45 Bewertungen
Let's start with the good... - The game is smooth and looks very good - The Parkour is very good - The combat is great - The story is great - It was very innovative at the time
Now the bad... - Incredibly repetitive - Ridiculously frustrating at times - Often boring
Not a great game, but it's playable. The main reason for playing would be the story. I'm just getting into the series, and I wanted to start from the very beginning, which is basically the only reason anyone would ever have to play it.
Compared to some of the other additions in the franchise, this game is horrible. But compared to E.T. The Video Game, this game is The Shawshank Redemption. It's all about perspective.
Now the bad... - Incredibly repetitive - Ridiculously frustrating at times - Often boring
Not a great game, but it's playable. The main reason for playing would be the story. I'm just getting into the series, and I wanted to start from the very beginning, which is basically the only reason anyone would ever have to play it.
Compared to some of the other additions in the franchise, this game is horrible. But compared to E.T. The Video Game, this game is The Shawshank Redemption. It's all about perspective.
- actionstudiosco
- 5. Jan. 2015
- Permalink
- Gunmaster45
- 29. Dez. 2007
- Permalink
Assassin's Creed delivers a new generation of game play. A bit of how the grand theft auto games are set up; you can do the missions, but you can just free-roam as you please! This game also had a great storyline that had everyone questioning. This game has four awesome weapons at your disposal (well sort of 5 as throwing knives and the short sword are of the same block) the sword, the hidden blade (my favorite), the short sword and throwing knives, and the legitimate weapon for thugs, fists. A great buy EPIC! (great price as well)I think anyone can enjoy it, and it being on a wide variety of platforms makes it one of the greatest games of all time.
- carnagebladeproductions
- 20. Feb. 2010
- Permalink
I got this game for Christmas on my PS3, although I had played the game on the 360 previously. I have to say, I do not regret getting this game, and I will never allow it to leave my home.
You play as Desmond, a man forced to get into a machine and relive an ancestor's past as an assassin from early 1100 A.D. Every once in awhile you will be pulled out of the machine because of random causes, such as the machine overheating, you need your rest, you need to be spoken to, etc. The best part of this game is the freedom you get anywhere, even during fights and missions. You can climb and hold onto literally anything, including cracks in the wall, bricks sticking out, or windows. My one complaint about this game is when you get Counter Attacks. At first, you are doing great and facing an ass load of men, and your scared like hell. Then when you get Counter, you can do 1 hit kills on almost everyone, you can basically run out into the open, kill a load of ordinary people(Not recommended, seeing as how you lose 3 bars whenever you kill 1 person), get almost 30 guys surrounding you, and easily take them out within 5 minutes.
Graphics- 10/10 Gameplay- 9.5/10 Story- 9/10 Music- 10/10 Overall(Not averaged)- 10/10
You play as Desmond, a man forced to get into a machine and relive an ancestor's past as an assassin from early 1100 A.D. Every once in awhile you will be pulled out of the machine because of random causes, such as the machine overheating, you need your rest, you need to be spoken to, etc. The best part of this game is the freedom you get anywhere, even during fights and missions. You can climb and hold onto literally anything, including cracks in the wall, bricks sticking out, or windows. My one complaint about this game is when you get Counter Attacks. At first, you are doing great and facing an ass load of men, and your scared like hell. Then when you get Counter, you can do 1 hit kills on almost everyone, you can basically run out into the open, kill a load of ordinary people(Not recommended, seeing as how you lose 3 bars whenever you kill 1 person), get almost 30 guys surrounding you, and easily take them out within 5 minutes.
Graphics- 10/10 Gameplay- 9.5/10 Story- 9/10 Music- 10/10 Overall(Not averaged)- 10/10
- jordan-owns
- 27. Jan. 2008
- Permalink
- movieguttx95
- 8. Aug. 2008
- Permalink
This series has become one of my favourites, and I have played all entries multiple times....except this one. I would recommend this title because it will get the player into a universe that is exciting and dynamic but this one can get a bit repetitive in its game play.
Graphics: I thought that the graphics were very good and captured the setting of 12C Middle East very well. 9/10
Sound: the sound was good and interesting but not spectacular. 7/10
Story: one of the best story lines that I have gotten into. The additional titles in this series only further what has become an extremely passionate following for me. There are some incredible twists and if you have not already heard about anything in the story, I recommend not reading the book or anything about the story line. 10/10
Gameplay: The level of difficulty was not there and once they were learned it became quite easy to defeat almost all enemies. There were some points where getting from A to B was a little tedious and could have been shortened to get the story moving along. The worst thing about this game is the repetitive nature of the missions. It is the same thing from one mission to the next. At points the only thing keeping me going was the story line which was so compelling. 6/10
Controls: where rather difficult at some points and lacked polish. If I died it was not because of the level of difficulty of the opponents but rather the controls.
The story really does save this game and while it is the ugly sister to the other beauties in this franchise, I have to recommend it because for me it launched me into what I believe to be, along with GTA, the best series available.
Graphics: I thought that the graphics were very good and captured the setting of 12C Middle East very well. 9/10
Sound: the sound was good and interesting but not spectacular. 7/10
Story: one of the best story lines that I have gotten into. The additional titles in this series only further what has become an extremely passionate following for me. There are some incredible twists and if you have not already heard about anything in the story, I recommend not reading the book or anything about the story line. 10/10
Gameplay: The level of difficulty was not there and once they were learned it became quite easy to defeat almost all enemies. There were some points where getting from A to B was a little tedious and could have been shortened to get the story moving along. The worst thing about this game is the repetitive nature of the missions. It is the same thing from one mission to the next. At points the only thing keeping me going was the story line which was so compelling. 6/10
Controls: where rather difficult at some points and lacked polish. If I died it was not because of the level of difficulty of the opponents but rather the controls.
The story really does save this game and while it is the ugly sister to the other beauties in this franchise, I have to recommend it because for me it launched me into what I believe to be, along with GTA, the best series available.
This game is astounding. I love everything in it, from the settings to the scenery to the theme to the plot and story. Im not going to tell you anything about the story so as not to spoil it for you. The action and free running is amazing. Just moving around in this game is a joy. The crowd is interactive, not like a group of dead logs walking around. They yell at you when you push them, and they run and scream when you kill someone. The weapons are great. You can do the primary missions of gathering information then assassinating your target, or you can do secondary missions like saving citizens from abusive guards, or you can just run around and wreak havoc, killing guards and getting into fights with thugs. This game gives you a lot of freedom. You can travel between cities freely. One thing that I really like is that the theme of Assassins VS. Templars theme is more prominent in this Assassins Creed game than the others. This is a wonderful game... and Ubisoft has made the next ones even better and better.
My best friends were always pestering me to try the "Assassin's Creed" games, but I would tell them every single time that I wasn't interested, mostly because I had no idea what they were about. So, on one of my last trips to my favorite game store (before it shut down), I saw the first game in the series on the shelf for $13.99, and I had the money, so I picked it up.
I'm glad I did.
First up, story. In this game, it has been discovered that the memories of past people are passed down as genes through their descendants, and an unnamed scientific organization has built a machine called the Animus, that it allows them to access these memories. The organization has kidnapped a man named Desmond Miles, a bartender who is a descendant of a Altaïr Ibn-La'Ahad, a member of the Assassins (a real-life eponymous group who existed at the time). On a mission, he violated all three tenets of the Assassin's Creed, and he is sent out on a mission to kill nine specific members of the Knights Templar to regain his honor. The organization won't let Desmond leave until they get the information they want from him, through the Animus. The story is well done. Altaïr's character develops, and many of the conversations that other characters have with him are deep and thought provoking. It manages to keep you playing.
Next, sound. The music (what little there is) is good and fits the situation when it's there, but is fairly forgettable and not outstanding. The sound effects are done better, but the sounds of the blades clashing together is loud and obnoxious. The voice acting is done very well. Everyone delivers a strong performance, and the voices fit for everyone.
Next, graphics. The landscapes tend to glow one color, and there is very little detail put into most characters (especially the Templars). Altaïr and Majd Addin are the best looking models in the game, but Altaïr simply carries a lot of gear, and Majd Addin has a simple pattern on his robe. However, the buildings and clothing that the characters wear are very accurate to the time, no matter where you are.
Finally, game play. Your goal for every target is simple: learn what you can about them by conducting three specific investigation types (interrogation, eavesdropping, or pickpocketing), get approval from the head Assassin in the city, then go and kill the target. There are a few things you can do along the way, which usually consist of the following: saving citizens from guards that are harassing them, climbing tall buildings known as viewpoints and surveying the environment to reveal parts of the map, and helping fellow Assassins in each city with a specific task. There is some variety in the side missions, and that is appreciated, but unfortunately, the game is so focused on the main objective and taking steps to accomplish. You feel like you're doing something wrong if you don't work towards the main goal the whole time. That being said, the assassination jobs are fairly straightforward, and are fun to play through. The control, however, is a bit stiff. The letter buttons are presented as being linked to a part of Altaïr's body; A for the legs, X for the right arm, B for the left arm, and Y for the head (these are Xbox controls, translate them for yourself if you have a PS3). However, it's a fancy way of saying that these buttons run, fight, and use Eagle Vision. Altaïr moves very stiffly on the ground, and every movement feels like it needs to be forced. Additionally, Eagle Vision can only be used you are standing still and at full sync. Because of this, you may get very, very frustrated within the first few hours of playing it (I got so mad, I was considering returning the game). However, stick with it. You will eventually become better and better at controlling Altaïr's movements, and by the end, he will move naturally. The free running element is done well and flows when done just right. Lastly, the stealth. This game employs a social stealth system that can make or break a mission. There are 5 stealth settings: Anonymous, Vanished, Vanishing, Unseen, and Exposed. Anonymous is what you (should) desire, at all times, as guards will not interfere with any of your actions at these time. If you are Exposed, you have committed a crime and the guards will attempt to kill you. Unseen means that they have lost sight of you, but are still on the hunt. Vanished and Vanishing can only be achieved by using a hiding spot, and the guards will not find you in either of these states. You can sit on benches, hide in roof gardens, or blend with scholars to hide. It's well done, but you can spend a long time in Exposed, because the guards are spaced all over the cities, so it can be hard to escape and go back to Anonymous status.
Lastly, the content. While the game is rated M, it's only because of blood and violence, and language; there is no gore whatsoever. Some of the kills that Altaïr can perform are somewhat brutal, such as kicking a man in the kneecap, and then stabbing them in the neck with a short sword. Blood emerges from the wound and dissipates into a red mist in the air. However, it disappears in less than a second, and the blood can be turned off entirely in the options menu. Overall, I really don't think it deserves the M rating. There is no gore, and blood can be removed entirely.
To end it, the story is great, the sound and graphics are okay, but the game play and controls are great if you can get past the stiffness. This is certainly not the best game I've ever played, but it is a great game regardless.
I'm glad I did.
First up, story. In this game, it has been discovered that the memories of past people are passed down as genes through their descendants, and an unnamed scientific organization has built a machine called the Animus, that it allows them to access these memories. The organization has kidnapped a man named Desmond Miles, a bartender who is a descendant of a Altaïr Ibn-La'Ahad, a member of the Assassins (a real-life eponymous group who existed at the time). On a mission, he violated all three tenets of the Assassin's Creed, and he is sent out on a mission to kill nine specific members of the Knights Templar to regain his honor. The organization won't let Desmond leave until they get the information they want from him, through the Animus. The story is well done. Altaïr's character develops, and many of the conversations that other characters have with him are deep and thought provoking. It manages to keep you playing.
Next, sound. The music (what little there is) is good and fits the situation when it's there, but is fairly forgettable and not outstanding. The sound effects are done better, but the sounds of the blades clashing together is loud and obnoxious. The voice acting is done very well. Everyone delivers a strong performance, and the voices fit for everyone.
Next, graphics. The landscapes tend to glow one color, and there is very little detail put into most characters (especially the Templars). Altaïr and Majd Addin are the best looking models in the game, but Altaïr simply carries a lot of gear, and Majd Addin has a simple pattern on his robe. However, the buildings and clothing that the characters wear are very accurate to the time, no matter where you are.
Finally, game play. Your goal for every target is simple: learn what you can about them by conducting three specific investigation types (interrogation, eavesdropping, or pickpocketing), get approval from the head Assassin in the city, then go and kill the target. There are a few things you can do along the way, which usually consist of the following: saving citizens from guards that are harassing them, climbing tall buildings known as viewpoints and surveying the environment to reveal parts of the map, and helping fellow Assassins in each city with a specific task. There is some variety in the side missions, and that is appreciated, but unfortunately, the game is so focused on the main objective and taking steps to accomplish. You feel like you're doing something wrong if you don't work towards the main goal the whole time. That being said, the assassination jobs are fairly straightforward, and are fun to play through. The control, however, is a bit stiff. The letter buttons are presented as being linked to a part of Altaïr's body; A for the legs, X for the right arm, B for the left arm, and Y for the head (these are Xbox controls, translate them for yourself if you have a PS3). However, it's a fancy way of saying that these buttons run, fight, and use Eagle Vision. Altaïr moves very stiffly on the ground, and every movement feels like it needs to be forced. Additionally, Eagle Vision can only be used you are standing still and at full sync. Because of this, you may get very, very frustrated within the first few hours of playing it (I got so mad, I was considering returning the game). However, stick with it. You will eventually become better and better at controlling Altaïr's movements, and by the end, he will move naturally. The free running element is done well and flows when done just right. Lastly, the stealth. This game employs a social stealth system that can make or break a mission. There are 5 stealth settings: Anonymous, Vanished, Vanishing, Unseen, and Exposed. Anonymous is what you (should) desire, at all times, as guards will not interfere with any of your actions at these time. If you are Exposed, you have committed a crime and the guards will attempt to kill you. Unseen means that they have lost sight of you, but are still on the hunt. Vanished and Vanishing can only be achieved by using a hiding spot, and the guards will not find you in either of these states. You can sit on benches, hide in roof gardens, or blend with scholars to hide. It's well done, but you can spend a long time in Exposed, because the guards are spaced all over the cities, so it can be hard to escape and go back to Anonymous status.
Lastly, the content. While the game is rated M, it's only because of blood and violence, and language; there is no gore whatsoever. Some of the kills that Altaïr can perform are somewhat brutal, such as kicking a man in the kneecap, and then stabbing them in the neck with a short sword. Blood emerges from the wound and dissipates into a red mist in the air. However, it disappears in less than a second, and the blood can be turned off entirely in the options menu. Overall, I really don't think it deserves the M rating. There is no gore, and blood can be removed entirely.
To end it, the story is great, the sound and graphics are okay, but the game play and controls are great if you can get past the stiffness. This is certainly not the best game I've ever played, but it is a great game regardless.
What can I say. I have played it for about 4 days and finally beat it. The plot goes lost early on. I just could not focus on it. Mostly since every cut-scene, angle and tone of voice from the extremely mediocre actors never grips you.
At first - day one of playing - the game felt great. It was interesting; climbing, jumping, fencing. But it got so, very repetitive that after two days everything just happened.
Furthermore I felt that the character should receive more upgrades throughout the game, not just getting weapons and "health" slots. You should have been given the ability to climb faster. To jump more accurately. The only motion-upgrade you got early on was "grab" when you jump. More of that stuff would have helped. Maybe even an added body-armor or something more interchangeable with the look of the character to make things interesting throughout the game. Better A.I. and more dynamic dialog from the people in the streets would also have been a plus (think GTA 4, which is massive in that department... and gets your attention completely). Last, to the wish-list would be a lot more ways of gathering information. You have like three or four ways to do it, and they get really boring already the second time around.
Most focus has been put on the look of the game and the groundbreaking climbable environment.
Worst was the repetition of things, over and over again, and the stale and uninspiring voice-acting. The actor who did Altaïr in particular sucked and made me listen to something else instead.
Best was the more interesting and dynamic last "act" of the game (no spoilers here), the game's music and the ability to break the leg of an enemy which made me outright a joying sadistic.
I hope for a much better Assassin's Creed 2.
At first - day one of playing - the game felt great. It was interesting; climbing, jumping, fencing. But it got so, very repetitive that after two days everything just happened.
Furthermore I felt that the character should receive more upgrades throughout the game, not just getting weapons and "health" slots. You should have been given the ability to climb faster. To jump more accurately. The only motion-upgrade you got early on was "grab" when you jump. More of that stuff would have helped. Maybe even an added body-armor or something more interchangeable with the look of the character to make things interesting throughout the game. Better A.I. and more dynamic dialog from the people in the streets would also have been a plus (think GTA 4, which is massive in that department... and gets your attention completely). Last, to the wish-list would be a lot more ways of gathering information. You have like three or four ways to do it, and they get really boring already the second time around.
Most focus has been put on the look of the game and the groundbreaking climbable environment.
Worst was the repetition of things, over and over again, and the stale and uninspiring voice-acting. The actor who did Altaïr in particular sucked and made me listen to something else instead.
Best was the more interesting and dynamic last "act" of the game (no spoilers here), the game's music and the ability to break the leg of an enemy which made me outright a joying sadistic.
I hope for a much better Assassin's Creed 2.
This is Assassin's Creed at its most simple. But simplicity isn't bad, mind you. In fact, it's this game's rawness that still makes it feel a bit different than what followed.
As the very first game of its kind and the first entry to one of the largest gaming franchises, it definitely feels like its goal was to set the foundation of what was to come. In other words, setting up an ambitious and promising framework. As a result, AC1 takes some risks. It's avant-garde in nature, but it's that very nature that makes the subsequent titles seem so sanitized and accessible in comparison.
AC1's story is daring and thought-provoking, questioning life on Earth and religion. It's very much a game that prioritizes its themes over a deep character arc and a nuanced plot. Altaïr's character arc is still good, just not as prominent as one would expect. The plot is straight forward, but leaves enough room for the mysterious and thematically-driven narrative to flex its muscles. The storytelling feels very akin to Ghost in the Shell (1995) at times, with lots of dialogue and philosophical discussions. But the arguments presented here are genuinely well thought-out, and that is partly due to the strong script. Then there's also the suspensefully mysterious worldbuilding that makes the story much more expansive than it already is. The ability to leave the player with more questions than answers, but in a fair and compelling way, is the story's greatest strength.
The gameplay may seem simple on the surface (because it is), but there's more going on when you actually engage and experiment with it. The parkour may seem slow when you engage with it in a casual way, but when you add a bit of tactic, you'll realize that there's a deeper system behind it than you originally thought (even with special animations that you wouldn't see via casual play). The combat sees a similar level of depth, but to a lesser extent. Another interesting layer to the gameplay is the marriage of narrative exposition and how it can open up opportunities during gameplay. Doing certain missions will inform you about secret pathways for assassinating targets - granted, the player remembers that information.
Lastly, there's the atmosphere and art direction. AC1 has a bleak and gritty look, but the atmosphere and art direction go hand-in-hand very well. Certain environments are characterized by particular color schemes and the soundtrack informs the player of what kind of culture and history settles in these environments. A lot of the time, during story moments, this game has a very eerie vibe to it. The mix of ominous sci-fi and dark history only makes the atmosphere even more unsettling.
AC1, despite being the most simplistic game in the mainline series, still feels like the most unique entry. Its ideas are presented in ways that have been trivialized in later games. Its much more niche because of that. The series would go on to be a much more accessible historical/sci-fi epic, but this first entry is what Assassin's Creed could've been. An eerie and challenging series that analyses philosophy and questions conspiracies.
As the very first game of its kind and the first entry to one of the largest gaming franchises, it definitely feels like its goal was to set the foundation of what was to come. In other words, setting up an ambitious and promising framework. As a result, AC1 takes some risks. It's avant-garde in nature, but it's that very nature that makes the subsequent titles seem so sanitized and accessible in comparison.
AC1's story is daring and thought-provoking, questioning life on Earth and religion. It's very much a game that prioritizes its themes over a deep character arc and a nuanced plot. Altaïr's character arc is still good, just not as prominent as one would expect. The plot is straight forward, but leaves enough room for the mysterious and thematically-driven narrative to flex its muscles. The storytelling feels very akin to Ghost in the Shell (1995) at times, with lots of dialogue and philosophical discussions. But the arguments presented here are genuinely well thought-out, and that is partly due to the strong script. Then there's also the suspensefully mysterious worldbuilding that makes the story much more expansive than it already is. The ability to leave the player with more questions than answers, but in a fair and compelling way, is the story's greatest strength.
The gameplay may seem simple on the surface (because it is), but there's more going on when you actually engage and experiment with it. The parkour may seem slow when you engage with it in a casual way, but when you add a bit of tactic, you'll realize that there's a deeper system behind it than you originally thought (even with special animations that you wouldn't see via casual play). The combat sees a similar level of depth, but to a lesser extent. Another interesting layer to the gameplay is the marriage of narrative exposition and how it can open up opportunities during gameplay. Doing certain missions will inform you about secret pathways for assassinating targets - granted, the player remembers that information.
Lastly, there's the atmosphere and art direction. AC1 has a bleak and gritty look, but the atmosphere and art direction go hand-in-hand very well. Certain environments are characterized by particular color schemes and the soundtrack informs the player of what kind of culture and history settles in these environments. A lot of the time, during story moments, this game has a very eerie vibe to it. The mix of ominous sci-fi and dark history only makes the atmosphere even more unsettling.
AC1, despite being the most simplistic game in the mainline series, still feels like the most unique entry. Its ideas are presented in ways that have been trivialized in later games. Its much more niche because of that. The series would go on to be a much more accessible historical/sci-fi epic, but this first entry is what Assassin's Creed could've been. An eerie and challenging series that analyses philosophy and questions conspiracies.
For me, this game comes incredibly close to being a masterpiece. But it's let down in just one area, and unfortunately it's a key one. The missions.
It has a great many positives, for example:
Graphics. The graphics are good enough that the game is still perfectly playable today, especially the environment models, however I would say the character faces are somewhat lacking.
Mechanics. The game still plays beautifully, the combat mechanics are extremely good fun, as is all the parkour. It isn't as smooth as a modern game but who would expect it to be, that's just advancement.
Story. The story is brilliant. It's clever, interesting in my opinion the games best aspect. If anything it is worth playing just for the story, as it sets up the series, and for that reason, the game is a must play for any assassin's creed fan who hasn't already played it.
However, there is one huge negative to an otherwise great game. The missions are far too repetitive. They essentially consist of go to a place, gather information, kill person. It feels like they put so much effort and creativity into the overarching story that they just forgot about the missions within that. Additionally, it's quite tedious to have to ride between locations the first few times, as the horse riding isn't fun in itself and the area between the cities isn't too much to look at.
Overall, although the missions cause the game to have little replayability, it is definitely worth playing once, especially now it is reasonably cheap, even if you're only playing it for the great story.
It has a great many positives, for example:
Graphics. The graphics are good enough that the game is still perfectly playable today, especially the environment models, however I would say the character faces are somewhat lacking.
Mechanics. The game still plays beautifully, the combat mechanics are extremely good fun, as is all the parkour. It isn't as smooth as a modern game but who would expect it to be, that's just advancement.
Story. The story is brilliant. It's clever, interesting in my opinion the games best aspect. If anything it is worth playing just for the story, as it sets up the series, and for that reason, the game is a must play for any assassin's creed fan who hasn't already played it.
However, there is one huge negative to an otherwise great game. The missions are far too repetitive. They essentially consist of go to a place, gather information, kill person. It feels like they put so much effort and creativity into the overarching story that they just forgot about the missions within that. Additionally, it's quite tedious to have to ride between locations the first few times, as the horse riding isn't fun in itself and the area between the cities isn't too much to look at.
Overall, although the missions cause the game to have little replayability, it is definitely worth playing once, especially now it is reasonably cheap, even if you're only playing it for the great story.
One of the pinnacles of my childhood; a game I've probably played and beaten 10 different times since I've owned it. Before this game, I never played anything like it; it truly was something special in my eyes back in the day. Altair was a character I embodied; when I wasn't playing this game, I would pretend I was an assassin just like him, pretending to climb churches and towers, jumping from roof to roof tracking my target, and finally, sprinting and thrusting my hidden blade into my opponents neck.
Yeah, this game was one of those games I incorporated in my personality. And now rediscovering it in my mid 20's, it's a damn fine throwback to my childhood, to the frameworks of the Assassins Creed franchise, and to freerunning video games in general.
This game introduces a bunch of lore/mechanics/characters that would be extremely important to the future of the Assassins Crees franchise, most notably, The Animus(the machine you use to see in the past), Abstergo Industries (the corporation that runs the animus project), Desmond (the main character you play as in present day), Altair( the Master Assassin you play as in the 1200s), The Assassin Brotherhood (the secret society you pledge your allegiance to as Altair), and well, a artifact that changes the entire scope of the game (and becomes the basis for the franchise) toward the end. Many of the mechanics become basis like wall climbing, parkour, stealth among crowds, assassinating fellow targets, combat like hidden blades, swords, throwing knives, and of course, synchronizing locations by climbing tall structures. All of it becomes the staple to the series, and is quite impressive to see all of it done so well in the very first entry.
When I first played this as a kid, I could follow along the story to an extent, but doing the quests involving Altair finding, killing, and then questioning his targets, it never really clicked as a kid. Replaying them now as an adult, the games plot makes way more sense, and gives the viewer 2 different POVs with every assassination you uptake. Also something I never noticed with the game; before going back to the Assassin hideout to turn in your evidence, if you go to every viewpoint in the area and synchronize it, you can get more investigation missions to do, which I can't say fleshed out A TON of plot, but I think it was enough to add to the game is a positive way. The side stuff, like saving villagers, wasn't bad, although just one of those repetitive side missions that end up giving assistance with guards. The one thing I absolutely, and I mean, ABSOLUTELY, despised was the flags and templars. Now, don't get me wrong; I really enjoy finding collectibles and discovering areas of the map I wouldn't normally check out in main missions, but how this game handles them are so ridiculous. For one (and this is the biggest factor) none of the collectibles or templars are shown on your map. You cant use eagle vision to find them either, so you literally would have to scour each area thoroughly to even come close to finding all of them. Second, there are over 400 flags to find, none of which show up on your mini-map or don't have any indicators at all except when you're physically looking at one. I'm sorry, but this is stupid, and I'm forced to use a guide to find all of em. And what do you get when you find all the maysaf flags? Nothing. What about the King Richard flags? Nothing. Oh, but the Damascus flags??? Still nothing. Yeah, the flags don't do anything except unlock you a anchoevment, so I wouldn't recommend it to casual gamers. Only diehard assassins creed fans or achievements hunters should go for it. Now, at this point in my playthrough, I only needed to collect the Jerusalem flags and kill the last 10 templars in Jerusalem, but for some reason, I decided to take a hiatus. The hiatus ended up lasting an entire year, but recently I started it back up to finish it and guess what? The cloud saved data was corrupted.... So I painstakingly started the game back from the beginning, with the goal to just beat the game, do all side missions, but only getting the Jersusalem flags and killing all 60 Templars since those were the only 2 achievements I didn't get yet. Replaying the game ONCE again, I would of thought it would of been more annoying having to go through it all again, but surprisingly, this game has a neat nostalgic feel to me that always transports me to its era, always picking up on some dialogue I missed the first 10 times I've played it. After replaying and collecting the remainder of the achievements, witnessing the ending to this game once again was a great time. Brung back plenty of memories, especially back in 2010 playing and witnessing that twist ending for the first time.
If you haven't played this yet, I would recommend if you enjoy 3rd person RPGs with heavy story, as while this game does seem to end right when it gets super interesting, it's a awesome setup to what's to come to the franchise.
Yeah, this game was one of those games I incorporated in my personality. And now rediscovering it in my mid 20's, it's a damn fine throwback to my childhood, to the frameworks of the Assassins Creed franchise, and to freerunning video games in general.
This game introduces a bunch of lore/mechanics/characters that would be extremely important to the future of the Assassins Crees franchise, most notably, The Animus(the machine you use to see in the past), Abstergo Industries (the corporation that runs the animus project), Desmond (the main character you play as in present day), Altair( the Master Assassin you play as in the 1200s), The Assassin Brotherhood (the secret society you pledge your allegiance to as Altair), and well, a artifact that changes the entire scope of the game (and becomes the basis for the franchise) toward the end. Many of the mechanics become basis like wall climbing, parkour, stealth among crowds, assassinating fellow targets, combat like hidden blades, swords, throwing knives, and of course, synchronizing locations by climbing tall structures. All of it becomes the staple to the series, and is quite impressive to see all of it done so well in the very first entry.
When I first played this as a kid, I could follow along the story to an extent, but doing the quests involving Altair finding, killing, and then questioning his targets, it never really clicked as a kid. Replaying them now as an adult, the games plot makes way more sense, and gives the viewer 2 different POVs with every assassination you uptake. Also something I never noticed with the game; before going back to the Assassin hideout to turn in your evidence, if you go to every viewpoint in the area and synchronize it, you can get more investigation missions to do, which I can't say fleshed out A TON of plot, but I think it was enough to add to the game is a positive way. The side stuff, like saving villagers, wasn't bad, although just one of those repetitive side missions that end up giving assistance with guards. The one thing I absolutely, and I mean, ABSOLUTELY, despised was the flags and templars. Now, don't get me wrong; I really enjoy finding collectibles and discovering areas of the map I wouldn't normally check out in main missions, but how this game handles them are so ridiculous. For one (and this is the biggest factor) none of the collectibles or templars are shown on your map. You cant use eagle vision to find them either, so you literally would have to scour each area thoroughly to even come close to finding all of them. Second, there are over 400 flags to find, none of which show up on your mini-map or don't have any indicators at all except when you're physically looking at one. I'm sorry, but this is stupid, and I'm forced to use a guide to find all of em. And what do you get when you find all the maysaf flags? Nothing. What about the King Richard flags? Nothing. Oh, but the Damascus flags??? Still nothing. Yeah, the flags don't do anything except unlock you a anchoevment, so I wouldn't recommend it to casual gamers. Only diehard assassins creed fans or achievements hunters should go for it. Now, at this point in my playthrough, I only needed to collect the Jerusalem flags and kill the last 10 templars in Jerusalem, but for some reason, I decided to take a hiatus. The hiatus ended up lasting an entire year, but recently I started it back up to finish it and guess what? The cloud saved data was corrupted.... So I painstakingly started the game back from the beginning, with the goal to just beat the game, do all side missions, but only getting the Jersusalem flags and killing all 60 Templars since those were the only 2 achievements I didn't get yet. Replaying the game ONCE again, I would of thought it would of been more annoying having to go through it all again, but surprisingly, this game has a neat nostalgic feel to me that always transports me to its era, always picking up on some dialogue I missed the first 10 times I've played it. After replaying and collecting the remainder of the achievements, witnessing the ending to this game once again was a great time. Brung back plenty of memories, especially back in 2010 playing and witnessing that twist ending for the first time.
If you haven't played this yet, I would recommend if you enjoy 3rd person RPGs with heavy story, as while this game does seem to end right when it gets super interesting, it's a awesome setup to what's to come to the franchise.
- ajneeago96
- 21. Juni 2024
- Permalink
I just love this game, parkcore through buildings and excelent mechanics make this game fun and amazing. The campaign is amazing with a story that leaves you wanting more.
A young bartender is abducted(by scientists) and put into a machine known as The Animus. It enables him to relive his ancestor's memories, and you're now going through them in chronological order to find what the people who took you are looking for. The game-play is of you in a beautifully recreated Holy Land(Jerusalem, Damascus, Acre, etc.) during the Crusades, and you're taking out important people representing all three Abrahamic faiths. Linear and story-driven, you go to an area, get intel about your target there by beating it out of people or completing other simple(and terribly repetitive, if occasionally fun) objectives, and then do the hit itself. Afterwards, you disappear, hiding in plain sight(nifty at first, then you realize how easy it, and other aspects, make this) and return to the Bureau. Hit-man in medieval times? There's definitely inspiration there(they clearly did not want to make those, exactly... there's no hiding bodies, as one example. I do wish they didn't worry so much that we'd turn it off just because things aren't moving at a high pace, it removes build-up and thus robs the climax of its potential impact). However, you also have free-roam capabilities, Grand Theft Auto style(with horses in place of cars... and yes, any you find, you can ride; why they never give you a high-speed chase(in general, it's not as exciting as that franchise) involving them(you can easily outrun those that are on foot), maybe even going up against someone also hoofing it and armed, is beyond my comprehension), and it's all in your own time. And you can climb *everything*(UbiSoft realizes that they've hit gold here... seriously, it never gets old! How'd they manage that?), Prince of Persia style(if there hardly any puzzles in this), there's constant environment interaction in this. Climb up the side of buildings(get to the top of a tower, and you can scan the surroundings for activities), jump from one rooftop(and don't worry about falling, you're nearly never going to die... period; also, why not have you stalk your prey from up there?) to another(sometimes followed closely by guards), like Aladdin... it's nicely done, and then you suddenly realize that no decision you make in this has any chance of screwing you over, taking away any sense of danger. It's not life or death, it's left or right. Heck, at times, I let myself get wasted because it was quicker than losing the tail, and it didn't cost me anything. This is far too streamlined. Freedom is great... still, there ought to be consequences. This gets dull because of the lack thereof. Yes, you will be punished if you kill everyone(and since you don't get anything out of it, there's no point system, why would you?), and yes, sometimes sneaking is messed up if you aren't careful in crowds – that just gets irritating, though. And why does no one suspect this guy who wears a priest-like cloak... and weapons? I get that the hood prevents his face from being seen, still, you never dress up. Yes, 47 has a bald head with a barcode on the back of it, but... er... darn it. The graphics are gorgeous, and there are astonishing visuals. This is very speedily gotten into. The controls are intuitive, with a key for the head(ear, eyes), one for the non-lethal hand stuff(grasp/let go(can someone please tell all future developers to not do this? Those should be on different ones, or you may do one when trying to do the other, slowing you down or letting you fall), grab, gentle shove(to get past others without bumping into them, smart)), one for the harmful ones(attack with whatever you've readied), and feet(run faster, or blend(in)). Whether you hold down the right mouse button or not determines if you are doing socially unacceptable deeds or not with those. You do not have to memorize a lot to do well at this. Combat uses either a sword(get used to going for counters, otherwise, it takes forever... and hope that it does them in, instead of just leaving them on the ground; not sure why not all of them do the former, it's not like the others try to keep you away from the vulnerable ones) or a short blade(and throwing knives that you seldom get anything out of in that situation(they're for taking out those who don't know you're there from a little distance), yet they're tied into that so you'll accidentally waste them with no effect and dragging out the fencing) that is relatively efficient at getting to them in spite of their defense(why not play with the balance? In real life, you can't block every blow). You can do quick strikes or "charge up". When not spotted, you can use a sharp metal pick that protrudes from your left arm's sleeve to instantly eliminate(and this can be done to the majority of those you face). The map lets you know through the GPS how far you are from what you've marked(and you can place one manually) and in what basic direction it is, excellent feature, more VG's need this. This does have an indicator on the HUD about if you're being watched(or worse), if I nevertheless spent a lot of the game running from guards who were offended because I happened to mount a steed at the wrong place or time(or something similarly innocent). Do not fall into water. This heavily trained and disciplined dude *can't swim*. You have a 360 degree camera, and a third-person perspective. Stand still, and you can enter a 1st that will also allow you to tell if someone standing before you has information, is an enemy/ally, etc. The overall plot(in present day; in the main portion, it's fine, if clichéd) is vague and leaves you unsatisfied, if the philosophy can be interesting. There is brutal and disturbing content in this, if little blood and the violence tends to be mild. I recommend this to fans of the concept and of the mix of games. 7/10
- TBJCSKCNRRQTreviews
- 23. Feb. 2011
- Permalink
- teodorstim
- 14. Dez. 2024
- Permalink
I started playing the Assassin's Creed games at the request of my girlfriend, who loves the series. I'm usually a fan of third-person action and stealth games, so I thought why not. I played her copy on the Xbox 360. The fact that the series is now so expansive and popular hopefully means that the series takes an upswing from now on, because while there are elements of a really good game here, those elements are hindered by a lot of flaws that made it really difficult to get into this game (the first 2-3 times I tried, I got maybe an hour or two in before losing interest).
Story: The story is definitely one of the stronger points of the game. Even though it's not super layered or complex, it was entertaining enough to keep me engaged. It's a simple arc of Altair, an assassin in the Holy Land during the Third Crusade, losing his honour and rank in his brotherhood, and having to earn back the trust of his leader, Al Mualim, by committing 9 assassinations at his behest. But as he does so, Altair learns things from his victims, and begins to lose faith in Al Mualim. The whole thing is framed by the story of Desmond Miles, a descendent of Altair, who has been kidnapped by a corporation and put into a machine called the Animus, to access "Genetic Memories" of Altair's story. The first couple of times I tried to get into the game, I found the frame narrative to be kind of unnecessary, a break in the immersion of the gameplay, when there was so little to be done in the levels played as Desmond. However, this time, I found them a bit more palatable, and providing a simple but decent second story in the game.
Graphics: As I said, I set up my girlfriend's old Xbox 360 to play this game, and for reasons unknown to me, the console was preset to run at a dismal 480p, worse quality than pretty much any video game in recent memory. The console was projecting a fullscreen 4:3 resolution onto my widescreen TV, whereas the game was actually in widescreen within those parameters, leaving massive black bars around every side of the screen and only using maybe half of the available screen space. I asked her about this and how to fix it (I've only used Playstation in the past) and she didn't know. So I started up the game, and stomached the terrible resolution for most of the game, until about 3/4 of the way into the game, when I figured there was no way that an Xbox 360 ever survived the gaming market if it only ran at 480p, so I went and messed around with some settings until I got it to fill the whole screen. Call me an idiot for taking so long to figure it out, but let me tell you, the change in graphic quality was instantaneous and astounding. It was like a weight had been lifted off my shoulders. At this new resolution, the game was much more on par with other games of the time, and while it still doesn't hold up brilliantly today, it's definitely passable. Environmental design is very detailed (although less awe-inspiring than games like Uncharted 1, which came out around the same time), characters look decent, but everything takes place in-game, and there are no pre-rendered or cinematic cutscenes - just the ability to take multiple angles on a scene when prompted.
Gameplay: This is where things really start to go downhill. This game just... isn't very fun to play. The free-running, for which the series is really famous, was surely something groundbreaking in 2007, but would often just slow down or completely stop from time to time, usually as soon as I needed to get somewhere fast. For some ridiculous reason, Altair, highly-trained assassin with a brilliant athletic physique and a prowess for scaling buildings, turns into a fumbling idiot when confronted with water. It is so stupid to me that falling into water will instantly kill Altair. And it wouldn't even be that much of an issue if the parkour system had better targeting. Too many times I tried to jump from one post to another, miss completely even though I was aiming properly, land in some dreaded water and have to start my mission again. In addition to the better parts of gameplay being much less polished than I had hoped they might be, the actual gameplay cycle gets really repetitive after 2-3 of the 9 assassinations. It just kind of kills the fun. Games are supposed to be fun. Even just making my way through the open world eventually got boring or frustrating, or being harassed non-stop by beggars in the street would constantly get in the way of a mission. Even rescuing the terrorized citizens of each primary location (which functions as a side mission throughout the game) boils down to the same combat encounter with the same copy-pasted bad guys, to always result in one of four dialogue options - which isn't nearly enough, considering that there are probably over 50 iterations of this mission in the game. Sword combat definitely feels like it's from 2007, with a very basic system of attacks, parries (which are clunky at the best of times), blocks etc,. And even the final boss fight does nothing to deepen or improve upon this. The only thing that really kept me going was wanting to see how the story ended, and gave me no desire to go back for any of the side content.
Overall, this game was a mildly entertaining story, decent 2007 graphics, and some impressive environmental design, marred by awfully boring gameplay loops, frustrating creative decisions, and clunky mechanics. I hope the rest of the series has more to offer.
Story: The story is definitely one of the stronger points of the game. Even though it's not super layered or complex, it was entertaining enough to keep me engaged. It's a simple arc of Altair, an assassin in the Holy Land during the Third Crusade, losing his honour and rank in his brotherhood, and having to earn back the trust of his leader, Al Mualim, by committing 9 assassinations at his behest. But as he does so, Altair learns things from his victims, and begins to lose faith in Al Mualim. The whole thing is framed by the story of Desmond Miles, a descendent of Altair, who has been kidnapped by a corporation and put into a machine called the Animus, to access "Genetic Memories" of Altair's story. The first couple of times I tried to get into the game, I found the frame narrative to be kind of unnecessary, a break in the immersion of the gameplay, when there was so little to be done in the levels played as Desmond. However, this time, I found them a bit more palatable, and providing a simple but decent second story in the game.
Graphics: As I said, I set up my girlfriend's old Xbox 360 to play this game, and for reasons unknown to me, the console was preset to run at a dismal 480p, worse quality than pretty much any video game in recent memory. The console was projecting a fullscreen 4:3 resolution onto my widescreen TV, whereas the game was actually in widescreen within those parameters, leaving massive black bars around every side of the screen and only using maybe half of the available screen space. I asked her about this and how to fix it (I've only used Playstation in the past) and she didn't know. So I started up the game, and stomached the terrible resolution for most of the game, until about 3/4 of the way into the game, when I figured there was no way that an Xbox 360 ever survived the gaming market if it only ran at 480p, so I went and messed around with some settings until I got it to fill the whole screen. Call me an idiot for taking so long to figure it out, but let me tell you, the change in graphic quality was instantaneous and astounding. It was like a weight had been lifted off my shoulders. At this new resolution, the game was much more on par with other games of the time, and while it still doesn't hold up brilliantly today, it's definitely passable. Environmental design is very detailed (although less awe-inspiring than games like Uncharted 1, which came out around the same time), characters look decent, but everything takes place in-game, and there are no pre-rendered or cinematic cutscenes - just the ability to take multiple angles on a scene when prompted.
Gameplay: This is where things really start to go downhill. This game just... isn't very fun to play. The free-running, for which the series is really famous, was surely something groundbreaking in 2007, but would often just slow down or completely stop from time to time, usually as soon as I needed to get somewhere fast. For some ridiculous reason, Altair, highly-trained assassin with a brilliant athletic physique and a prowess for scaling buildings, turns into a fumbling idiot when confronted with water. It is so stupid to me that falling into water will instantly kill Altair. And it wouldn't even be that much of an issue if the parkour system had better targeting. Too many times I tried to jump from one post to another, miss completely even though I was aiming properly, land in some dreaded water and have to start my mission again. In addition to the better parts of gameplay being much less polished than I had hoped they might be, the actual gameplay cycle gets really repetitive after 2-3 of the 9 assassinations. It just kind of kills the fun. Games are supposed to be fun. Even just making my way through the open world eventually got boring or frustrating, or being harassed non-stop by beggars in the street would constantly get in the way of a mission. Even rescuing the terrorized citizens of each primary location (which functions as a side mission throughout the game) boils down to the same combat encounter with the same copy-pasted bad guys, to always result in one of four dialogue options - which isn't nearly enough, considering that there are probably over 50 iterations of this mission in the game. Sword combat definitely feels like it's from 2007, with a very basic system of attacks, parries (which are clunky at the best of times), blocks etc,. And even the final boss fight does nothing to deepen or improve upon this. The only thing that really kept me going was wanting to see how the story ended, and gave me no desire to go back for any of the side content.
Overall, this game was a mildly entertaining story, decent 2007 graphics, and some impressive environmental design, marred by awfully boring gameplay loops, frustrating creative decisions, and clunky mechanics. I hope the rest of the series has more to offer.
- brad-95627
- 5. Juni 2023
- Permalink
Assassin's Creed is basically a cross between Grand Theft Auto and the Hit-man series set during the Third Crusades. The game has a strange premise, it is both set in 2012 and 1191 and you play two characters. In 2012 the main character is Desmond a former assassin who is kidnapped by a company called Abstergo who wanted to access the memories of one of his ancestor. Abstergo place him in a machine called the Animas and the theory behind it was that DNA also contends the memories of out ancestors. In 1191 the playable character is Altaïr Ibn La-Ahad, an assassin. He is a young skilled assassin, but also an argonant man. After a mission to Solomon's temple which led to death of one of his companions Altair was demoted and had to work his way back to ranks (its all an excuse to teach you new skills). The master of the creed sends Altair on missions to assassin leading Knight Templars who had taken control of key cities.
The game is action packed and takes you the cities of Jersulaum, Damasacus and Arce and it does take a little getting use to. But once you master it then the gameplay is pretty easy. It is also very cinematic in it approach and violence with the sword play. The plot is weak, but it doesn't matter so much with games.
However I did find two major problems with the games. First I found it too easy and repetitive; the games doesn't challenge you as much as GTA and Hit-man do and you are just repeating yourself with your actions. Secondly the games is too short and ends too quickly.
It is a decent game a sequel is one its way.
The game is action packed and takes you the cities of Jersulaum, Damasacus and Arce and it does take a little getting use to. But once you master it then the gameplay is pretty easy. It is also very cinematic in it approach and violence with the sword play. The plot is weak, but it doesn't matter so much with games.
However I did find two major problems with the games. First I found it too easy and repetitive; the games doesn't challenge you as much as GTA and Hit-man do and you are just repeating yourself with your actions. Secondly the games is too short and ends too quickly.
It is a decent game a sequel is one its way.
- freemantle_uk
- 2. Jan. 2009
- Permalink
Assassin's Creed was, and still is for the most part, a uniquely interesting experience that is unfortunately plagued with repetetive mission structures and ridiculous collectables.
The game is set in present day, and centers around a bartender called Desmond Miles, who is kidnapped by a multinational conglomerate known as Abstergo. The company want him to use a machine dubbed the Animus to relive the genetic memories of his ancestor, a 12th-century Syrian assassin known as Altaïr - who has to prove himself to his grandmaster by tracking down and eliminating 9 people.
The main character outside of the Animus, Desmond, is quite dull and boring when compared to his ancestor, Altaïr - who, although being just as dull, has had their story greatly expanded on in the future title Assassin's Creed Revelations. The rest of the cast aren't memorable enough to mention really, but we have Warren Vidic - the main culprit behind Desmond's kidnapping. And Lucy Stillman, Vidic's assistant who tends to initially hide her true identity to everyone.
Most of the gameplay takes place in the Animus - and the game is a typical open-world third person sandbox title. As Altaïr, you are able to explore West Asian cities such as Jerusalem, Acre, Damascus and so on. Since the events of the Animus take place in the 12th century - you must rely on swords and throwing knives during combat, and horses to travel within the game's 'hubworld' - the Kingdom. The main missions of Assassin's Creed are initially locked away when you first begin the game, forcing you to start with some of the secondary missions - which are primarily made up of pickpocketing or interrogating NPCs, eavesdropping on conversations, Completing 3 / 4 of these during each memory sequence will give you the location of the target - and thus, will unlock a mission. Each main mission (excluding the first & last) focuses on assassinating a target with known affiliations to the Templar Order. The game can get quite repetitive, especially if you wish to 100% beat Assassin's Creed for achievements. Also, there are several collectibles scattered throughout the game such as flags to collect and unnamed Templars to kill.
A few times, the game will give you a break from the Animus and allow you to explore an Abstergo office that you are being held in. It is here you can access a terminal to read emails from your two captors - Warren Vidic and Lucy Stillman. As well as eavesdrop on their conversations about you. These parts of the game were quite interesting to me and reminded me of something like the Matrix with the complete ambiguity of the situation - something that Assassin's Creed games fail to do nowadays.
It is very hard for me to recommend this game to anyone, unless you are interested in simulations, the Crusades, the Templar Order or just a fan of the Assassin's Creed series in general.
The game is set in present day, and centers around a bartender called Desmond Miles, who is kidnapped by a multinational conglomerate known as Abstergo. The company want him to use a machine dubbed the Animus to relive the genetic memories of his ancestor, a 12th-century Syrian assassin known as Altaïr - who has to prove himself to his grandmaster by tracking down and eliminating 9 people.
The main character outside of the Animus, Desmond, is quite dull and boring when compared to his ancestor, Altaïr - who, although being just as dull, has had their story greatly expanded on in the future title Assassin's Creed Revelations. The rest of the cast aren't memorable enough to mention really, but we have Warren Vidic - the main culprit behind Desmond's kidnapping. And Lucy Stillman, Vidic's assistant who tends to initially hide her true identity to everyone.
Most of the gameplay takes place in the Animus - and the game is a typical open-world third person sandbox title. As Altaïr, you are able to explore West Asian cities such as Jerusalem, Acre, Damascus and so on. Since the events of the Animus take place in the 12th century - you must rely on swords and throwing knives during combat, and horses to travel within the game's 'hubworld' - the Kingdom. The main missions of Assassin's Creed are initially locked away when you first begin the game, forcing you to start with some of the secondary missions - which are primarily made up of pickpocketing or interrogating NPCs, eavesdropping on conversations, Completing 3 / 4 of these during each memory sequence will give you the location of the target - and thus, will unlock a mission. Each main mission (excluding the first & last) focuses on assassinating a target with known affiliations to the Templar Order. The game can get quite repetitive, especially if you wish to 100% beat Assassin's Creed for achievements. Also, there are several collectibles scattered throughout the game such as flags to collect and unnamed Templars to kill.
A few times, the game will give you a break from the Animus and allow you to explore an Abstergo office that you are being held in. It is here you can access a terminal to read emails from your two captors - Warren Vidic and Lucy Stillman. As well as eavesdrop on their conversations about you. These parts of the game were quite interesting to me and reminded me of something like the Matrix with the complete ambiguity of the situation - something that Assassin's Creed games fail to do nowadays.
It is very hard for me to recommend this game to anyone, unless you are interested in simulations, the Crusades, the Templar Order or just a fan of the Assassin's Creed series in general.
- MelodicVirus118
- 18. Juni 2021
- Permalink
When I first started playing this game it was rather good. I had heard that a lot of gaming magazines had given this game mediocre reviews and I could not understand why. The game was really fun right there at the beginning and then you had a huge world to ride through and towns to explore. Not to mention the graphics are simply stunning. However, the game play for me got very tiring after awhile. Had I given this game a review on the first two or three hours after I had started playing it I would have give this game a nine or ten, however, after the initial impact of the game and a few of the same missions over and over I just got sick and tired of this game and I was very happy to win this game and be done with it. Yes, this game gets very repetitive, you are in a huge world and the only things you have to do are save citizens, collect flags, and climb towers to complete your maps. Granted you can fight guards too, but this also becomes a very tedious and annoying too. You kill twenty guards sometimes and still other guards want to fight you. I mean after awhile you would think they would retreat. The story is very talky and rather boring, I got tired of hearing the master and student talk to each other. Then you get sent out on missions to kill where stealth just does not play all that important a role as one might think. The controls are also choppy as you can duck into hay to hide from soldiers, but there is a lag that sometimes gets you spotted before you leap into the hay, which is funny as other times when you are simply jumping from here to there your stupid character seems to get sucked into the hay. Fighting is also a bit lacking as all you mainly do is counter attack and quickly dispatch most of the enemies. There are no really big battles till the end and by then you just want the pain to stop as this game actually gave me headaches nearly every time I played it. Especially when I took time to save the annoying citizens who say all of four different things when you rescue them. Then you have your annoying citizens you wish you could kill, but you can not such as the begging women and the crazy people who hit you. Still, the first level which was basically a walk through was fun as it was set in some sort of run down temple underground and your mission to use logs to get rid of some soldiers was fun and made me think this game would be really special, the first assassination was fun too as was visiting my first major city. However, after I got over my initial awe I was underwhelmed by mission variety and ready for the game to end...and to top it all off it had a rather bad ending with generic credits and the music was nothing special either.
UMA UMA UMA says this game has age appalling.the parkour physics and if you got a battle it enemy and ride a horse all that is annoying because the Mechanics are really really crap UMA UMA UMA
- its-UMA-UMA-UMA
- 10. Mai 2018
- Permalink
A rare beauty of this game just tickled the inner thigh of my brain when I first saw the trailer for this game. First I thought I can't play this, I don't have a proper machine for this. But, years later I bought a new, proper machine, and I got this game. And fu*k me sideways that was a brutal experience. That was definitely one of the most beautiful games I have ever played.
Perhaps, the best thing I like, is the FACT that the game is based upon some historical events. Finally, an educational video game, that makes you want to read a book. To do a little research yourself. So, we are going to talk about this special stuff here. First of all graphics - holy sh*t! They are awesome! Greatly done graphics. The sound effects are great. Visually, the game is very, very beautiful. The landscapes, the characters (characters visually and their personality, also), the way they created Damascus and Jerusalem, that was impressive! Music score was good, very atmospheric, fits perfectly in the game.
The story is good, I don't know how precise is, when it comes to the historical events, but it's up to you to do a research. Now, you are an assassin (a word that comes from Arabic 'hashashin', the killer sect that used to assassinate specific people, war leaders, religious leaders, politicians, etc ) named Altair. The name 'hashashin' constantly reminded me of Eddie Izzard's famous joke about hashish and Arab assassins. Altair makes a mistake in the first mission which is actually a tutorial, but after that, his leader strips away his skills and weapons, so that you can go and start the game properly, and to upgrade yourself sh*t But, before that you realize that the gameplay is actually an virtual memory image from a guy named Desmond Miles, who is a descendant of Altair. And he is kidnapped and persuaded to take place in an scientific experiment to discover deepest memories of ancestors via machine called Amnibus. Sounds pretty cool, right? Now, every time you lay down on amnibus, you become Altair. And then, you take various missions, assassinations primarily, pickpocket, spying on people, interrogation and other minor challenges. The gameplay is decent, not that hard, you just need to adapt to these kind of controls, and to a fact that this is an third person, adventure stealth game. I don't like stealth games, I prefer first person shooters, where I can enter the But, after this game, I learn to love stealth in video games more. You really need patience for this game, for every moment of it, because, here's the thing that makes me angry. The cut scenes are pretty long, it takes a pretty long time to enter the game, it takes a hell of a lot more to exit the damn thing so just give patience and everything will be just fine. And get use to the controls, sometimes Altair can be clumsy in battle and sometimes it happens that he can't grab onto a building, but you need to get use to it. So, that's about it, take your console, and go ride assassinate, survive, adapt, hide and defile evil and traitorous enemies.
Perhaps, the best thing I like, is the FACT that the game is based upon some historical events. Finally, an educational video game, that makes you want to read a book. To do a little research yourself. So, we are going to talk about this special stuff here. First of all graphics - holy sh*t! They are awesome! Greatly done graphics. The sound effects are great. Visually, the game is very, very beautiful. The landscapes, the characters (characters visually and their personality, also), the way they created Damascus and Jerusalem, that was impressive! Music score was good, very atmospheric, fits perfectly in the game.
The story is good, I don't know how precise is, when it comes to the historical events, but it's up to you to do a research. Now, you are an assassin (a word that comes from Arabic 'hashashin', the killer sect that used to assassinate specific people, war leaders, religious leaders, politicians, etc ) named Altair. The name 'hashashin' constantly reminded me of Eddie Izzard's famous joke about hashish and Arab assassins. Altair makes a mistake in the first mission which is actually a tutorial, but after that, his leader strips away his skills and weapons, so that you can go and start the game properly, and to upgrade yourself sh*t But, before that you realize that the gameplay is actually an virtual memory image from a guy named Desmond Miles, who is a descendant of Altair. And he is kidnapped and persuaded to take place in an scientific experiment to discover deepest memories of ancestors via machine called Amnibus. Sounds pretty cool, right? Now, every time you lay down on amnibus, you become Altair. And then, you take various missions, assassinations primarily, pickpocket, spying on people, interrogation and other minor challenges. The gameplay is decent, not that hard, you just need to adapt to these kind of controls, and to a fact that this is an third person, adventure stealth game. I don't like stealth games, I prefer first person shooters, where I can enter the But, after this game, I learn to love stealth in video games more. You really need patience for this game, for every moment of it, because, here's the thing that makes me angry. The cut scenes are pretty long, it takes a pretty long time to enter the game, it takes a hell of a lot more to exit the damn thing so just give patience and everything will be just fine. And get use to the controls, sometimes Altair can be clumsy in battle and sometimes it happens that he can't grab onto a building, but you need to get use to it. So, that's about it, take your console, and go ride assassinate, survive, adapt, hide and defile evil and traitorous enemies.
I was introduced to this game while visiting my dad for a weekend. He showed me parts of the beautiful landscapes and a mission or two, and I was ready more than ready to play it. I sat down and made a new game, and I was immediately sucked in. I loved it. The graphics were amazing, the cities beautiful, the conversations and the personalities of the characters were good, and I loved how everything just fit together. What I loved most of all in the game was the personality change of Altaïr, the main character, then followed by the free-running and the viewpoints. Making a Leap of Faith always made me smile. The only 3 things I have to say about the game that I don't especially like, is that a lot of the cities and areas are very grey, like the sunlight doesn't reach it properly. Also, just running into a guard makes them angrily chase you, where you'll most likely bump into some more guards. I never was particularly good at escaping guards, so that part annoyed me. The last thing, which I don't dislike, I just don't really like it, was the fact that all the small missions were the same. Pickpocket, Eavesdrop or kill some templars for your fellow assassins. That's all I could think of to dislike. Anyone who enjoys good graphics, good conversations, amazingly well-made characters, beautiful landscapes and great missions will love this game. I know I did.