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Other 40K/30K Universe Games » General Necromuna questions? » Go to message
Grot 6 wrote:Flak, Carapace, or Mesh armor.

You can buy it, but it isn't worth it.

Buy more juves. put them in front of your gangers, they serve the same purpose.

The ones that survive then pay for themselves.


I can dig it ^_^.
Other 40K/30K Universe Games » =][=munda - A discussion thread » Go to message
Oooo...I have a digganob model in my collection ^_^. Might be time to strip em and give him a fresh coat o' paint ^_-...

As for Orky warbands, it'd definitely be awesome to be able to integrate any race into the =][=munda party so that any campaign could be played out anywhere in the galaxy.


Other 40K/30K Universe Games » =][=munda - A discussion thread » Go to message
Added the Dark eldar link to the OP.

And Xan, going outside of the original gangs isn't too hard to balance when you've got different eyes with different takes on a statline/selection.

Plus there is always playtesting ^_-.
Other 40K/30K Universe Games » Necromunda help » Go to message
This really should be in the skirmish section of Dakka.

Gonna move it there in a few minutes.
Other 40K/30K Universe Games » =][=munda - A discussion thread » Go to message
Another rules set that was recently found by Hammer:

World in Arms

It uses Mordheim as a base rules set instead of Necromunda. I haven't given it a read yet, but I thought it would be good to share with the community here.
Other 40K/30K Universe Games » Servitors in Necromunda? » Go to message
I understood the WS/BS thing ^_^.

It was really just the toughness that wasn't really in line. In both the 4th and 5th ed Marine books they are T3.

Most non-experience gaining models are really only great early in the campaign anyways, so having even one stat at 4 will most likely give an edge to that model.

What are you thinking for limit? I'm not familiar with how choice limits are done with Necromunda. Maybe I should do a little bit of reading ^_^;
Other 40K/30K Universe Games » Servitors in Necromunda? » Go to message
I haven't played a single game of necromunda/=][=munda yet. But I know in mordheim T4 starting out is hella tough. As is BS4/WS4. This guy would definitely cost some buco bucks.

Checking in the old marine dex they're T3, with the same BS/WS set up as you have here.

I'd probably bring them down to T3 at the very least.

As for cost I have no idea. I'll leave that up to the more experienced players ^_-.
Other 40K/30K Universe Games » =][=munda - A discussion thread » Go to message
This is the current rules set being used by migsula and friends in the Jade Vessel =][=munda campaign.

Some additional formatting added in by me for ease of reading ^_-.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This is the current rules document - Games Mastering and an RPG attitude is a HUGE part of the fun for us. I think I should ask the boys to start sharing the stories here too, instead of just the campaign forum we have.


“Keep your friends close and enemies closer” – ancient human adage


=I=munda


This coming July I will be Game Mastering an Inquisitor themed, narrative driven continuum of games based on tweaked and expanded Necromunda rules set. Initiative, cunning and situation savvy will be rewarded. There will be a strategic phase outside the games themselves, when the players need to prepare for future enemies, pursue the right trails, sometimes employ skilled noncombatants instead of buying more guns and generally outsmart the others. Bold, adventurous suggestion to the GM may sometimes be rewarded – or if deemed against the character they may back fire. Is it time to blow cover and induct a company of the PDF? Are you strong enough to harness the great enemy into a weapon against itself?

In tactical level, in the games players need to know when to fight when to run. The scenarios will reward teamwork, combination of right skills and equipment and fate to the Emperor or the Eight-pointed star if you so choose.

The GM will employ NPC gangs, of endless supplies of filth, or unimaginable horrors, or stalwart heroes – mostly to halt your efforts, sometimes to rip you apart, or rarer still to help you!

How does it start?

Starting right now – the players will choose a theme for their gang and briefly outline their character. In due time this will be expanded together with the GM, but according to the players wishes. The first theme will serve as a platform on which the team is shaped. Maybe you want a valiant witchhunter, with close ties to the church and possibly access to archoflagellants, maybe you are a thorian by nature, and decide to go radical in pursue of arcane lore and tools to bind daemons. Possibly the throne agents of the carcass Emperor are simply not your cup of tea, and you decide to steer towards the eight pointed star and promise of quick power, maybe you are a traveller of heart and choose to wear the mandate of a Rogue Trader – it is for you to choose, so choose wisely.

The gaming itself?

Will start in July 2008. The gang can consists of maximum 6 personae. You have 1500 credits at your disposal and access to any weaponry you choose – later you may seek or come across even more potent kit. You are not hive-scum – you are well resourced and extremely skilled. It may however be wise to save some cash for the strategy phase. Start-up rules set will be available soonish, but many rules will be tweaked and introduced as the gaming goes on.

Strategy phase

Everything goes, be imaginative, but true to your character – Dark Heresy will be mixed in! – fluffy and clever suggestions will be rewarded. This phase will see you rearm, recover, die from wounds, accumulate wealth, lose wealth, do detective work, pray for your gods and get ready for the next round. Sometimes narrative dictates your choises – you may need to go special condition or even, god emperor bless you – rogue!



GET CREATING!




The emperor protects.



Rules Addendum




Iron Will , =I= and agents if =I= alive and conscious (auto pass/fail bottle test, =I= auto pass LD tests) Those worshipping the eight stars, mork and gork, money or something else get a slightly modified set.

Arsenal, any equipment listed in the Necromunda rules book, or any of the supplements, can be bought for the cost listed (dice rolled together with GM), more advanced gear available later subject to negotiations, price and happenings in the campaign.

Team:"Leader" with udated stats and character specific special rules, up to two heavies, mimimum of two gangers or heavies and no other constraints, so Juves, or non combatants, newcharacter types you might suggest. (starting size max 10 models)

Several new character types fully explained when created/met in the campaign.

Psyker 20pts, access to physic powers at a cost.






Destiny Points


Each gang commander starts with one destiny point – representing his or her faith in the Emperor, Lucky Charm, or blessing of the 8pointed star. This is a narrative get out of jail card and more can be accumulated by heroic deeds. Should the character be down to 0 faith, grave carefulness is required.


PSYKERS

Some rare individuals have powers beyond the physical realm, yet rarer are those with the inner strength to use them and not succumb to the horror that is warp. It requires intense concentration and inner calm for a psyker to use one of his powers, not always easy in the middle of an inquisitorial firefight! In order to use one of his powers the psyker must first roll equal to or under his Leadership on 2D6. If this test is failed the psykers concentration has been broken and he may not use a power that turn. If the test is passed the power may be used!

PERILS OF THE WARP
Some Extremely dangerous individuals have the power to harness the psychic energies of the warp. This is a risky and very dangerous thing to do, for the warp is inhabited by those strange and unearthly creatures that are known to humanity as daemons.
In order to represent the chance of a daemonic attack, if a Psyker rolls a 2 when he takes the Leadership test in order to use his powers then he must roll a D6 on the Perils of the Warp Table below. Note that on a roll of 2 the psyker is allowed to use the power he was testing for before rolling on the Perils of the Warp Table.

PERILS OF THE WARP TABLE
D6 Result
Drawn into the Warp. Unless the psyker can roll equal to or under his Initiative he suffers severe trauma! The model goes out of action and is no longer able to use the power that he was using when he suffered the trauma.
Attacked. The psyker suffers 1 Strength 5 hit, with no armour save allowed.
6 Drawn into the Warp. The psyker “suffers” a relevation! His psychic abilities grow stronger and he may learn new skills, but this may become with a long time cost…



EQUIPMENT/ ARSENAL:

Generally speaking it is a good idea to consult the =I= rulebook, DH and WH codexes and BL material and consult the GM for a price and rules!

power armour 3+ armour save, doesn’t halve initiative, +1 S, cannot be hidden under clothes, 200pts

psyber skull/eagle/cherub, juve stats, no experience gain, armed with a laspistol, with an ammo roll of 6, gives +1 I to a predetermined model in your gang, if within 2”. 30pts

purity seals, model gets LD+1 30pts

force sword (power sword that auto “out of actions” a wound on a successful psychic test) 80pts

psycannon (boltpistol that wounds on 2+ all demons and psykers) 30pts

inferno cannon, like meltagun pistol w. 6” range 30pts

Jokaero Digital Weapons, as weapon, but one use per game and double the point cost.
Long Las Sniper, as lasgun, but long range 12-36 and +1 to hit, ammo roll 3+ and S4. Can fire hotshot pack at S5 and -2 sv, but this takes a turn to recharge. SPECIAL weapon 60pts

Las Carbine, as lasgun but short range +2 to hit and long range 12-24 and -1 to hit. 25pts

Fire Support rig, gives wearer “bulging biceps” skill. 50pts





Recources table (in addition to territories table)

Space transport: 1-2 rough runner, 3 paid rogue trader, 4 ally rogue trader, 5 own vessel, 6 friendly rogue trader (own vessel, with experienced captain and a network of associates.

Planet transport: 1-2 none, 3 4x4, 4 8wheel cargo, 5 valkyrie equivalent speeder, 6 gun cutter (requires 4,5,6 of space transport to be fully functional)

Land assets: 1-3 just the territories, 4 safe house, 5 secured safe house, 6 mansion with automated gun sentries, bio scanners, staff…

Mentor 1 – 3 no-one special, 4 senior =I=, 5 senior =I= with similar outlook to life, 6 Inquisitor Lord

WISHLIST – need a torture rack? Prefer upper hive accommodation? make your claim.



Starting experience

the leader gets enough experience for three freely chosen skills or stat upgrades from any table.

in addition one of the agents gets enough experience for two (or two agents for one) freely chosen skills or stat upgrades from tables he or she is entitled to.

WISHLIST – you should’ve learnt by now

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other 40K/30K Universe Games » =][=munda - A discussion thread » Go to message
=][=

Well, it needs a place to blossom ideas and really cultivate the collective thought process of the Dakka community, so I only thought it appropriate to put it in a more appropriate place!

For those not in the know, =][=munda is a unique mix of role playing and Necromunda style combat on the tabletop, with heavy influence on a story driven campaign system. There are many different takes (already!) on the rules/mix, but the general idea is all the same, get into the gritty gothic 40k universe have some real fun!

Feel free to post links, share ideas, list concerns, come up with rules sets and just about anything else that has to do with this great movement!

For starters here is a set of =][=munda modeling threads to whet your appetite:


Jade Vessel - an =I=munda Blog

=I=munda Ad-Mech

CMDante's =I=munda Blog - Blood Pact Gang

Xan´s =I=Munda Campaign: Of Dark Places and Shady Characters

Last of the Mezzan (Malika's potential =][=munda madness)

Rules Resources:

Necromunda Rules

Dark Eldar

I would really like to start organizing rules sets/methods of play that people are using for a possible article web set up to really help boost awareness of the 'revolution' that seems to be happening!

So please post your ideas here and be sure to check out the great threads above for inspiration! Don't forget to leave a few comments while you're checkin out the amazing modeling too ^_-...
Other 40K/30K Universe Games » Would this be enough to start an army? » Go to message
Darkness wrote:cool basing, very inspiring. May have to do a showcase army that steals that idea.


You'd just be stealing second hand ^_^! I completely stole to idea from Ramshackle ^_^. His army inspired this foray into epicness!
Other 40K/30K Universe Games » Would this be enough to start an army? » Go to message
It has begun:



Feel free to comment here or in my modeling thread
Other 40K/30K Universe Games » Would this be enough to start an army? » Go to message
New question:

What should I base my pieces on?
Other 40K/30K Universe Games » Would this be enough to start an army? » Go to message
Yeah, I definitely was going to copy pretty much everything you've done with your army >.>...

There are some bikes on the sprues still. I'm thinking I'll end up converting the hell out of those standard looking tanks.

I really liked the style of basing you went with and my only thoughts were how does that affect the gameplay? Or does it really even matter?

I will end up getting my hands on a gargant someday should I move forward with this. But that won't be until I've got a solid army to add it to.

Hrm. Now, to figure out a list from what I've got ^_^.
Other 40K/30K Universe Games » Would this be enough to start an army? » Go to message
I know nothing of epic. I have never played it. Never read the rules. The most I've done is download the book from Geedub.

Well a bunch of years ago, I was planning to do a travel 40k set up so I purchased a bunch of orks from the interwebs. I never ended up doing anything with them, and magnetized only a few bases.

After looking at ramshackles awesome army, I thought I'd see if what I got from ebay so many years back was an actual army or not x.x. Sooo...is this enough?


 
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