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I really dug the mechanics in this one! The Q ability is absolute MVP; the visual feedback when clearing a wave with it feels incredibly satisfying and 'crunchy.' I built my run around maximizing that active playstyle and managed to hit a score of 12,000. It really keeps you on your toes compared to passive tower defenses. Awesome submission

Thank you so much for giving my game a try! I thought since you enjoyed the Q ability so much, I'd mention that post jam I continued to work on the game. I actually found it fun to work on, and fun to play myself. I have added some more upgrades to the pool, 2 of which enhance the Q ability! I will have a new demo available in the near future(work and life dependent). 

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nice good luck bro

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great game!

Very fun to play! Great upgrade system and gameplay loop!

Thanks alot for trying my game out. Im glad you found it fun. I plan on adding more to the game and maybe eventually even doing a full release at a low cost!

Incredibly fun! I loved the rush of my Q cooldown ability coming back and clearing a whole slew of enemies. I got to level 82, most of it with a single boat (sorry to my other boats lmao).

Thank you so much for trying my game!  And thank you for giving it a full try!  Getting the scaling to be fun, challenging, and engaging is quite the challenge. I had WAY more fun making this than i thought i would. I actually want to continue development and possibly make it a fully fleshed out game.

Hell yeah! I will look for that so I can come back to try out the updates. Also I see that you did this as your first jam and a solo dev, well done!