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Eternal Darkness: Sanity's Requiem

  • Videospiel
  • 2002
  • 16
IMDb-BEWERTUNG
8,8/10
871
IHRE BEWERTUNG
Eternal Darkness: Sanity's Requiem (2002)
Eternal Darkness
trailer wiedergeben0:42
1 Video
8 Fotos
AdventureFantasyHorrorMysterySci-FiThriller

Füge eine Handlung in deiner Sprache hinzuOver the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.

  • Regie
    • Denis Dyack
  • Hauptbesetzung
    • Michael Bell
    • Earl Boen
    • Cam Clarke
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,8/10
    871
    IHRE BEWERTUNG
    • Regie
      • Denis Dyack
    • Hauptbesetzung
      • Michael Bell
      • Earl Boen
      • Cam Clarke
    • 14Benutzerrezensionen
    • 6Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 Gewinn & 2 Nominierungen insgesamt

    Videos1

    Eternal Darkness
    Trailer 0:42
    Eternal Darkness

    Fotos7

    Poster ansehen
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    Topbesetzung15

    Ändern
    Michael Bell
    Michael Bell
    • Peter Jacob
    • (Synchronisation)
    Earl Boen
    Earl Boen
    • Inspector Legrasse
    • (Synchronisation)
    Cam Clarke
    Cam Clarke
    • Anthony
    • (Synchronisation)
    • …
    Neil Dickson
    Neil Dickson
    • Dr. Edward Roivas
    • (Synchronisation)
    Richard Doyle
    Richard Doyle
    • Pious Augustus
    • (Synchronisation)
    • (as Richard Doyal)
    • …
    Greg Eagles
    Greg Eagles
    • Michael Edwards
    • (Synchronisation)
    • …
    Paul Eiding
    Paul Eiding
    • Paul Luther
    • (Synchronisation)
    • …
    Jennifer Hale
    Jennifer Hale
    • Alexandra Roivas
    • (Synchronisation)
    • …
    David Hayter
    David Hayter
    • Roman Legionnaire 1
    • (Synchronisation)
    • …
    William Hootkins
    William Hootkins
    • Dr. Maximillian Roivas
    • (Synchronisation)
    • (as Bill Hootkins)
    Kim Mai Guest
    Kim Mai Guest
    • Ellia
    • (Synchronisation)
    • …
    Phil Proctor
    Phil Proctor
    • Roberto Bianchi
    • (Synchronisation)
    • …
    Rino Romano
    Rino Romano
    • Karim
    • (Synchronisation)
    • …
    Neil Ross
    Neil Ross
    • Dr. Edwin Lindsey
    • (Synchronisation)
    Paula Tiso
    Paula Tiso
    • Chandra
    • (Synchronisation)
    • Regie
      • Denis Dyack
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen14

    8,8871
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    Empfohlene Bewertungen

    9Cirene404

    Eternal Darkness: Sanity's Requiem (Short Game Review)

    Positives:
    • Atmosphere
    • The Sanity system
    • Story
    • Characters
    • Voice acting
    • Gameplay


    Negatives:
    • Not much
    8Aaron1375

    Avoid insanity as you try to stop the world from plunging into Eternal Darkness!

    This game came out on the Nintendo Gamecube and it seemed like they were trying to appeal to the more adult gamer with this offering. Though, they would have some resident evil games on that system, this was their exclusive brand. Granted, they did not ever go beyond this particular game making it pretty much a one game series, but within that one game are quite a few series! Graphically, it still holds up very well, though I have stated in the past that I do believe graphics pretty much peaked during this time and now all that is done is clearer and more detail. The story in this one is pretty good and it offers a few twists on game play, but at times the game play mechanics themselves can prove to be a tad frustrating as far as fighting monsters and such. Still, with this one, Nintendo was letting us go into the darkness with an offering of their own and I do believe for the most part they did a pretty good job.

    The story has a young lady named Alex going to the home of her grandfather. He has been killed in gruesome fashion and the police have no leads or clues as to what happened to him. She decides to explore the house and see if she can perhaps turn up something. She ends up finding a book called the Tome of Eternal Darkness and within it she will live out various other peoples' meetings with the Darkness that is going to try cover the world in Eternal Darkness. Can the various people who encounter the tome hold back the darkness, or are we destined to lose the light?

    The game play is about the most problematic part of the game. I love that you get to control such a wide variety of characters and use so many interesting weapons. I also think the whole insanity effect was cool, just wish I could explore more while insane, but they make it so if you run out you lose health, which kind of sucks as the more entertaining thing in the game is trying to figure out if you just got your head knocked off for real or if it was just the character going momentarily crazy. The levels do have a bit of sameness to them, but at the same time you revisit stages during different time periods so you can see what age has done to the places. The fighting, now that is kind of a pain. I understand they were going for making you tense as you try to reload a gun and it takes a moment; however, at times it is also very difficult targeting the enemy too. You also get killed by camera angles and such as well. The magic casting also took forever, which for the most part was not too big a deal, that is until you had to face this huge creature during the war and time your magic attacks. Overall, not too bad as it was an earlier game so one can expect the controls to be a bit more difficult as making games like this were still not quite the norm.

    So overall, a good horror survival game which obviously used a whole heck of a lot of H.P Lovecraft stories and influence. I think the story got a bit weaker as it progressed, but not a lot. It would have been interesting to see if they could have done a sequel, but the only way I could see them doing it, is if they made a completely unrelated story, but then you run into the problem of making the same game with only different locales and characters. They would have also had trouble trying to come up with different insanity effects too, so I can see why they did not immediately make a sequel. I think they could do one now though as it has been a long time since this game came out.
    10general_kaiden

    Nintendo's first "grown up" game

    When Final Fantasy VII made it's debut on the Play Station, video gamers everywhere realised that video games had then become a new medium for telling stories. Just as novels could never be translated properly into movies, so to the narrative of a video game remains distinctive and offers a story that can be told with originality and style. So Nintendo takes its first steps into a new genre with Eternal Darkness: Sanity's Requiem. Telling a two thousand year long story with second party developer Silicon Knights at the helm, famous for the Blood Omen series.

    The story starts with an enigmatic monologue by the narrator Edward Roivas, and then we are thrust into the shoes of his grand daughter Alex. After a dream sequence where she is chased by zombies, she awakens to a phone call from an Inspector Legrasse from the Rhode Island Police who tells her there's been an "Accident with her grandfather."

    A quick flight later, and Alex deals with the sight of her grandfathers mangled body, as well as an inept police force. Frustrated by the police, she takes it on herself to find the culprit and so unfolds, what is in my opinion, one of the best told stories in a video game, and for any other medium for that matter.

    Dark magic, darker characters, and the now famous 'sanity meter' forge this delightful foray into the horror genre. The game is classified as a "survival horror", but this is a poor way to describe the game. More of a psychological thriller, the game isn't scared to try to mess with the players head, and mostly succeeds.

    Borrowing from classic horror stories, we see numerous references to the writings of H.P. Lovecraft. Even the character Inspector Legrasse is named after the Police Inspector from The Call of Cthulhu, so it's no surprise that the game is brimming with eldritch terrors and ancient beings vying for the future of the planet.

    The sanity meter itself is an ingenious device, sitting alongside the health and magic meters. When an enemy locks eyes with you, the meter drains. This varies between enemies. The lower the meter is, the more insane the character is. This causes a wide range of hallucinations, from a dismembered head reciting Shakespeare, to a message stating the control is unplugged when monsters are swamping you. This latter effect is one of the games most magnificent features, playing with the player's head.

    GAMEPLAY- The game play mechanics are simple and solid. The stick is used to move around, A is to attack and B is for everything else. You can unleash a small combo using the A button repeatedly, or select body parts to hack at with a simple targeting system, though the selected limbs flash obtrusively. A major annoyance is that using horizontal attacks is useless in small areas, which the game is filled with, as the swords will always clash with the wall. Eventually you'll learn to aim at the heads of all enemies, this brings the blade down vertically and it's the weak spot of most of the enemies anyway. After you learn the magic spells though, you can assign spells to four 'quick spell' buttons, so you don't have to dig into your magic book for the spell you want over and over again.

    GRAPHICS- When first playing, the graphics seem rather outdated. This isn't too surprising as the game was in production for a long time and was originally slated for a Nintendo 64 release. The models are clunky and the textures seem overly pixelated. But as the character is drawn more and more into the world, so too is the gamer. The larger rooms are impressively awe-inspiring as well as the imaginative sets. But the lighting effects are what make this game visually stunning. The spell casts are always a pleasure to watch. The camera angles are excellent, stylistically giving us a full view of what is going on, and never becoming obtrusive.

    SOUND- The sound effects and music are top notch. Eternal Darkness has Dolby Surround capabilities, which really show off the extra touches. Echoing footsteps, insane whispers coming from behind you, and creepy music that reverberates throughout the house. It's horror as best as it comes.

    An excellent and well-crafted game, with one of the finest stories ever told. This is the kind of game that game makers should inspire to make.
    ruks-mail

    The Best Survival-Horror Game, Hands-Down!

    I do love my Mega Man, believe me, but this title is SO, SO, SO MUCH BETTER than any Mega Man game ever released. When someone says "survival-horror," you probably think of the Resident Evil series. Can I tell you something? If I compared survival-horror games to, say, automobiles, ED makes any other survival-horror game look like a Ford Pinto right after the bumper was smashed in.

    The story opens with young Alex Roivas receiving a call to identify her grandfather's body-- he recently experienced a mysterious death that left him as nothing more than a pile of bloody flesh. Alex vows to search the old mansion for clues, and in doing so, uncovers a dark family secret: a huge book in her grandfather's study attracts Alex's attention, and it is through this book, the Tome of Eternal Darkness, that the story unfolds.

    Your avatar changes as you complete each chapter of the Tome. All the characters come together to tell of the Tome's historical accounts, and the purpose behind the book itself.

    Though the concept of basing a game around a book instead of its characters is certainly unique, it's not ED's strongest selling point. That would be your Sanity Meter--a glowing, green vial that tracks how kooky your character's mind becomes after you are attacked. When your sanity begins to fade, the game will do things to mess with your mind: tilt the camera, make you see dripping blood from the walls, and make you appear upside-down in a room--and those are some of the milder effects. The stronger, more brain-tickling pranks will genuinely make you angry, frustrated, frightened, or confused: the TV will appear to suddenly shut off, or your character will spontaneously split apart, for example. ED is survival-horror done right: you're dropped into monster-ridden territory with limited weapons, a magickal book, and only your wits to guide you. It's not anywhere near as difficult as Resident Evil, and the fact that you play through different periods of history with an alternate-universe twist gives ED a lot more credit in my book.

    With copious amounts of blood, gore, death, references to the occult, and plenty of creepy- crawlies and scary moments, this is very much a grown-up's game--but MAN, what a great game it is! For all those momentarily fed up with kiddie games on the 'Cube, snatch this treasure up from the video game store's bargain bin and put some hours into it--you won't be disappointed.
    EddieMink

    What can you say?

    I mean, really? What can you say about a videogame that truly transcends its medium?

    Eternal Darkness is a masterpiece of storytelling. The best way to describe it is as an interactive novel. I personally don't have the time or the interest to play videogames right through until the end normally, but this one... BOY. I was hooked. I didn't stop playing until I finished the baby.

    There were great moments, like there are with any piece of cinema, when the use of music, dialogue and story subversion created moments so exhilarating and original, that it suddenly becomes incredibly sad that it isn't going to reach the wide audience that it so deserves.

    Go. And buy it now.

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    • Wissenswertes
      The family name Roivas is "Savior" spelled backwards.
    • Patzer
      When Karim investigates a dead soldier, he describes the corpse as lying in a 'pool of cold blood.' The corpse and the ground its laying on however are completely clean.
    • Zitate

      Chandra: Karim... We will be together forever...

      Karim, Guard: Chandra?

      Karim, Guard: What... What happened to you?

      Chandra: Things change, my dear Karim... But even though my body is ravaged, I await you...

      Karim, Guard: Who did this to you?

      Chandra: You were gone so long... I... gave myself to a nobleman with a jealous mistress. She had me dragged from my bed, and in cruel revenge, flensed with knives!

      Chandra: As the last blades were drawn across my body, and my blood cooled upon the floor, she cursed that I would only be with another in death...

      Karim, Guard: So much for thinking only of me! I should never have left...

      Chandra: I have seen my folly, and have paid dearly for it. I see so much more, now. In death, I know the true value of the artifact I asked you to find, and it is not for us to possess. If we are to be together again, you must make a sacrifice. Only when that is complete will we be together.

      Karim, Guard: Sacrifice? Why should I do ANYTHING for you? You LIED to me! BETRAYED me! And you really don't look so good anymore...

      Chandra: You must forget the past. Despite who you are now, you will also become something more, just as I have. But the sacrifice must be made. We must remain here and guard the artifact. Dark things will come to claim it and you must be strong to keep it from them. Without your sacrifice, the world will fall into eternal darkness!

      Karim, Guard: Hmph... The things I do for love...

    • Crazy Credits
      The opening Nintendo logo is preceded by a close up of a zombie.
    • Alternative Versionen
      Some playable demos at trade shows such as the Electronics Enterainment Expo (E3) contained a playable character named Joseph de Molay, a Gifted Knight-Templar. He does however make a cameo appearance as the man who can see Pious in his true form by the Tamerlane in a cutscene shortly after Alexandra Roivas found the Eternal Darkness page for Chapter 8: The Forbidden City which is Roberto's chapter.
    • Verbindungen
      Featured in Icons: Scary Games (2002)

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    • Erscheinungsdatum
      • 1. November 2002 (Deutschland)
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      • Nintendo
      • Official site of Silicon Knights [developer]
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      • Englisch
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