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Doom 3

  • Videospiel
  • 2004
  • 18
IMDb-BEWERTUNG
7,8/10
4627
IHRE BEWERTUNG
Doom 3 (2004)
Doom 3: Bfg Edition: Lost Mission Trailer
trailer wiedergeben1:21
4 Videos
13 Fotos
ActionAdventureHorrorMysterySci-FiThriller

Füge eine Handlung in deiner Sprache hinzuA demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.

  • Drehbuch
    • Matthew Costello
  • Hauptbesetzung
    • J. Grant Albrecht
    • Dee Bradley Baker
    • Michael Bell
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,8/10
    4627
    IHRE BEWERTUNG
    • Drehbuch
      • Matthew Costello
    • Hauptbesetzung
      • J. Grant Albrecht
      • Dee Bradley Baker
      • Michael Bell
    • 35Benutzerrezensionen
    • 10Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 4 BAFTA Awards
      • 1 Gewinn & 5 Nominierungen insgesamt

    Videos4

    Doom 3: VR Edition: Launch Trailer
    Trailer 1:42
    Doom 3: VR Edition: Launch Trailer
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: Bfg Edition: Lost Mission Trailer
    Trailer 1:21
    Doom 3: Bfg Edition: Lost Mission Trailer
    Doom 3: Bfg Edition
    Trailer 1:23
    Doom 3: Bfg Edition

    Fotos13

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    Topbesetzung31

    Ändern
    J. Grant Albrecht
    J. Grant Albrecht
    • Video Logs
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Dee Bradley Baker
    Dee Bradley Baker
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Michael Bell
    Michael Bell
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Steve Blum
    Steve Blum
    • K. Miller
    • (Synchronisation)
    • (Nicht genannt)
    • …
    S. Scott Bullock
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Andy Chanley
    • Jack Campbell
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Cam Clarke
    Cam Clarke
    • IPN Newscaster
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Philip L. Clarke
    • Dr. Malcolm Betruger
    • (Synchronisation)
    • (Nicht genannt)
    Kat Cressida
    Kat Cressida
    • Various
    • (Synchronisation)
    • (Nicht genannt)
    Grey DeLisle
    Grey DeLisle
    • Computer
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Charles Dennis
    Charles Dennis
    • Counselor Elliot Swann
    • (Synchronisation)
    • (Nicht genannt)
    Robin Atkin Downes
    Robin Atkin Downes
    • Dr. Richard Davies
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Keith Ferguson
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Jay Gordon
    Jay Gordon
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Michael Gough
    Michael Gough
    • E. Grafton
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Bill Harper
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Nick Jameson
    Nick Jameson
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    David Kaye
    David Kaye
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    • Drehbuch
      • Matthew Costello
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen35

    7,84.6K
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    Empfohlene Bewertungen

    Joebob419

    Good Game

    OK this game is not a let down. Some people complain about the simple thing that it is the same story and same concept as the first. Well its a remake so of course its going to be somewhat the same. When you first play the game i would suggest using headphones to up the fright level.

    I think the demons were sweet. The weapons are very cool, but you wont even use half of them if you play smart. The demons are somewhat of a challenge, depending on what weapon you are using and where you hit them and you can take them down in a couple of shots.

    Players may think that its stupid that you cant use your flashlight and a gun , but i think its a good idea because it adds to the suspense of the game. I will admit the multi-player is not very good but this was made to be a single player game. The co-op is extremely short.(averaging 4-6 while the single player is around 15-20). If you can look past the bad things like the flashlight and the multi player you will love this game. I highly suggest it.
    10naturalborndirector

    being loose on the Moon with a big shining chainsaw

    To me, Video Games are an Art, because it's about creating new worlds with their own new rules and laws, the sensations experienced with Video Games appear to be different from anything you can ever feel with any other sentiment stimulator's such as some products of various types of Art or drugs. therefore Video Games are very unique achievement of humanity.

    First things first. I think it's impossible to talk on Doom III and not to mention Graphics, the key element to make Doom III a cult game. Making Doom III with revolutionary game engines, graphics workstations and some other advanced technologies, in which I understand very little, turned it into truly marvelous and brilliant visual experience, which is really unique. Compilation of red (blood) and black (darkness) is something worth seeing. I think in the aspect of graphics, Doom III is a flawless game and it obviously deserved its award on MTV Video Games awards received in nomination of best computer graphics of 2004. And one more thing: I think the sound mixing in Doom III was really the best ever.

    Horror aspect in Doom III: I'm saying yes, it was scary and creepy as Hell, I have never been in such harrowing atmosphere of horror and fear since those Resident Evil worlds. I think It was achieved by manifold factors: monsters design was really awesome, they looked indeed scary, their unpredictable and versatile movements made my heart beat faster every time I was facing them. I kept having them in my nightmares long after I finished Doom III. As for discontents of some gamers about too many so called 'cheap shocks' (unexpected appearances of monsters from corners, sudden sounds of absorbing screams etc.) in game, I'd say that it's quite normal in such type of games. It's not a movie, it's a game and shocks can't be cheap in here. the effect of unexpectedness can be manipulated endlessly in the Video games. Another factor is the genre of the game: mixture of Science Fiction and Horror. Such combinations always work, at least it helps to create the proper milieu. Didn't really like those mystic elements attending the game though. All those esoteric and mysterious things like ghosts and souls and flying heads seemed a bit out of place. The setting and storyline were a huge contributor to the horror aspect. wandering around various facilities on Mars and constantly being attacked by various kind of monsters from zombies with chainsaws to giant unidentified dreadful objects was scary.

    There is a lot of graphic violence in Doom III, which thanks to great graphics looks realistic, but in context it is mild. The perfect example of difference between graphic and content violence is GTA. In GTA you decapitate a passer by with a chainsaw and the next few seconds the only thing you can see on the screen is streams of gallons of human blood in slow motion gushing from the headless body, and that is as violent as it gets but graphically it looks cartoonish and unreal. In the case of Doom III, every drop of blood, every human organ so cautiously partitioned from the body has a very realistic look and it affects, but you can't argue that in context despite the graphical depiction, killing hundreds of ordinary people in the streets without any reason using several tools from medieval weaponry to modern rocket propelled grenades is much more violent than terminating the army of evil creatures in order to save your own life and Earth. but, still, I enjoyed turning those baby face angels into pile of bloody flesh with my big shining chainsaw.

    Doom III is a great Video Game. I loved it from the very first frame. I have some kind of illness and I am restricted by my doctor to play the Video Games for more than an hour per day, but in the case of Doom III I couldn't resist myself and I spent nights traveling through the marvelous world of truly impressive experience. Doom III might not be the best game ever, but it definitely is one of the best.
    gywhtv302

    punishingly scary

    Doom 3 takes the premises of Doom, such as plot, setting, and monsters, but beyond that this is a very different game. Obviously they've had a lot of time to improve the graphics: everyone says they're great, and it's true. Unforgivably, skin is rendered like plastic, but other than that the game's graphics is just a step or two below a CGI movie like Final Fantasy. There will be moments you will say 'wow', or later, 'dear god'. If you have the hardware for it, (for geeks like me) the game is worth getting on the merits of this alone. One big improvement the graphics engine has over all other games is its treatment of lighting: no longer is there that awful, unrealistic 'ambient' light you see in just about every 3D game. In all the 'dark' games I've played (including the original Doom), you could just turn up the gamma correction to see what was going on. No longer. Now, if some place isn't lit, it's black and that's all you're going to see. This contributes greatly to the scary atmosphere as well as difficulty.

    And difficulty does depart significantly from the originals. Doom I and II had a Nightmare difficulty which was somewhat impossible in places, but the 'normal' levels underneath it were quite doable to the point of being still fun, but not especially challenging to a veteran gamer. Being pretty good at games I naturally chose the 'Veteran' difficulty, and got beat silly, especially in later areas. The game designers obviously thought of ways not only to scare the bejeezus out of you, but also to make it hard. Enemies are fewer but don't go down easy, especially if they get a hold of you first. Sometimes you end up having to adopt unconventional tactics, like running and hiding and scaring the demons with your own blast when they find you, or even eluding them completely when possible to save ammo.

    At least for a while, this can make the game quite satisfying. But as the game wears on it becomes obvious that the game's design centerpiece, to scare you, no matter how well done, can get old. Sure the moments don't stop where you get scared because a demon climbed up a railing behind you, or something jumps right into your face when you turn a corner. But you learn to expect what start to feel like predictable cheap shots, and eventually find yourself automatically turning around when you hear something in front because you know chances are they dropped more baddies behind you too. That there isn't more variation to break the scary-darkness theme up is a pity because it would have allowed players to relish it all the more, especially given the length of the game.

    Providing the variation that does exist are some nods to Half-Life with puzzles, but all the work that went into the physics engine is pretty much wasted here, because they're boring and almost asinine in simplicity. Place a plank over a gap with a crane to get over it. Clue the user to use the crane after a minute or so, even if he's using the crane, just to make sure he gets it. Duh. Carmack himself said that in a game, if you can't do something well, you shouldn't do it at all. When I did encounter them, I found myself really wishing they hadn't bothered with puzzles.

    So is this a great game? Well, yes and no. Amazing, have-to-be-seen graphics. Veteran difficulty is a real challenge. Seriously the scariest game you will ever play, by a wide margin (especially if you play at the appropriate difficulty). You may get tired it before finishing. I'd say there are some problems, but on its strengths, Doom 3 is still quite an achievement.
    Wolfdemon

    The ultimate action/horror title of all time is back...with a vengeance!

    In the early 90s, a small town video game developer known as id Software released a first person shooter called Doom. Doom gave us a glimpse what games will be in the future. Then they released Doom 2 over a year later but took a break from the franchise when they released Quake and Quake 2. Over ten years later, Doom 3 hits shelves and it was worth the wait. Here's my review on Doom 3.

    Plot: You are a marine sent to the UAC base on Mars for a new job as a security guard. During your trip to Mars, you hear rumors about voices tormenting the personnel, not to mention a series of mysterious accidents and mental illness plaguing the base. Meanwhile Counselor Swann and his bodyguard, Jack Campbell, confront Dr. Betruger, director of the UAC Mars base, about these problems. Soon enough, you're drawn into the conflict. What's even worse, demons from the depths of Hell appear and begin killing every marine, civilian, and scientist all over the base except for one, you. You are the only person standing in the way of the demons' plans for universal domination. 5/5

    Graphics: The graphics in the Doom series never looked better. The dark and near-photorealistic graphics really sets the tone of paranoia anywhere you go in the game. The demons truly look their scariest than they were in the previous Doom titles. Doom 3 is a graphic masterpiece. 5/5

    Sound: The sound is really atmospheric and will make you wanna look over your shoulder. You'll hear demon voices calling out to you and zombies moaning for your flesh. Chris Vrenna has done an awesome job on the music and sounds of Doom 3. 5/5

    Gameplay: No words can describe the gameplay for Doom 3 but one, brilliant. Nuff said. 5/5

    John Carmack truly is an innovator in his own right. He and his id Software staff had to risk their own jobs to bring Doom back with new technology and succeeded. Doom 3 is an instant classic just dying to be played.

    Final Review: 5/5
    8Danny-021

    Biggest doom fan

    Only reason so high is bc it's doom and also the horror vibe, I count this as apart of the main series, bc it takes place during the same year as doom 2016 I count this demon outbreak that we start is the same one we wake up in, in 2016 just the bases are on diff parts of mars the labs vutruger operates vs. The ones Hayden and Olivia operates ties in to make an amazing bigger overarching story. I've spent hours of my life making sense of this timeline and it just makes sense vutruger is getting defunded bc the lack of output he's producing due to Hayden bc he has argent energy they both wanna contact hell to get more power/energy so they do only vutruger is the one that messes it all up, this isn't explained exactly in 2016 we just wake up mid outbreak w little to no explaintion this not only ties up plot point w doom 2016 but a lot of the series like doom guy going to the past becoming a warrior using the soul cube way before eternal was even thought of also this explains why the guns the slayer uses in 2016 look exact to the ones in doom 3 even to the models and color I love this game it's flipping awesome and if you like doom games there's no reason you shouldn't at least like bfg edition.

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      While most of the levels exist highly ruined, the developers first built every level as if nobody had ever walked in them. Going through each level with special developer-only 'weapons', level designers would then dismantle the levels in order to create a highly damaged effect.
    • Patzer
      Mars's gravity is only 45% as strong as Earth's gravity, yet the Marine when outside of com-pressurized buildings walking on Mars's surface, is still walking on the ground as if there is no difference in strength of gravity
    • Zitate

      Swann: I'm here because there seems to be some very serious problems.

      Betruger: [condescending] Oh really? Do I need to remind you of the groundbreaking work we're doing here?

      Swann: No. But I've been authorized by the board to look at everything.

      Betruger: [scathing] The board authorized you? Hmmm. The board doesn't know the first thing about science. All they want is something to make them more money, some product... Don't worry, they'll get their product.

      Swann: After how many accidents? Tell me, Dr. Betruger, why are so many workers spooked, complaining, requesting transfers off Mars?

      Betruger: They simply can't handle life here. They're exhausted and overworked. If I had a larger, more competent staff, and bigger budget, even these few accidents could have been avoided.

      Swann: I'm afraid you'll get nothing more until my report is filed with the board. I will need full access, Dr. Betruger, Delta included. I won't have any difficulties doing that, will I?

      Betruger: Only if you get lost, Swann. Just stay out of my way. Amazing things will happen here soon. You just wait.

    • Verbindungen
      Featured in Spike TV VGA Video Game Awards (2003)

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    • Erscheinungsdatum
      • 13. August 2004 (Deutschland)
    • Herkunftsland
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      • Englisch
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