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Urtuk: The Desolation

    Bibliothèque

    4.4/5

    ( 27 Avis )

    4.4

    27 Avis

    français, English & 4 de plus
    L'offre prend fin le: 19/01/2026 09:59 EET
    L'offre prend fin dans: j h m s
    18.993.29
    Prix ​​le plus bas depuis 30 jours avant réduction: 18.99
    Pourquoi acheter sur GOG.com ?
    SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
    Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
    Urtuk: The Desolation
    Description
    Urtuk is an open world, tactical turn-based RPG in a low-fantasy setting. Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm. Features Survival RPG with fo...
    Notes des utilisateurs

    4.4/5

    ( 27 Avis )

    4.4

    27 Avis

    {{ review.content.title }}
    Détails du produit
    2020, David Kaleta, ...
    Configuration du système requise
    Windows 7 / 8 / 10, 2.0 Ghz, 2 GB RAM, OpenGL 2.0 compatible video card with 256 MB, 600 MB, Note 1....
    Time to beat
    25 hMain
    45 h Main + Sides
    -- Completionist
    32 h All Styles
    Description
    Urtuk is an open world, tactical turn-based RPG in a low-fantasy setting.
    Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm.

    Features

    • Survival RPG with focus on combat and open-world exploration in a dark fantasy setting
    • Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system
    • Procedurally generated survival campaign
    • Extract character upgrades directly from your fallen enemies
    • All graphical assets are hand drawn, from characters, monsters and objects, to the world map and battlefields

    Dynamic battles

    Ram your enemies onto spikes or over high cliffs! Shield your allies and counterattack your enemies when they strike. Use your archers for ranged support while performing melee attacks. Or execute one of many possible combo attacks!

    Ram your enemies into environmental hazards

    Off you go!

    Characters

    Extract skills and traits from fallen enemies and apply them to your units! These custom abilities can totally change a character's role in combat. Extracted abilities include pushing the enemy on a critical hit, retaliating when being hit, avoiding a lethal strike, and performing a lifestealing counterattack against your foe!
    Your characters also learn new skills when executing specific actions in battles. Pay attention and be rewarded!

    Story

    The game world is a place of toil, suffering and darkness. There are no elves, dwarfs, dragons or other classical fantasy creatures. There are some light magical elements, but no overwhelmingly powerful sorcerers either.
    Many centuries past, Giants roamed the world, living peacefully alongside humans until the war between the two species left the Giants extinct. Some years ago, a cabal of scientists discovered a process to extract the Life Essence of the ancient Giants from their bones.

    This mystical fluid promised to cure many different diseases, mend grievous wounds, and perhaps even halt the aging process. Unfortunately, instead of improving the health of the subject, very often the serum would have the opposite effect, inflicting a mutation or lethal disease. Until the exact nature of this wondrous medicine can be determined, experiments on unwilling subjects continue.

    The story begins when the main character, Urtuk, escapes from the Sanatorium, a facility where these experiments are carried out on abducted commoners. Urtuk suffered a severe mutation from his exposure to the Life Essence, and with every passing day his health worsens. Now he wanders the world in search of a cure. Unless he can find a way to counter his evolving mutation, Urtuk must eventually die.
    Configuration du système requise
    Configuration minimale requise :
    Pourquoi acheter sur GOG.com ?
    SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
    Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
    Time to beat
    25 hMain
    45 h Main + Sides
    -- Completionist
    32 h All Styles
    Détails sur le jeu
    Fonctionne sur :
    Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
    Sorti le :
    {{'2020-02-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
    Taille :
    733 MB
    Liens :

    Fonctionnalités

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    中文(简体)
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    中文(繁體)
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    Notes des utilisateurs
    Avis les plus utiles

    Posted on: March 4, 2020

    Revue de l'accès anticipé

    Squad Tactics RPG, DD-like aesthetics

    At it's core this is a tactical RPG, with procedural campaigns, in which you command a ragtag mercenary company, in a very grim, very dark world. Your main character was afflicted by a mutation during an experimental procedure by an alchemist, and you travel the world looking for a solution to your ills. This is... as much as I've figured out of the main plot so far, but more unveils as the game goes on. Graphics: very good, hand drawn. Vaguely reminiscent of Darkest Dungeon. The gameplay itself: - It's hex based strategy. Pretty much traditional hex-based strategy. Terrain is very important. If you have the high ground for instance you have an offensive advantage and a defensive penalty over those who dont. If the height difference is high enough and you use a ranged character, the damage you can deal is dangerous, and noone can strike back at you.... but if you get knocked off your perch, it might be game over. - In the overmap you roam around gathering resources and finding places to explore. Map is proceduraly generated as well, clues you in as to how difficult a prospective encounter will be. After encounters you get loot, mutators (kind of... equippable special abilities), and resources which can be used in various ways. - Tactics impression: I think the stat-to-rule-them-all is agility to act first and more often, followed by vitality (HP), strenght (plusdamage), focus (this one is the least by far.... once you build up enough focus you trigger party-wide special abilities.... but I get the feeling it's too situational and they're not that much better than the default ones?) - More tactics-impressions: I think battlefield control abilities trump raw damage, in general. - Integrated graphics support: Runs perfect, at least on 2017+ systems. All in all, it seems a very entertaining game. Strategy/wargame lovers will probably enjoy it.


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    Posted on: December 21, 2020

    Revue de l'accès anticipé

    Three Words: No Random Number Generation

    I can't tell you how happy this one fact made me. If you can hit an enemy, you will do damage to it. If you have armor you will block at least one attack with that armor. If you attack from behind with an ally flanking the enemy you will get a critical hit. None of this 99% chance to hit 'missed' aggravation! I love the aesthetics and ideas of games like X-Com and Darkest Dungeon (both of which this game heavily draws from in terms of aesthetics and gameplay) but those games infuriate me when it comes down to not so much your tactics or your resource management in a pinch so much as if the dice favor you or the enemy. In Urtuk I always felt if I fouled up in a battle if was MY fault in not paying attention to equipment or placement of my units and not because at the last minute an attack missed for no reason or I got a critical hit at random from an enemy. It just feels more visceral and immediate to have your war band go hammer and tongs with the foe trading blows, accruing status effects, managing stamina to use special abilities rather than dreading to pull the trigger because the RNG forces might look on your with disfavor. Same with leveling up. It is much more rewarding to increase your abilities and raw damage output rather than increasing the invisible indicators of it you can hit something at all or just spend all day wildly swinging at the air instead of the enemy standing in front of you (looking at you Neverwinter Nights). If there is randomization here it's in the loot drops: where it should be! This is not a simple game, but it is much more accommodating than a lot of rouge-likes thankfully. You beat a battle? Everyone is healed up and ready for a new one. You can save at any point or use a single quick save if you feel like being old school. You can break down unwanted equipment into an increased chance to get bonuses from battles to come. It's all tight and definitive and fun. Wish I could rename characters and change their colors though.


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    Posted on: March 31, 2020

    Revue de l'accès anticipé

    6 Heroes onslaught

    Very interesting game mechanics, where you extract parts from fallen enemies, and implement them into your heroes. Plenty of possible combinations how to win this game. Pros: mechanics, graphics, gore, generated world Cons: getting repetitive after getting into second map, and some battles are not worth to complete - like massacres // maybe it will be balanced in future. If you like games like Darkest dungeon, Battle Brothers then go for it!


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    Posted on: January 17, 2021

    Revue de l'accès anticipé

    TheAlans

    Jeux: 432 Avis: 18

    Good clean fun & right to the point

    I'll admit, Battle Brothers is just too damn hard for me, even though I love it. This game on medium is a lot more manageable and gets right to the point, you get to gear up and upgrade smoothly with no time wasted. If you need the tactical itch scratched, then this will do real nice. I cannot wait for this to be out of early access and I am thinking about buying it on here (own on Steam) just to support the developers further. I hope for better UI and sounds for full-release, but I understand that is not every devs strong suit or within their budget.


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    Posted on: June 2, 2022

    Very demanding tactical combat game.

    Basically, if Darkest Dungeon and Battle Brothers had a child, it would be Utruk: the Desolation - a low - budget, squad - level tactical turn - based game that leans heavily on both mastering the multitude of combos between team members and using the combat area to your advantage. The world is OK, though not very captivating. Story is meaningless. Both resource management and team management are pretty basic. Tactical combat is the heart of the game and its excellent: height advantage, choke points, traps, special tiles, pits, traps, oil, acid, pushes, throws, javelins and crossbows, spearwalls, shielding, focus abilities... the list goes on. Add in mutators, items with skills, special party members, different races and you'll have a lot of fun with this system. While we're at it: the system is overwhelming as all get out and not very well explained in the descriptions. Sometimes a single attack starts 7 or 8 effects comboing off of each other and its hard to understand what exactly happens. The difficulty is significant, even easy can sometimes pose a real challenge. The game consists of 4 levels and honestly its one level too long. Combats are way too repetitive and there are plenty of them on each level, and it wears on you. There is only handful of bosses and meaningful events to break the rinse and repeat cycle of standard encounters. Overall, I think it deserves 7.5/10. It's a good, though a little tiresome game, with excellent tactical combat. I will gladly replay it sometime in the future as a different race than humans when I forget how repititive it was last time I played it.


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