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Age of Empires II: The Age of Kings

  • Videospiel
  • 1999
  • 12
IMDb-BEWERTUNG
8,8/10
3909
IHRE BEWERTUNG
Age of Empires II: The Age of Kings (1999)
Age of Empires II: Definitive Edition: X019 Launch Trailer
trailer wiedergeben0:58
2 Videos
5 Fotos
ActionAdventureHistoryWar

Füge eine Handlung in deiner Sprache hinzuThe Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.

  • Regie
    • Paul DeNigris
  • Drehbuch
    • Leigh Kellogg
  • Hauptbesetzung
    • Gary Moody
    • Spencer Prokop
    • Ric Spiegel
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,8/10
    3909
    IHRE BEWERTUNG
    • Regie
      • Paul DeNigris
    • Drehbuch
      • Leigh Kellogg
    • Hauptbesetzung
      • Gary Moody
      • Spencer Prokop
      • Ric Spiegel
    • 10Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Videos2

    Age of Empires II: Definitive Edition: X019 Launch Trailer
    Trailer 0:58
    Age of Empires II: Definitive Edition: X019 Launch Trailer
    Age Of Empires 2: The Age Of Kings
    Trailer 0:36
    Age Of Empires 2: The Age Of Kings
    Age Of Empires 2: The Age Of Kings
    Trailer 0:36
    Age Of Empires 2: The Age Of Kings

    Fotos4

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen

    Topbesetzung9

    Ändern
    Gary Moody
      Spencer Prokop
        Ric Spiegel
          Cliff Stephens
            Rick May
            Rick May
            • Genghis Khan
            • (Synchronisation)
            Julio Cesar Cedillo
            Julio Cesar Cedillo
            • Unknown - The Conquerors Expansion
            • (Synchronisation)
            • (as Julio Cedillo)
            Bruce DuBose
            Bruce DuBose
            • Unknown - The Conquerors Expansion
            • (Synchronisation)
            Bob Hess
            • Unknown - The Conquerors Expansion
            • (Synchronisation)
            Melinda Renna
            Melinda Renna
            • Unknown - The Conquerors Expansion
            • (Synchronisation)
            • Regie
              • Paul DeNigris
            • Drehbuch
              • Leigh Kellogg
            • Komplette Besetzung und alle Crew-Mitglieder
            • Produktion, Einspielergebnisse & mehr bei IMDbPro

            Benutzerrezensionen10

            8,83.9K
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            Empfohlene Bewertungen

            caster_troy_uk

            Great Game

            1st when I saw my friend playing this game I thought was does he find interesting in this game. I thought it was boring and dull. Then a year later when I got my 1st PC my friend let my younger brother borrow it. And I seen my younger brother play this game. Then i got hooked on this game and this game is heavy proper fun to play I'll give it 10/10.

            this game is definitely worth getting but not any more because part 3 is out.

            This is sort of one of those god games. Your civilisation goes to war with another civilisation. Plus you have civilians making weapons. defense barriers, researching how to make new weapons, advancing to the future and for those things you need to collect a lot of gold, stone, wood. This is one of the best strategy games ever made
            7TBJCSKCNRRQTreviews

            Magnificent, a must for those who like the franchise

            This and Red Alert were some of the very earliest of the genre that I ever played, and they remain fantastic to this day. After the original, and its expansion pack, The Rise of Rome, that deserve credit as well, the first in particular, for their efforts in this field, and for offering an alternative to the straight-forward "make a base, gather your forces and annihilate that of your enemies"(for while they can surely be fun, developing them further is great when done right) ones, by adding researching, upgrading and four types of resources to get, this was released, near the end of the millennium. Taking place during the Middle Ages, not the ancient world or the Holy Roman Empire, this brought with it tons of features and improvements, and changed certain things from the others to make it more fair and evened out. You can now garrison men, for their protection, healing, and, oh yeah, they can actually return fire(with one possible exception). This can be done inside Towers, including the new kick-ass Bombard Tower(and it's not the only thing this has that's armed with a cannon, you get a ship that is, as well, in addition to being able to create ones pushed by one person each, and Hand Cannonneers, which are essentially riflemen), and one or two others, including the Castles. Yup, you now get to construct those, and they are responsible for so much pure cool-ness and fun in this that it might have been called Age of Empires II: Fortress. It fires a multitude of arrows simultaneously, it's where you train the unique unit for every civilization(including Throwing Axemen, War Elephants...), and it lets you make Trebuchets, and these are the ultimate siege weapon(although definitely not the only one, the Rams, for example, are excellent) of the "new" time, hurling one stone at a time a massive distance, and they are a force to be reckoned with. The Town Bell, when rung, will immediately signal all Villagers to return to the Town Center, thus keeping them safe and supplying a measure of resistance to thine enemy that ought not to be underestimated. And no building or man is neither impossible to defeat nor useless, one may have to experiment to discover either of them, and combinations are by far the greatest method to go with. The amount of different strategies is impressive. There are, if not many, bad things to this... there are a few bugs and glitches, though I've only encountered one that was major. The voice acting is reasonable, but the accents are overdone and silly. Meanwhile, the score is incredible, and sound work in general is, as well. And the story-telling is quite interesting, and stronger than that of the previous titles in the series(obviously, since those were all text on the screen) and I never tired of it. Only one cut-scene is in this, the intro movie, however, it's enormously well-done. The campaigns are marvelous and always well-done, authentic, based on real-life occurrences. The level design is almost beyond reproach, there are a couple of shortcuts taken, that's all. And if you want to try your hand at putting together your own missions, there is a Scenario Editor, and a Campaign one, so you can string them together, too. And you don't have to, if you just feel like playing, because there are plenty already done, and you can simply use Random Map to customizably spawn a fresh one instantly for you to use. The mode of Regicide is also seen here, making for another kind of experience, as you are now out to find and eliminate one specific character per foe, whilst protecting your own from them, instead of the entire base. There are still several different difficulty settings, so anyone should both be able to play, and be challenged. This has the prior entries beaten in complexity. There is additional info in this, itself, for example, you are able to read about history in it. The stats of each individual game still show after completion, and they're elaborate to a grander extent than before. The interface is better, and I'm not merely talking about the stances(Aggressive, basically meaning that the selected will pursue until what they've spotted of the opposition until they're dead, Defensive, where they'll return to their position and not follow all that long of a distance, Stand Ground, where they'll attack if possible from where they are without moving, and No Attack, that says exactly what it does, and is extremely useful for those people under your command that can hurt your own, and/or if you simply prefer to leave them near what isn't on your side, without attempting to tear it to the ground), the three abilities, Follow, Guard and Patrol, or the formations that allow you to flank those you fight, or scatter so that catapults won't hurt as many of them at once. There are options that weren't in AOE before, and you can define the so-called, and mighty helpful, hotkeys, to name one. You can set Rally Points for production facilities, so they'll head where you tell them to, rather useful for assembling an army. The culture implemented is extensive, and the artwork is detailed and *gorgeous*. The LOD is impeccable. The AI is varied, and always good. Your opponents will behave in ways, not limited to one, so as to decrease the chance of this ever being predictable. Multi-player is countless hours of entertainment available to you, and no cost beyond the retail price for this is necessary. Wage war with or on your friends, perfect strangers or a mix of the two. And that's apart from all the joy of battling the PC, if you are without an internet connection(in fact, if that's the case, congratulations on somehow managing to find this, given the situation), not part of a Local Area Network, or, heck, if you enjoy that. I know I do. I recommend this to any fan of RTS. 8/10
            10adrianedler

            Excellent interface makes this an awesome game

            This game is probably is likely the most exciting game of its kind, and definitely the best one I have ever played. It is as addictive as it gets, and I believe that this owes a lot to the simplicity of the interface. Straightforward enough to attract the beginner, the options with which the interface options are enough to provide a large variety of strategies to the more advanced user. The use of hot-keys can make the game play very fast, and gives you excellent control of the armies, something I have felt lacking in, say, Rise of Nations. The expansion has taken the frustration away from the villagers lack of initiative Age of Kings. And the sequel, Age of Empires 3, seemed to me to lack the to ease of control, somehow as the second one. Perhaps adding too many variable makes it more tricky to feel inside of the game.

            To explain the idea of what makes the interface superb, someone probably has to play the game a bit. But the great thing is that it does not take long to get used to, and offers great variety to the player. Four kinds of resources to gather produce an economy with logical and practical unit generating buildings (town center, stable, barracks, archery ranges, castles, monasteries, docks, markets, and siege workshops), with two research oriented buildings (blacksmith and university). And the economy is vital to production, especially at the outset of the game. There is the option of starting out the game with more or less resources, which can help enhance the early building of the civilization, and the option of having a lower or higher population limit. Additionally, playing the game against the computer has various difficulty levels, and numbers of opponents, so once you defeat two, you can move up to three, even seven opponents at a time. And map sizes and types offer a lot of selection, along with a variety of game play options.

            The ability to play either defensively or offensively is open, as most civilizations can produce a great defense, although some are decidedly offensive only. And the challenge of finding a balance between a defensive and offensive strategy, and being able to switch from one side of the map to the other to be on the defense against the enemy's attack and at the same time attempting to rout his defenses and rid oneself of his ongoing threat, at the same time keeping your economy intact enough to continue the attack, is enough to provide for hours upon hours of play. And this is only in the single player maps.

            Having not played the first installment so much, this review covers perhaps all of the features in one. There is so much that the game has to offer in the campaign department too, where you fight alongside historical figures such as Atilla the Hung, Genghis Khan, Saladin, and others. Every one of these is a unique experience and allows you to be right there in battles that decided much of the history of western civilization. The story line only allows you to fight within history, not create your own version, so the experience is quite authentic.
            10truenks43

            Close to 10 years of release,and it still is the No.1

            Age of Empires II it's a construct empire game,about combat and conquest,you will beginning in a loyal position in the height mild age" These are the principal guidelines of the game. Age of Empires II,will get you to the past,to explore,combat,conquest and constructive as the human do in the past. You can play as William Wallace,Juana De Arco,Gengis Khan,and lots more,these give to the game more positive points,thinking about the hight possibilities to win,or loose. This PC Game is one of the best ever made,if you have an opportunity to play it,play it,it's an fabulous form to entertainment. And to know more about the history,about things ho happened in the past,and lots more. Maybe the possibility to the codes decreases the game difficulty,but at the same time,it increase the REPLAY VALUE of the game.

            I give it 10/10,microsoft did an excellent PC Game.
            9jb_madmax17

            Awesome game

            Age of Empires II: The Age of Kings is a real-time strategy game developed by Ensemble Studios and released in 1999. Set in the Middle Ages, it allows players to choose from various civilizations, each with unique units, technologies, and strengths, such as the Franks, Mongols, and Byzantines. Gameplay involves gathering resources, building towns, creating military units, and engaging in combat against opponents while advancing through different ages to unlock new technologies and units. The game features both single-player campaigns, which follow historical figures and events, and multiplayer modes for competitive play.

            9/10 from me.

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            Handlung

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            • Zitate

              William Wallace: We are without a leader. The dead king of Scotland has no heir. War creeps in from the south, where Edward Longshanks, the avaricious King of England, has returned from successful campaigns to conquer Wales and France. As Longshanks turns his attention to Scotland, the shadow of fear settles across the Highlands. The English have thousands of Welsh longbow men, hundreds of knights on horseback, and dozens of siege weapons. We Scottish have a rabble of untrained soldiers who do not even know how to march in a straight line. Though we must act soon. If we have any chance of resistance, we need to forge an army by any means necessary.

            • Alternative Versionen
              Expansion: Age of Empires II: The Conquerors
            • Verbindungen
              Featured in Troldspejlet: Folge #21.11 (1999)

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            Details

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            • Erscheinungsdatum
              • 30. September 1999 (Vereinigte Staaten)
            • Herkunftsländer
              • Vereinigte Staaten
              • Kanada
            • Offizielle Standorte
              • game website
              • Official site
            • Sprachen
              • Englisch
              • Mittelenglisch
              • Latein
              • Mandarin
              • Japanisch
              • Mongolisch
              • Persisch
              • Arabisch
              • Türkisch
              • Deutsch
              • Altnordisch
              • Irisch-Gälisch
              • Französisch
              • Nahuatl
              • Mayanische
              • Koreanisch
              • Spanisch
              • Quechua
              • Hindi
              • Ungarisch
              • Russisch
              • Portugiesisch
              • Amharisch
              • Bambara
              • Kabylisch
              • Vietnamesisch
              • Birmanisch
              • Malaiisch
              • Standard Khmer
              • Sanskrit
            • Auch bekannt als
              • Age of Empires II: Definitive Edition
            • Produktionsfirmen
              • Ensemble Studios
              • Skybox Labs
              • Forgotten Empires
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