Füge eine Handlung in deiner Sprache hinzuSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation t... Alles lesenSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.Set in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.
- Capt. Martin Walker
- (Synchronisation)
- 1st Lt. Alphonso Adams
- (Synchronisation)
- SSgt. John Lugo
- (Synchronisation)
- Lt. Col. John Konrad
- (Synchronisation)
- The Radioman
- (Synchronisation)
- …
- Agent Riggs
- (Synchronisation)
- Agent Gould
- (Synchronisation)
- …
- Agent Daniels
- (Synchronisation)
- …
- 1st Lt. John McPherson
- (Synchronisation)
- …
- Interrogator
- (Synchronisation)
- Commando
- (Synchronisation)
- …
- Marine
- (Synchronisation)
- …
- Marine
- (Synchronisation)
- …
- Officer
- (Synchronisation)
- Officer
- (Synchronisation)
- …
- Soldier
- (Synchronisation)
- Soldier
- (Synchronisation)
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Bottom line, the jokingly dubbed "PTSD" Simulator lived up to what everyone said it would, surprisingly.
9/10. Only misses the 10 due to weak gameplay mechanics and laggy controls.
My only regret is not playing this sooner.
So the story side is great; graphically and gameplay-wise is it also great? Mostly.
While you won't be blown away by the uniqueness of the gameplay, you will find that the graphics are a beauty. There are times when I just pause to look at the scenery. The gameplay I'd say is comfortable. Much like playing BF3, Gears of War, or COD feels familiar every time you play it, in that "comfortable" way. Similarly Spec Ops is pleasant, you can dive right into the narrative without fumbling with controls for the first couple of hours.
The music and score throughout the game are pretty nice as well, however the sound effects feel lackluster. Bullets and weapons just don't have the audio impact that they should. Having been in the army, I can tell you that when you fire a weapon, it's a powerful thing, but in Spec Ops (as with many games), these sounds are glaring because of their lack of impact.
Overall though, this is a fun to play, harsh to consume game. And its great.
8/10
And along came Spec ops: the line, a seemingly run off the mill shooter with nothing new. The setting was somewhat original though, A recon mission into a Dubai, laid to waste by sandstorms. But I was still expecting the usual macho-soldier patriotism, thinking with your trigger finger-stuff. Boy was I wrong.
Someone at Yager has made some truly bold decisions, slowly, the story turns from the standard crap to a story that haunted me. Some of the visuals seriously shocked me and I both wanted to and did not want to find out what would happen at the end. The story is one of the best i have ever experienced in any video game. Ever.
The voice work is excellent, and does not get worse by the fact that Bruce Boxleitner plays the colonel. I still have a soft spot for him since Babylon 5.
I will not comment on the visuals, except to say that they have used it do present some of the most horrendous scenes i have seen in video gaming. The game play is OK, but seems like an afterthought when compared to the story. The game play mostly serves as a method to get us under captain walker's skin, to connect with him, only to make the second half of the game so much more powerful.
Play this. Its good. Really good.
So i have recently invested 8-10 hours of my lifetime into "Spec Ops: The Line" (2012). It was worth every minute of it.
This is a 3rd person shooter with an amazing story (Seriously. In a Shooter!), gorgeous graphics (played for the first time in the end of 2015), very solid game-play and mechanics. The highlight of the game and the actual reason why i have played in the first place 3 years after it's release (haven' t got a chance at the moment of it's release) was a story that i read was great. It is great, based on a "The Heart of The Darkness", on which material the masterpiece "Appocalyose Now" was made - it takes you to the deeps of modern warfare and place you in a shoes of "Captain Willard" who has to go trough hell to kill "Kurtz". Although the ending left me a bit confused, i loved the whole experience nevertheless.
Overall, "Spec Ops: The Line" is a highly enjoyable game (still) in regards to 3 main factors: amazing story and mood, great game-play and superb visuals. Maybe it's not as polished as "Gears Of War", but it is a rare gem - shooter that actually makes you FEEL.
Wusstest du schon
- WissenswertesThe game was inspired by the Joseph Conrad novel "Heart of Darkness".
It also takes inspiration from the film adaptation Apocalypse Now (1979). The "Radio Man" bears resemblance to the journalist played by Dennis Hopper. In addition, Captain Walker's first name is Martin, a possible homage to lead actor Martin Sheen.
- PatzerWalker is always shown carrying an M4A1 in cutscenes regardless of what weapon(s) the player is actually carrying.
- Zitate
Colonel John Konrad: It seems that reports of my survival have been greatly exaggerated.
Captain Martin Walker: This isn't possible...
Colonel John Konrad: Oh I assure you, it is.
Captain Martin Walker: How?
Colonel John Konrad: Not how. Why? You were never meant to come here.
Captain Martin Walker: What happened here was out of my control...
Colonel John Konrad: Was it? None of this would've happened if you just stopped. But on you marched. And for what?
Captain Martin Walker: We tried to save you.
Colonel John Konrad: You're no savior. Your talents lie elsewhere.
Captain Martin Walker: This isn't my fault.
Colonel John Konrad: It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger.
Captain Martin Walker: You're not real. This is all in my head.
Colonel John Konrad: Are you sure? Maybe it's in mine? One.
Captain Martin Walker: No... everything, all of this, It was your fault!
Colonel John Konrad: If that's what you believe then shoot me. Two.
Captain Martin Walker: I-I didn't mean to hurt anybody...
Colonel John Konrad: No-one ever does Walker. Three.
Colonel John Konrad: Four. Is this really what you want Walker? So be it. Five!
- Crazy CreditsThe player's profile name is credited as a guest star in the opening credits. This relates to the game's themes about players and player characters.
- VerbindungenFeatured in Sage Reviews: Spec Ops: The Line (2012)
- SoundtracksVerdi Dies Irae
Composed by Giuseppe Verdi
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