IMDb-BEWERTUNG
8,5/10
3044
IHRE BEWERTUNG
Nach der Flucht aus ihrer verwüsteten Heimat reisen Amicia und Hugo weit in den Süden, in neue Regionen und pulsierende Städte. Dort versuchen sie, ein neues Leben zu beginnen und Hugos Fluc... Alles lesenNach der Flucht aus ihrer verwüsteten Heimat reisen Amicia und Hugo weit in den Süden, in neue Regionen und pulsierende Städte. Dort versuchen sie, ein neues Leben zu beginnen und Hugos Fluch zu kontrollieren.Nach der Flucht aus ihrer verwüsteten Heimat reisen Amicia und Hugo weit in den Süden, in neue Regionen und pulsierende Städte. Dort versuchen sie, ein neues Leben zu beginnen und Hugos Fluch zu kontrollieren.
- Nominiert für 5 BAFTA Awards
- 14 Gewinne & 25 Nominierungen insgesamt
Charlotte McBurney
- Amicia
- (English version)
- (Synchronisation)
Logan Hannan
- Hugo
- (English version)
- (Synchronisation)
Kit Connor
- Lucas
- (English version)
- (Synchronisation)
Lucy Briggs-Owen
- Béatrice
- (English version)
- (Synchronisation)
Harry Myers
- Arnaud
- (English version)
- (Synchronisation)
Anna Demetriou
- Sophia
- (English version)
- (Synchronisation)
Alistair Petrie
- Count Victor of Arles
- (English version)
- (Synchronisation)
Empfohlene Bewertungen
10Reiko_95
I bought Innocence last year and completed it, but i felt wanting for more. And this year lo and behold the sequel released. Much like in the tomb raider trilogy reboot, you can feel Amicia's innocence (because she's not a battle-hardened warrior), in the weapons she has at her disposal - a sling- much like Lara in the 1st part of the tomb raider trilogy, but in the sequel, again, much like Lara, Amicia toughenes up, in the sense that she's more aware of what she's up against, she has a more powerful arsenal at her disposal, compared to the first game. The game portrays to the user the best way it can thanks to its developers and the sheer amount of research that went into making it, the 14th century grim atmosphere brought on by the 100-year war (not literally 100 years but that is what it is, shall i say, known for).
Mind you Amicia's 2nd adventure is not about the 100-year war - though it is set in the midst of it- it's a fictionalized one, where rats take center stage, again, only this time their numbers are much greater. If the 1st game had a mere 5000 of them, the sequel has 60x that much. I've been a gamer since 1998, but this is the only game that i have ever played where at some point i found myself shedding a tear for the main character and her companions, this is how intense the atmosphere in the game becomes as the story progresses, couple that with the musical score, especially at the main menu.
In some ways Amicia is a lot like Lara, and there are some similarities between the games, except for the rats. I feel there's no need to elaborate on them, you have to play the games in order to understand. I admit i got this sequel by means of utorrent, but it impressed me so much, much more than the first one, that i feel the developers deserve my hard-earned cash and i am going to buy it. If the sales are great, then a 3rd sequel may be in the works at some point because the game definitely leaves room for a third installment, which i am looking forward to.
This game along with the score is so emotionally charged, i hope it wins game of the year award. It's the best game i have played since valhalla back in 2020. Innocence is a good game too only requiem improves on its predecessor and it shows in the graphics, Amicia's weapons and her determination (which in Requiem is a lot stronger than in Innocence) to kill whatever stands in her way. The idea behind this franchise has lots of potential and promises a lot in terms of storyline.
One more thing, is it me or some pieces of the score slightly resemble the score from Joan of Arc video game made back in 2004 i think ?
All i can say is if you like this game, enjoy Amicia's 2nd highly-charged emotional adventure through the dark, grim, medieval 14th century France, once again.
Mind you Amicia's 2nd adventure is not about the 100-year war - though it is set in the midst of it- it's a fictionalized one, where rats take center stage, again, only this time their numbers are much greater. If the 1st game had a mere 5000 of them, the sequel has 60x that much. I've been a gamer since 1998, but this is the only game that i have ever played where at some point i found myself shedding a tear for the main character and her companions, this is how intense the atmosphere in the game becomes as the story progresses, couple that with the musical score, especially at the main menu.
In some ways Amicia is a lot like Lara, and there are some similarities between the games, except for the rats. I feel there's no need to elaborate on them, you have to play the games in order to understand. I admit i got this sequel by means of utorrent, but it impressed me so much, much more than the first one, that i feel the developers deserve my hard-earned cash and i am going to buy it. If the sales are great, then a 3rd sequel may be in the works at some point because the game definitely leaves room for a third installment, which i am looking forward to.
This game along with the score is so emotionally charged, i hope it wins game of the year award. It's the best game i have played since valhalla back in 2020. Innocence is a good game too only requiem improves on its predecessor and it shows in the graphics, Amicia's weapons and her determination (which in Requiem is a lot stronger than in Innocence) to kill whatever stands in her way. The idea behind this franchise has lots of potential and promises a lot in terms of storyline.
One more thing, is it me or some pieces of the score slightly resemble the score from Joan of Arc video game made back in 2004 i think ?
All i can say is if you like this game, enjoy Amicia's 2nd highly-charged emotional adventure through the dark, grim, medieval 14th century France, once again.
Don't call it a video game, because it isn't. A Plague Tale Requiem seems to have been written by William Shakespeare himself. It's something so magnificent, powerful, sad, and epic that has transformed video games into something more than just entertainment, but has also made all of them true trye and pure poetry. Impressive! Everyone should watch or play the game at least once in their lives because this is an amazing example of what videogames should be, of what kind of interactions we should have with our characters and how the videogame industry is making videogames much more interesting than the last movies appeared in Hollywood. Everyone should watch or play the game at least once in their lives because it is a fantastic example of what videogames should be, of the kinds of interactions we should have with our characters, and of how the videogame industry is making videogames far more interesting than the last Hollywood films.
This one is so much better than the previous game, the story is more interesting and their are a lot of new mechanics in the game like the crossbow and the new kind of alchemical slings. The game is so beautiful , I didn't except it from a plague game. There are many many rats more than in the previous. This game is more emotional, and their are so much deads. When I played it feel like this is not a game this is real bc of the dialogues and the atmosphere. The game is a little bit challenging but if you're played stealth games before its not a problem. I glad I have got game pass and I glad I could play this game.
This is definitely an experience.
I probably have the same complaints about this one, as about the original game. It sometimes introduces mechanics that seem like one-offs, and potentially could be a cinematic instead, and some dialogues (mostly secondary ones) feel a bit rushed or shallow. But, boy, does it delivery on the narrative overall... It's the little things here and there. Some small comments, small interactions, not necessarily from Alecia or Hugo, too. They make things feel... More real. There is proper character progression for most characters here. It's not always perfect, but it is there and it makes sense. Anger, desperation, abandon, relief and even fleeting happiness. They just work. We probably should have spent a bit more time with some characters (beside Sophia) for the connections to feel more solid, but objectively they were secondary to Alecia's and Hugo's relationship.
Gameplay wise this also seems like an overall improvement on what was provided in previous game. I would say there is no drastic changes, and additions are rather minor overall, but they all fit quite nicely and give you enough flexibility and challenge. There was also this "open-world-like" section, and it worked quite well, aside from the fact that you had to walk a lot. They also could have merged chapters 14 to 17 into 1, because individually they were much shorter than the rest, and it felt off to me.
Not sure if it's really worth it to replay it even with NG+ mode, unless you just want to try a higher difficulty, but its 16-20 hours are definitely worth the (full) price.
I probably have the same complaints about this one, as about the original game. It sometimes introduces mechanics that seem like one-offs, and potentially could be a cinematic instead, and some dialogues (mostly secondary ones) feel a bit rushed or shallow. But, boy, does it delivery on the narrative overall... It's the little things here and there. Some small comments, small interactions, not necessarily from Alecia or Hugo, too. They make things feel... More real. There is proper character progression for most characters here. It's not always perfect, but it is there and it makes sense. Anger, desperation, abandon, relief and even fleeting happiness. They just work. We probably should have spent a bit more time with some characters (beside Sophia) for the connections to feel more solid, but objectively they were secondary to Alecia's and Hugo's relationship.
Gameplay wise this also seems like an overall improvement on what was provided in previous game. I would say there is no drastic changes, and additions are rather minor overall, but they all fit quite nicely and give you enough flexibility and challenge. There was also this "open-world-like" section, and it worked quite well, aside from the fact that you had to walk a lot. They also could have merged chapters 14 to 17 into 1, because individually they were much shorter than the rest, and it felt off to me.
Not sure if it's really worth it to replay it even with NG+ mode, unless you just want to try a higher difficulty, but its 16-20 hours are definitely worth the (full) price.
10hedonik
A Plague Tale: Requiem is more than a game. It's an art. Almost everything in the game is perfect. The story in particular is very emotional and the ending is the most impressive and saddest ending in game history. It has an ending that leaves the player depressed and crying like a baby. The bond between Amica and Hugo is reflected very strongly. It was pretty emotional in the first game, but Requiem set the bar even higher. The main character Amicia, was very well written and a very enjoyable character to play. The gameplay is more advanced than the first game, A Plague Tale: Innocence, and contains a lot of innovations. New weapons, such as knive and crossbow. There are more action scenes and the alchemy menu is more understandable and useful. The music of the game is as good as the first game, or even better. Olivier Deriviere has done a great job again. Also, Amicia and Hugo's voiceovers were amazing. In particular, Amicia's voice-over officially lived the story, and when she cried, I cried, too, when she suffered, I suffered, she conveyed that emotion to the player very well. It was very unfair that Charlotte Mcburney didn't win the best performance award at the 2022 game awards. If you like story games, do yourself a favor and play this great game.
Wusstest du schon
- Wissenswertes"La Cuna", the name of the island where a large part of the game takes place, is the Spanish for "The Cradle".
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