Füge eine Handlung in deiner Sprache hinzuA young prince with expert fighting skills acquires the Dagger of Time, and unknowingly releases the powerful Sands of Time with it. Now he is trapped in a palace with sand creatures and mus... Alles lesenA young prince with expert fighting skills acquires the Dagger of Time, and unknowingly releases the powerful Sands of Time with it. Now he is trapped in a palace with sand creatures and must undo the unfortunate deed he has done.A young prince with expert fighting skills acquires the Dagger of Time, and unknowingly releases the powerful Sands of Time with it. Now he is trapped in a palace with sand creatures and must undo the unfortunate deed he has done.
- Auszeichnungen
- 10 Gewinne & 5 Nominierungen insgesamt
- Prince
- (Synchronisation)
- …
- Farah
- (Synchronisation)
- Vizir
- (Synchronisation)
- Sultan
- (Synchronisation)
- (as William Knight)
- King Sharaman
- (Synchronisation)
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To be honest: PoP - Sands of Time lacks innovation, as most elements of gameplay have already been seen before. Many camera-techniques, most riddles and a fair share of the controls have obviously been inspired by "The Legend Of Zelda - Ocarina of Time", some visuals (especially the outdoor locations) resemble "Ico", and if you ever played "Soul Reaver 2", you won't lose the feeling that you somehow know what's gonna happen next.
Nevertheless, PoP was one of the most capturing and entertaining pieces of software to hit my system in a "long" time, because all the (wisely chosen) elements were put together so artfully, that the final product is at least as "fresh" as most of its mental predecessors were at their time. One thing that impressed me was the nearly endless repertoire of moves the Prince can perform and combine without ever leaving the player's control. You never really *notice* the engine enabling you to perform the moves at ´the specified spots... everything just WORKS, and it works well. The Prince is without a doubt one of the most agile heroes ever to appear in a game: He runs up or along walls, climbs most any surface, walljumps like mario and does somersaults, cartwheels, backflips and helldoIknowwhatelse when and wherever you want him to. As for the fighting system, PoP has taken a great leap forward in comparison to everything available up to now, as it combines the arcade-like fighting with a blocking-system quick as lightning and some matrix-moves that are marvelously cool to look at. The graphics are well done (best hair animation ever!), although some people might not like the blurry filter that lies on the entire scenery, but in my opinion it just helps creating a wonderful "Arabian tales" atmosphere. Music's alright when it's playing (mostly in fight scenes... silence is your friendly companion for the largest part of the journey). Just imagine oriental tunes with a slight touch of industrial. If you like atmospheric adventures with a lot of artistic jumping, climbing and swordfighting, this one's for you.
8.5/10
Story: This game has one of the best stories in any game (ever). It was written by the Creator of the original Prince of Persia game (made back in 1989) Jordan Mechner, who also wrote what may be the best adventure game ever made The Last Express (1997). Jordan weaves the complicated narrative into a story that is exciting, romantic, and actually intriguing and involving. The characters are interesting and complex and the hero is far more interesting then most video game heroes (not you're typical one-liner spewing space marine).
Sound: The sound design in this game is excellent. The voice acting is very good for the most part. But, what makes the sound design really remarkable is the excellent soundtrack by Stuart Chatwood. He skillfully mixes traditional Middle Eastern music with electric guitar and drums and some excellent vocals. The music reminded me of the wonderful score for Gladiator (2000).
Graphics and Animation: The graphics in Sands of Time are breathtaking! The environments and characters are amazingly detailed and rendered. So much attention to detail on every character and area. And best of all the videos in the game are absolutely stunning, at first glance you will think you are watching a live-action Hollywood movie. The Prince is animated very well and the game manages to make all of his very acrobatic moves look real. They developers also gave him and the other characters very realistic facial animations.
Game play: And most importantly of all the game play, all those other attributes don't really matter if the game isn't fun, and this game is most definitely fun! Most of the game play consists of getting from one place to another in the giant palace that the entire game takes place in. The fun part is how you get there. The prince is some what of a Middle Eastern ninja in the way that he can run along and up walls. The game isn't to big on traditional puzzles, in Sands of Time the environments are the puzzles. The most flawed part of the game is easily the combat, it starts out great, with you being able to pull of all sorts of moves like jumping over an enemies head and slashing them in the back, however as the game progresses the enemies begin to be able to block all the interesting attacks and thus you are forced to use only a few different moves. This is a minor complaint considering how good the rest of the game is.
NOTE ABOUT DIFFERENT VERSIONS: The Xbox version of the game is the best all things considered. If you have any of the three consoles (PS2, Xbox or Gamecube) I recommend that you buy it for one them. However, if you only have a PC don't deny yourself this fantastic game.
Overall: The game is an excellent, well written, amazing looking, involving and entertaining experience. I absolutely recommend it to anyone who enjoys games. 5 out of 5.
The game is absolutely flawless in it's design. The story follows the Prince of err... you know, who has invaded the grand palace of his rival in search of the ultimate treasure: the Dagger of Time, locked away inside the treasure vault of the city. The Prince retrieves it for his father, and the story leads on from there.
This opening scene serves as the 'turorial' level, and teaches you all the basics you'll need to advance. And it also succeeds in drawing you completely into the Prince's tale. Controlling him as he dangles from precarious ledges manoeuvring his way around the massive architecture is a sight in itself away from the amazing graphics. HDR lighting is used to great effect, shining through the windows of dusty corridors or illuminating the sky in a burning sunrise. Animation is amazing throughout, the Prince diving off ledges and running along walls with grace.
Yes, I said running along walls. While the idea of using the environment to your advantage has been around for a while, POP does it completely differently. The game is split into two different gameplay elements, as the areas you face become more like logic puzzles as you try to figure out'How would I reach that distant ledge?' or 'How do I get to that switch while avoiding the traps?' Seeing your plan fall into action is immensely satisfying. And an early mishap by the Prince sees the Maharajah's defence system come alive, adding a new twist to puzzles.
Combat is the other main gameplay element, and while it can be quite repetitive, it is just as acrobatic as the environment puzzles. Fights in this aren't just a case of tearing your way through enemy after enemy. Battles also have to have some thought put into them, as some enemies use different weapons and can move faster, and can block different attacks and that. The dagger can be used in fights to give you the advantage, like freezing the enemy to the spot or to slow time down giving aiding you to see oncoming attacks. You can also reverse time, so if you suffered an incapacitating attack or fell into the pit of spikes accidentally you can simply reverse time and try again. It is a fantastic gameplay mechanic as it cannot be used that often so you'll find yourself conserving your Sand Tanks for tougher puzzles. This game really does play like a breath of fresh air.
Overall it suffers in the same area that so many games fall down upon today, and that is that it just doesn't last long enough, although that is acceptable considering the emotional depth of the story, and that fights can be quite irritating when you are ganged up upon by several enemies. There's also not much potential for replay value, apart from to live the experience over again. But the main thing is that this still stands today as an amazing experience against it's two sequels. And you can have forgotten everything about it when you go to play it again(and trust me, you will). Overall this game should be played by everyone, no matter whether they play games or not.
Looks: 9 Sounds: 9 Plays: 10 Lasts:8 Overall 10/10
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- WissenswertesThe codes for all systems to get the secret 3D first level of the original Prince Of Persia are: (All used once a new game is started and you stay on the balcony - do not go inside.) PlayStation 2 (PS2): (Holding L3 - pushing in the left analog stick) X, Square, Triangle, O, Triangle, X, Square, O X-Box (XB): (Push the left analog stick in) Press A, X, Y, B, Y, A, X, B. GameCube (GCN): Insert a controller into port four and port one. Hold B on controller four then quickly press A, B, Y, X, Y, A, B, X on controller one. PC: Hold X and quickly press Space, Left Mouse Button, E, C, E, Space, Left Mouse Button, C.
- Zitate
Prince: Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you they are wrong. Time is an ocean in a storm. You may wonder who I am and why I say this; sit down and I will tell you a tale like none that you have ever heard!
- Alternative VersionenIn the PS2 and GCN versions, the original Prince of Persia is unlocked through a special wall. In the Xbox version, the original Prince of Persia is unlocked by beating the game, and Prince of Persia 2 is unlocked through the special wall (the other versions lack this as an unlockable).
- VerbindungenFeatured in Troldspejlet: Folge #29.16 (2003)
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- Prince of Persia: Las arenas del tiempo
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