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IMDbPro

Halo 2

  • Videospiel
  • 2004
  • 16
IMDb-BEWERTUNG
8,7/10
10.926
IHRE BEWERTUNG
Steve Downes in Halo 2 (2004)
Space Sci-FiActionAdventureSci-Fi

Füge eine Handlung in deiner Sprache hinzuAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Regie
    • Jason Jones
  • Drehbuch
    • Joseph Staten
  • Hauptbesetzung
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,7/10
    10.926
    IHRE BEWERTUNG
    • Regie
      • Jason Jones
    • Drehbuch
      • Joseph Staten
    • Hauptbesetzung
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69Benutzerrezensionen
    • 4Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • 1 BAFTA Award gewonnen
      • 6 Gewinne & 7 Nominierungen insgesamt

    Fotos41

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    Topbesetzung72

    Ändern
    Dee Bradley Baker
    Dee Bradley Baker
    • Gravemind
    • (Synchronisation)
    • (as Dee Baker)
    Julie Benz
    Julie Benz
    • Miranda Keyes
    • (Synchronisation)
    Hamilton Camp
    Hamilton Camp
    • Prophet of Mercy
    • (Synchronisation)
    Tim Dadabo
    Tim Dadabo
    • 343 Guilty Spark
    • (Synchronisation)
    • …
    Robert Davi
    Robert Davi
    • SpecOps Leader
    • (Synchronisation)
    Keith David
    Keith David
    • Arbiter
    • (Synchronisation)
    Steve Downes
    Steve Downes
    • Master Chief
    • (Synchronisation)
    Robin Atkin Downes
    Robin Atkin Downes
    • Prophet of Regret
    • (Synchronisation)
    Miguel Ferrer
    Miguel Ferrer
    • Heretic Leader
    • (Synchronisation)
    John Michael Higgins
    John Michael Higgins
    • 2401 Penitent Tangent
    • (Synchronisation)
    Bob O'Donnell
    • Prophet of Objection
    • (Synchronisation)
    Ron Perlman
    Ron Perlman
    • Lord Hood
    • (Synchronisation)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Tartarus
    • (Synchronisation)
    David Scully
    • Sergeant Johnson
    • (Synchronisation)
    • …
    Jen Taylor
    Jen Taylor
    • Cortana
    • (Synchronisation)
    Michael Wincott
    Michael Wincott
    • Prophet of Truth
    • (Synchronisation)
    Ken Boynton
    Ken Boynton
    • Brute
    • (Synchronisation)
    • …
    David Cross
    David Cross
    • Marine
    • (Synchronisation)
    • Regie
      • Jason Jones
    • Drehbuch
      • Joseph Staten
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen69

    8,710.9K
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    Empfohlene Bewertungen

    9FoolyMagoolz

    My favorite game ever.

    What worked: The action on this game is so intense and the production values and story is so great this could have easily been a movie. Playing this game on legendary with a friend is incredible. The graphics are possibly the best on the Xbox. And if you have surround sound crank this baby up, you'll be ducking and dodging at every bullet ricocheting off the wall. The level are incredibly huge! The missions with the SCARAB will have you looking at the screen in awe.

    What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.

    Overall: This game is possibly the best game on the Xbox. Recommended 10/10.
    10cameron-burn

    In one word, Brilliant

    Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.

    Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.

    Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels — though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.

    The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously — a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
    10winged_loner

    Awesome

    Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
    benjamin-ryan

    What The First Halo Should Of Been!

    Halo 2 is Not flawless/Perfect! Don't get me wrong it is a great game but it is what the first halo should of been. I am going to point out what I mean, 1.In Halo marines couldn't drive so you couldn't be in the gun turret, 2. You couldn't blow up the warthog and scorpion, 3. you could only hold 1 weapon, 4. The graphics weren't that good, 5. there are not many weapons and 6. the game was short having only ten levels.

    Lucky there is halo 2 that solved all these problems expected for being short. Some good points are: 1. You can be an elite, 2. New aliens, 3. New Vehicles and 4. New weapons ( some old ones are replaced the assault rifle is now the battle rifle with a scope, the pistol is now the magnum with no scope).

    I will stop going on about how good or bad it is and get down to it. Story: The story is great so much happening at once The Covenant is invading Earth so it's up to master chief to stop them and then he finds out that there are trying to activate another halo (there are seven halo's in total). It kinda feels like the first halo was a waste since you destroyed one halo when there is seven. 9/10

    Graphics: The graphics are the best I've seen on a xbox to date. They are really detailed and look like they have had a lot of time put into them. 10/10

    Audio: The Audio is the best I've heard on an xbox to date. 8/10

    Controls: The Controls is the same as the first which is good but with some new buttons (Locking on enemy vehicles, holding two weapons etc.). The controls are easy to learn which is good too. 8/10

    Conclusion: Halo 2 is excellent and is worth buying, it maybe short but you would want to play again, with co-operative it is good, it is great on xbox live too but you shouldn't buy this game until you have the first or have finished the first. Overall: 9/10
    halflifetalk

    rushed story

    I was a big halo 1 fan, I loved the game loved the story and thought it was amazing. Halo 1 was defiantly the golden-eye of next gen. But is halo 2.

    GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.

    GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.

    STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.

    Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.

    OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.

    and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.

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    Handlung

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    • Wissenswertes
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Patzer
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Zitate

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Crazy Credits
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Verbindungen
      Edited into Red vs. Blue (2003)
    • Soundtracks
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Details

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    • Erscheinungsdatum
      • 11. November 2004 (Deutschland)
    • Herkunftsland
      • Vereinigte Staaten
    • Offizielle Standorte
      • Bungie Software Products Corporation
      • Official site
    • Sprache
      • Englisch
    • Produktionsfirmen
      • Bungie Software
      • Ministry of Motion (MOM)
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    Technische Daten

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    • Farbe
      • Color
    • Sound-Mix
      • Dolby Digital
    • Seitenverhältnis
      • 4:3

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