Bloodball
Made in 11 days for One More Run IV
Bloodball, the bite-sized roguelike!
Controls
Controls - in the game too
SHOOT - SPACE/Z/LMB/XBOX A/NINTENDO B
MOVE - WASD/ARROWS/JOYSTICK
SELECT - SPACE/Z/LMB/XBOX A/NINTENDO B
Aim
Your weapon: your health. Your aim: survive.
(your health may or may not be able to talk)
Sounds: Pixabay
Art and Code: Me (Ham)
Profanity Filter: Neonsise at AceRow Games
| Updated | 22 days ago |
| Published | 28 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | ham |
| Genre | Survival, Action, Fighting |
| Made with | Godot |
| Tags | 16x16, Arcade, Bullet Hell, Dystopian, Indie, Pixel Art, Roguelike |
| Average session | About a half-hour |
| Languages | English |
| Content | No generative AI was used |


Comments
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Game doesn’t go past the name-entry part. “Godot couldn’t connect to the SilentWolf backend.”
Really good game, I wish the players' colours were different from the enemies, cuz I keep losing track of where I am.
The game is pretty addicting, but a little feedback:
player and enemy projectiles should be different colors, it's hard to tell if you're being hit by your own or theirs'.
Different enemy types should look more different from each other, maybe different color, different sprites, etc. This allows a player to look at a room and instantly recognize what the danger is.
I'm not really sure how you're supposed to beat the boss, there doesn't seem to be any clear weakness or way to avoid his attacks.
Thank you!
damn is
so sigma