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Crash Twinsanity

  • Videospiel
  • 2004
  • E
IMDb-BEWERTUNG
7,7/10
1159
IHRE BEWERTUNG
Crash Twinsanity (2004)
Animal AdventureSlapstickActionAdventureAnimationComedyFamilyFantasySci-Fi

Füge eine Handlung in deiner Sprache hinzuCrash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.

  • Drehbuch
    • Paul Gardner
    • Jordan Reichek
  • Hauptbesetzung
    • Lex Lang
    • Mel Winkler
    • Michael Ensign
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,7/10
    1159
    IHRE BEWERTUNG
    • Drehbuch
      • Paul Gardner
      • Jordan Reichek
    • Hauptbesetzung
      • Lex Lang
      • Mel Winkler
      • Michael Ensign
    • 10Benutzerrezensionen
    • 5Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos3

    Poster ansehen
    Poster ansehen
    Poster ansehen

    Topbesetzung21

    Ändern
    Lex Lang
    Lex Lang
    • Dr. Neo Cortex
    • (Synchronisation)
    Mel Winkler
    • Aku-Aku
    • (Synchronisation)
    • …
    Michael Ensign
    Michael Ensign
    • Dr. Nefarious Tropy
    • (Synchronisation)
    • …
    Susan Silo
    Susan Silo
    • Madame Amberley
    • (Synchronisation)
    • …
    Debi Derryberry
    Debi Derryberry
    • Coco Bandicoot
    • (Synchronisation)
    • …
    Alex Fernandez
    Alex Fernandez
    • Uka-Uka
    • (Synchronisation)
    • …
    Dwight Schultz
    Dwight Schultz
    • Dingodile
    • (Synchronisation)
    • …
    Quinton Flynn
    Quinton Flynn
    • Dr. N. Gin
    • (Synchronisation)
    • …
    Hajime Iijima
    • Dingodile
    • (Japanese version)
    • (Synchronisation)
    • …
    Ema Kogure
    • Coco Bandicoot
    • (Japanese version)
    • (Synchronisation)
    Satomi Kôrogi
    Satomi Kôrogi
    • Nina Cortex
    • (Japanese version)
    • (Synchronisation)
    Kazuhiro Nakata
    • Dr. N. Gin
    • (Japanese version)
    • (Synchronisation)
    • …
    Ken'ichi Ogata
    Ken'ichi Ogata
    • Aku Aku
    • (Japanese version)
    • (Synchronisation)
    Setsuji Sato
    • Moritz
    • (Japanese version)
    • (Synchronisation)
    Haruo Satô
    • Dr. Nefarious Trophy
    • (Japanese version)
    • (Synchronisation)
    • …
    Yû Shimaka
    • Papu Papu
    • (Japanese version)
    • (Synchronisation)
    Noriko Suzuki
    • Madame Amberly
    • (Japanese version)
    • (Synchronisation)
    Shinpachi Tsuji
    • Victor
    • (Japanese version)
    • (Synchronisation)
    • Drehbuch
      • Paul Gardner
      • Jordan Reichek
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen10

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    Empfohlene Bewertungen

    7the_moody_youngest

    It Definitely had its Moments

    I really like this games.It is fun,has good characters,some good levels,and sometimes where you'll just want to tare you're hair out! Though it is funny,it is a good game,it can just get really really annoying because some of the levels are repeated.It is still a pretty so so game and deserves a 7.5 It has a really good plot and a great group of characters in its grab.They should really keep the games coming on Crash Bandicoot because they are coming a long way.Especially in animation!I loved all of the settings.They were beautiful and a just wanted to enter the game myself and see that whole world.I got mad that I couldn't go.It was too beautiful and perfect for a honeymoon.I wish it were real.Its fantastic.

    I give this a 7.5!It is definitely more than just a game.Its a whole new world!I love it.
    5sebastianali123

    The game that needed to evolve Crash... and failed.

    Now, im going to say straight that im not really fan of the direction the series took after the PS1 titles, even the remakes still dont hold up in terms of absolute subtle perfection compared to the OGs. At the very least before Twinsanity there was MAYBE an attempt to replicate what the OGs did so great. However, they also suffered from a lot of bad luck. There are many reasons as to why after the PS1 titles, and especially after Twinsanity the games started to sell less and less, and Crash was not even close of being seeing by people with the greatests in history, at least as it was seen in the old days (like a mascot defining console). In few words not only Universal greed, but also the jump from generation in terms of capabilities was massive, and the devs who worked on the Crash series did practically nothing to differentiate at least a bit from the PS1 titles, innovate in the genre or do something to really take advantage of the PS2 in a way it wouldnt be possible on the previous generation minus subtle fancy effects (looking at you WOC). Crash unfortunately still suffers from the same lack of ideas nowadays, just its much less noticeable because of nostalgia and the rise of retro gaming. But regardless of that, Twinsanity was the first mainline game that tried to do something different with the series.... How it did it? Well..... Lets be quick with this review that i want to sleep.

    It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.

    Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.

    The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.

    The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.

    Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.

    The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.

    Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
    7lolly_kop

    love the game... but...

    well...first of all the game is great,and it has a good plot but...I think the game is too easy!!!its just because they give too many lives,I don't remember exactly but by the end of level one(when you get out of the cave) I had about 17 lives! and at the end of the game i had 30!. the levels kept repeating their selves for at least twice....they could have been more creative,right? I think that all the bosses were easy except for the last one.

    Crash and cortex's deaths-is that right?- weren't creative...they could have been funnier!

    after all the music was great,the game play was cool, the cut scenes were funny,but the game in general could have been much better.

    ***1/2 out of *****
    7Croc320475

    It's alright but still hilarious

    I used to play this Crash Bandicoot game on Sony PS2 when I was a teenager. It's alright for myself but the camera controls may be frustrating and confusing and the music kinda sounds very irritating as well. At least the graphics looks nice. This game is still hilarious especially Dr. Neo Cortex himself and he has cracked me up like his screams.

    This game Crash Bandicoot and his nemesis Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island and end this madness.

    It reminds me of Ren and Stimpy. It looks like Crash Bandicoot meets Ren and Stimpy!

    It is also for Microsoft Xbox and mobiles. A Nintendo GameCube port was planned but unfortunately it was cancelled for disclosed reasons.

    Anyway it's probably one of the most underrated 2000s video games of all time.
    10P97

    Comedy Gold

    It's one of the better games in the series for the ps2 and post naughty dog era and my personal favorite crash bandicoot game since it was also my first one.

    The game is a bit short with a lot of cut content but other than that twinsanity is extremely funny and self aware (almost mocking it's formula and cliches) specially the writing for cortex and the fact that he teams up with crash makes for some hilarious encounters in the game with an amazing soundtrack that you won't forget anytime soon.

    I really wish they do a remake of this game with some more added content it can easily become one the best/funniest crash games as it already is in my opinion.

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    Handlung

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    • Wissenswertes
      The Evil Twins were based on the Lead Concept Artist's girlfriend's two hateful cockatoos.
    • Zitate

      Dr. Neo Cortex: Surprised to see me Crash? Like the fleas in your fur I keep coming back! Three years I spent alone in the frozen Antarctic Wastes! And I missed you. So I've arranged a little gathering, like a birthday party only, the exact opposite!

    • Crazy Credits
      The first Crash Bandicoot game to go full free-roam, Dr. Neo Cortex's niece Nina, and to a whole new location from N. Sanity's island.
    • Verbindungen
      Featured in Jampack Vol. 11 (2004)
    • Soundtracks
      Flight of the Bumblebee
      (uncredited)

      Music by Nikolai Rimsky-Korsakov

      Performed by Spiralmouth

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    Details

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    • Erscheinungsdatum
      • 8. Oktober 2004 (Deutschland)
    • Herkunftsland
      • Vereinigte Staaten
    • Offizieller Standort
      • Vivendi Universal Games (United States)
    • Sprache
      • Englisch
    • Auch bekannt als
      • Crash Bandicoot 5
    • Produktionsfirma
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