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Made in 11 days for One More Run IV

Bloodball, the bite-sized roguelike!




Controls

Controls - in the game too

SHOOT - SPACE/Z/LMB/XBOX A/NINTENDO B

MOVE - WASD/ARROWS/JOYSTICK

SELECT - SPACE/Z/LMB/XBOX A/NINTENDO B

Aim

Your weapon: your health. Your aim: survive. 

(your health may or may not be able to talk)


Sounds: Pixabay

Art and Code: Me (Ham)

Profanity Filter: Neonsise at AceRow Games


Updated 22 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorham
GenreSurvival, Action, Fighting
Made withGodot
Tags16x16, Arcade, Bullet Hell, Dystopian, Indie, Pixel Art, Roguelike
Average sessionAbout a half-hour
LanguagesEnglish
ContentNo generative AI was used

Comments

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(1 edit)

Game doesn’t go past the name-entry part. “Godot couldn’t connect to the SilentWolf backend.”

Really good game, I wish the players' colours were different from the enemies, cuz I keep losing track of where I am.

The game is pretty addicting, but a little feedback:
player and enemy projectiles should be different colors, it's hard to tell if you're being hit by your own or theirs'.

Different enemy types should look more different from each other, maybe different color, different sprites, etc. This allows a player to look at a room and instantly recognize what the danger is.

I'm not really sure how you're supposed to beat the boss, there doesn't seem to be any clear weakness or way to avoid his attacks. 

Thank you!

damn is

so sigma