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Shadowrun 10: Knights Pawn Paperback – 29 April 1993
- Print length288 pages
- LanguageEnglish
- PublisherPenguin
- Publication date29 April 1993
- Dimensions10.8 x 1.91 x 17.78 cm
- ISBN-100451453107
- ISBN-13978-0451453105
Product details
- Publisher : Penguin
- Publication date : 29 April 1993
- Language : English
- Print length : 288 pages
- ISBN-10 : 0451453107
- ISBN-13 : 978-0451453105
- Item weight : 73 g
- Dimensions : 10.8 x 1.91 x 17.78 cm
- Customer reviews:
About the author

See Tom's new book: Storytelling Across Worlds: Transmedia for Creatives and Producers at http://www.amazon.com/Storytelling-Across-Worlds-Transmedia-Creatives/dp/0240824113.
Tom Dowd is a 30-year veteran of the game design business, having been first published while still in high school. He is one of the co-creators of the award-winning Shadowrun role-playing game, as well as writer/contributor to Vampire: the Masquerade, other role-playing titles, two novels, and multiple short stories. He was a line developer at FASA Corporation, supervising the Shadowrun game line, as well as contributing to BattleTech, and EarthDawn. He joined the Microprose-FASA Corp joint venture FASA Interactive in the mid-90’s where he was senior designer on the RTS computer game MechCommander. In 1999 he was the lead designed on the Xbox/Xbox-Live million+ selling release, MechAssault. His other computer game credits include Shadowrun games for the NES and Sega consoles, the MechWarrior 2, and MechWarrior 3 game series, Axis & Allies: Iron Blitz, Leisure Suit Larry: Magna Cum Laude, and DuelMasters. He was the lead of Skotos Tech’s online multiplayer text-based social/rpg game Castle Marrach, helped run the 50-person theatre-style Gateway Chronicles LARP in Chicago for nearly ten years, and is the co-author of the transmedia storytelling book Storytelling Across Worlds: Transmedia for Creatives and Producers. He is current associate professor and Associate Dean in the School of Media Arts where he oversees curriculum and scheduling, while working game design and production projects, as well as cross-media storytelling and worldbuilding.
Customer reviews
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- Jack TripperReviewed in the United States on 21 August 2010
4.0 out of 5 stars Somewhat standard plot, extremely well-told
'Night's Pawn' by Tom Dowd is one of the more under-appreciated Shadowrun novels, as evidenced by the single, 3-sentence review on this page. But it's certainly one of the very best in the series, and considering it's written by the same author who brought us 'Burning Bright,' I'd expected there to be more love for this one.
The story itself is pretty standard Shadowrun fare. Retired shadowrunner Jason Chase has been laying low in recent years, hopping from city to city under various assumed names to try to keep from being noticed. Of course, his past eventually catches up with him. He's contacted out of the blue by a young woman from his past who says that her father, a head-honcho at Fuchi, might be marked for death by terrorists. Too bad she and her father aren't on speaking terms for her to warn him, and he's always under guard. Plus, it seems she may be in serious danger as well.
One can see where this is going, but that's not really the point. The story is so well-written that it hardly seems to matter. Dowd has a much more stark, 'distant' writing-style when compared to his Shadowrun peers such as Findley or Charrette. There's not much background info thrown at you. You're sort of just dropped into the middle of everything, and Dowd expects his audience to be intelligent enough to follow along, which is quite refreshing. Also, there are not many 'interior monologues' where you basically get inside the main characters' heads. Dowd seems to have a 'show, don't tell' approach. He's not going to slow down and explain every little plot-point or revelation, unlike Findley, who takes constant time-outs to explain to the reader what exactly is happening. The style's not necessarily better or worse because of this, just different. I however, think his prose has a very William Gibson-esque tone to it that fits the world of Shadowrun perfectly. He keeps the intensity at a constant high level here, with some pretty nifty twists along the way, without letting the plot get too ridiculously far-fetched as with other books in the series, and is the main reason I consider this one of the top Shadowrun novels.
On a side note, the interior illustrations by Larry MacDougall have a very unique, almost cartoonish quality, and are some of my favorites of the entire series.
4.5 stars as far as gaming-related fiction goes. Very nearly a 5, but as I mentioned, the plot is a little underwhelming (but still better than 75% of the Shadowrun novels).
Ranking among Shadowrun novels, imo-5th
(BTW, for those interested, Tom Dowd has two stories in the Shadowrun anthology 'Into the Shadows,' that are well worth checking out. Those, along with the two Stackpole stories, make that book well worth tracking down for any self-respecting Shadowrun geek, like myself.)