When 2k first revealed WWE 2K17 back in May, there were no details confirmed about the game other than the fact that Goldberg would be available as a pre-order bonus. June came and they announced that a man who had only wrestled seven times in 2016 up to that point – Brock Lesnar – would be the cover star but still, there was no information about the actual game.
In July, we got a look at some roster reveals and downloadable content announcements, but yet again, gameplay information was nowhere to be seen. Alarm bells were ringing for sure by this point but finally, midway through August, the publisher decided to actually detail some of the things that fans could expect to see as they stepped into the digital squared circle in 2K’s fifth attempt at creating a must-have wrestling title.
Whether or not the reluctance to provide any information on the...
In July, we got a look at some roster reveals and downloadable content announcements, but yet again, gameplay information was nowhere to be seen. Alarm bells were ringing for sure by this point but finally, midway through August, the publisher decided to actually detail some of the things that fans could expect to see as they stepped into the digital squared circle in 2K’s fifth attempt at creating a must-have wrestling title.
Whether or not the reluctance to provide any information on the...
- 17.10.2016
- von Ken Barnes
- We Got This Covered
2K Games
For more than 30 years, the sport of human chess in the squared circle has long been a favorite for video game programmers. There’s been pro-wrestling games on almost every video game system released from 1983′s arcade game “Tag Team Wrestling” (aka The Big Pro Wrestling!”) by Technos Japan to Absolute Entertainment’s “Title Match Pro Wrestling” on the Atari 2600 to the succinctly titled Nes “Pro Wrestling” (A Winner is You!) to exceptionally popular series such as “Fire Pro Wrestling” to modern multi-platform installments in franchises such as “WWE 2K14″.
Counting examples of “real life” wrestlers can be a challenging and subjective process. Should 1985′s Mat Mania “The Golden Hullk” and Super Fire Pro Wrestling Premium X’s “Ax Duggan” count towards Hulk Hogan? Are you counting both computer releases and video game consoles? With Create-a-Wrestler and Character packs, what’s the proper count? How do you handle...
For more than 30 years, the sport of human chess in the squared circle has long been a favorite for video game programmers. There’s been pro-wrestling games on almost every video game system released from 1983′s arcade game “Tag Team Wrestling” (aka The Big Pro Wrestling!”) by Technos Japan to Absolute Entertainment’s “Title Match Pro Wrestling” on the Atari 2600 to the succinctly titled Nes “Pro Wrestling” (A Winner is You!) to exceptionally popular series such as “Fire Pro Wrestling” to modern multi-platform installments in franchises such as “WWE 2K14″.
Counting examples of “real life” wrestlers can be a challenging and subjective process. Should 1985′s Mat Mania “The Golden Hullk” and Super Fire Pro Wrestling Premium X’s “Ax Duggan” count towards Hulk Hogan? Are you counting both computer releases and video game consoles? With Create-a-Wrestler and Character packs, what’s the proper count? How do you handle...
- 28.5.2014
- von Chris Harrington
- Obsessed with Film
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