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About
Supercell's Big 2026 Plans for Their AI Innovation Lab | 18/02/26
We chat with the Finnish mobile giant about this years innovation lab - open for applications until February 22nd.
Feb 19
•
Tommy Thompson
3
1
2
Chappell Roan Flies the Flag for Anti-AI Sentiment | 11/02/26
Our regular update on in-production projects for premium subscribers. Plus Take-Two insists GTA6 will be free of generative AI, Chappell Roan’s Fortnite…
Feb 11
•
Tommy Thompson
7
2
Snowcap: Ubisoft's AI-Powered GPU Profiler
A plugin for the Snowdrop engine, Snowcap estimates GPU performance for consoles in real-time using a trained AI model.
Feb 6
•
Tommy Thompson
7
2
Most Popular
View all
Arc Raiders and the Ethical Use of Generative AI | 19/11/25
Nov 19, 2025
•
Tommy Thompson
10
3
Predictions for AI in the Game Industry 2025 | AI and Games Newsletter 15/01/25
Jan 15, 2025
•
Tommy Thompson
10
2
AI 101: How AI is Actually Used in the Video Games Industry
Feb 28, 2024
•
Tommy Thompson
12
1
A Future Where AI is Building, But No One is Buying | The Take 22/10/25
Oct 22, 2025
•
Tommy Thompson
10
2
Ubisoft’s ‘Teammates’ Demo & Their New Generative AI Push | 26/11/25
Nov 26, 2025
•
Tommy Thompson
12
2
3
AI 101: Introducing Utility AI
Jan 28, 2025
3
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Case Studies
View all
Snowcap: Ubisoft's AI-Powered GPU Profiler
A plugin for the Snowdrop engine, Snowcap estimates GPU performance for consoles in real-time using a trained AI model.
Feb 6
•
Tommy Thompson
7
2
How the 'Beast' Works in Amnesia: The Bunker
We chat with the developers at Frictional Games about how it all works.
Dec 9, 2025
•
Tommy Thompson
7
2
MLMove: The LLM Trained to Play Counter-Strike
We chat with Dr David Durst about his PhD project to train a 'language model of movement'
Oct 10, 2025
•
Tommy Thompson
5
2
How Speeders in Star Wars Outlaws Are Powered by Machine Learning
Training AI to learn to drive, or... hover?
May 30, 2025
•
Tommy Thompson
2
2
Weekly Newsletter
View all
Supercell's Big 2026 Plans for Their AI Innovation Lab | 18/02/26
We chat with the Finnish mobile giant about this years innovation lab - open for applications until February 22nd.
Feb 19
•
Tommy Thompson
3
1
2
Chappell Roan Flies the Flag for Anti-AI Sentiment | 11/02/26
Our regular update on in-production projects for premium subscribers. Plus Take-Two insists GTA6 will be free of generative AI, Chappell Roan’s Fortnite…
Feb 11
•
Tommy Thompson
7
2
Genie 3 Spooks Games Investors (For No Reason Whatsoever) | 04/02/26
Sponsored by Lingotion
Feb 4
•
Tommy Thompson
6
2
Bobium Brawlers Brings AI-Generated Monsters to Mobile | 29/01/26
We chat with Studio Atelico about their newly announced creature battler.
Jan 29
•
Tommy Thompson
8
2
Separating Truth from Fiction in AI Surveys | 21/01/26
Facts are stubborn things, but statistics are pliable.
Jan 21
•
Tommy Thompson
6
2
AI 101
View all
The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28, 2025
•
Tommy Thompson
5
2
AI 101: Introducing Utility AI
Understanding the value of action in context.
Jan 28, 2025
3
AI 101: Managing the Experience with Director AI
How we use AI systems to govern the mood and flow of a game.
Jan 27, 2025
•
Tommy Thompson
1
AI 101: Building the AI of F.E.A.R. with Goal Oriented Action Planning
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's explore how it works in detail.
May 7, 2024
•
Tommy Thompson
2
Design Dive
5 Reasons Ninja Gaiden: Ragebound gets Difficulty Right
The Game Kitchen finds the right balance between fun and frustration!
Jan 27
•
Tommy Thompson
3
2
Donkey Kong Bananza’s Simple Design Trick
How Pauline's narrative system is driven by in-game events.
Sep 19, 2025
•
Tommy Thompson
5
1
How Resident Evil's Villains Reframe Survival Horror
DESIGN DIVE: Pivoting to first-person, makes your antagonists even more terrifying
Sep 22, 2023
•
Tommy Thompson
1
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