great narrative storytelling.
The video game have a visual identity with the characters and the animation and it have some mysteries. The investigation is nice to follow along. Some choices are hard to make, it will clearly make you think twice sometimes. Clearly well made until the end who is like the "jugement dernier". Nice video game, i can clearly recommend it.
Wusstest du schon
- WissenswertesBased on the comic book series 'Fables' by Bill Willingham. Vertigo (DC) comics distributes it.
- Zitate
Colin: But no, hate's the wrong word. They fear you more than anything. You ate a lot of people back in your day.
Sheriff 'Bigby' Wolf: I thought we were all supposed to have a fresh start here. I can't change the past.
Colin: Well, you can't change people's memories either. Look, I'm not saying it's fair... but it's real. People are scared of you. I mean, look at your hands.
- VerbindungenFeatured in Penguinz0: The Wolf Among Us Gameplay and Commentary (2013)
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