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  • Tips for RPG GMs: No. 1 — Improvising an NPC on the Fly

    Everyone who has ever run a few tabletop RPG sessions has had this happen. You’re setting the scene and you toss in some local color: “You enter the city, and because you are a dangerous looking bunch people tend to avoid you. They see your weapons and armor and decide to get out of your way. Mothers take up their children and head home, an old fellow carrying a rooster clucks at his bird and ducks into a tavern door, and a city guardsman even avoids eye contact, like he’s hoping you won’t come his way.”

    None of this has anything to do with the scenario you’re putting the players through. It’s just you, as the GM, trying to provide some details to make things feel immersive. But what happens?

    At least one of the players says, “I want to talk to the man with the rooster.”

    When other players ask why, the player just says, “He might know something about our quest” or “He’s probably a wizard who can help us,” or some other silly thing. Players sometimes just do weird things.

    When I run a game, I want to give my players as much free rein as I can. I seldom tell them they can’t do something. If they want to talk to the man with the rooster, they can talk to the man with the rooster — even though I have no stat sheet, no motive, hell, not even a name for the rooster man. He’s just a guy I briefly described on the fly to make the city seem like a real place.

    So, when this happens to you, what can you?

    You don’t want to say, “You enter the tavern, but the rooster guy is not to be seen.” No, no, no. You might think that’ll help you avoid going down a rabbit hole so you can get your game back on track, but you’d be wrong. The vanishing rooster man suddenly becomes more mysterious in the player’s mind, and he’ll want to track down that rooster man no matter how long it takes. He’ll question every occupant of the tavern, look for tracks and clues, fight his way into the kitchen, search rooms upstairs, you name it.

    So … you need to create a rooster guy NPC on the fly.

    On my best nights, I have a list of four or five NPC names jotted down in advance, to avoid having players realize I am just making things up. When the party approaches the rooster man, you don’t want to say, “Um, my name is, um, Bob. Bob-Bo. Bob-Bo Baggins-pants.” If you have a few names, you can just pick one and scratch it off. “I’m Arvoh,” you say, “and this bird is Dak.” Sounds like you planned it all along.

    That’s the easy part. What kind or person is this Arvoh? How does he speak? What are his goals, his motivations? Is he helpful, wary, paranoid? It’s a lot of stuff to make up on the fly, but as a GM running multiple systems for many years, I’ve come up with a way to improvise these situations that might help you, too.

    I pick a character in a movie or TV show I know fairly well, and use that as a template. For Arvoh the Rooster man, for example, I might pick Dr. Leonard McCoy, from the USS Enterprise.

    Does this mean Arvoh is a doctor? Not necessarily. But it means he has a bit of a Southern drawl, is highly expert in whatever he does, and isn’t just carrying a rooster around for no reason. It means he’s a reasonable guy, but maybe a little suspicious of elves (it’s the pointy ears, you know). It means he’s intelligent, but acts on emotions and has a strong sense of right and wrong. It means he’ll not react well to violence or suggestions of violence.

    If you pick a character like that, you suddenly have a very good template to work from, and you can handle almost anything the players through at you.

    They might ask: “Why are you carrying a rooster, Arvoh?”

    The reply: “This bird was handed to me in payment. I just helped a lady get over a bad cough, and this is how she paid me.” (In this instance, I’ve gone ahead and made Arvoh a healer, but I could have made him a carpenter, or a cooper, or some other skilled person.)

    If they offer to buy Arvoh a drink, the answer is likely yes, since Dr. McCoy likes a good stiff drink now and then. The party may seem dangerous and exotic, but Dr. McCoy is around aliens all the time so won’t likely be put off by such things. See how this works?

    If the players ask Arvoh about their quest, I can judge whether a healer like Arvoh would likely have any useful information or not. If the quest involves finding a medicinal drug or a runaway healer or something, he probably knows something that can help. If not, he can say, “I’m a doctor with a rooster, not a goddamned adventurer!”

    If the player characters are polite and deal squarely, Arvoh will do the same, just like Leonard McCoy would do. If the players are impolite or rough, they’ll get no cooperation from Bones, er, I mean Arvoh.

    If I’d picked some other TV or movie character for my template, say, Willie Wonka, the encounter would go in an entirely different direction but would be just as easy to manage.

    And the best part? I use a similar technique to create major NPCs as well, building a personality template based on Faramir or Malcomb Reynolds or Igor or any other TV or movie character I think I can improvise. Those major NPCs get full stat blocks, of course, and I know what their plans or goals are. But since I use my actor-actress template for almost ALL my NPCs, my players can’t always be sure when they’ve met a major character or if I’m just improvising.

    And, of course, sometimes a minor, off-the-cuff NPC like Arvoh becomes a bigger part of things than I planned. For instance, the party meets danger along the way, gets banged up a bit, and goes back to town to find good ol’ Arvoh for a bit of healing. And because Arvoh is based on the esteemed Dr. McCoy, I know he’s a high-level healer, even if his down home charm might make a stranger underestimate him.

    The next time you have players back you into an NPC-improv corner, give this technique a try. I have found it useful countless times. Let me know how it worked for you, and use the comments to share your own improv ideas. — Steve

  • The Stainless Steel Rat Taps My Shoulder

    I love reading, especially genre fiction. Murder mysteries, spy novels, fantasy, science fiction are my favorites.

    Despite a lifetime of reading, there are weird gaps in my book history. One example is the Stainless Steel Rat novels by Harry Harrison. The rat is a career criminal and con man sometimes known as James Bolivar DeGriz, a.k.a. “Slippery Jim.” He commits his crimes and gets roped into adventures in a far future setting where interstellar travel and high-tech gadgets are common.

    The combo of crime adventure and science fiction is right up my alley, and yet …

    “The Stainless Steel Rat,” by Harry Harrison.

    Despite some short stories I read a billion years ago, I had never read a Stainless Steel Rat novel until this past week. I can only plead that I live in a world full of wonderful books by talented, imaginative authors, and there is no way I will live long enough to read them all, try as I might.

    What got me off my ass and made me track down the first book in the series? Role-playing games.

    A friend recently suggested a get-together for some RPG adventures. It was a great idea, and gave me and my family a chance to meet new friends and play with old friends we had not seen in a while.

    I have an online gaming group that meets regularly, and we almost exclusively play SPI’s DragonQuest system. It’s akin to D&D, but with simpler rules. I love that system, but … we play it a lot.

    The invitation to game with other folks gave me an opportunity to run a different game, one I used to play a lot but which had been on the basement shelf for decades: GDW’s excellent Traveller RPG. It’s role-playing in a far future setting with spaceships, lasers, robots, weird planets and other fun stuff.

    My long-neglected collection of materials for GDW’s “Traveller” RPG.

    I decided to run a one-shot adventure, using the Starter Edition rules. I told my players that anyone who had watched “Alien,” “Aliens,” “Firefly” or “2001: A Space Odyssey” would be fully conversant with the type of universe they’d be adventuring in.

    I created some player-characters and concocted a fun adventure involving an orbiting mining city, a wealthy venture capitalist and a possible ancient derelict starship. Oh, and a deadly virus and a killer robot and other adventurers interesting in the derelict.

    The session went well, and it looks like my one-shot session was the start of an ongoing campaign.

    All this made me hungry to read some good old-fashioned science fiction. Books have always been sources of inspiration for the games I run. My players have encountered many situations that Fahfrd and the Gray Mouser confronted, and killed many beasts similar to those slain by Conan. So, if I’m going to be running space adventures, I need to fuel up my imagination.

    I have several of Poul Anderson’s novels featuring Dominic Flandry, so I started renewing my acquaintance with those. Flandry engages in espionage and military action in a career that sees him go from a lowly ensign to a master spy and military leader. Great fodder for a GM seeking ideas for a Traveller campaign.

    Reading Anderson’s books reminded me of the Stainless Steel Rat. (You were wondering when my orbit would come full circle, right?)

    One of the lovely things about the world we share is this: Good books never really go away, and digital books are easy to find. The Ohio Digital Library has several of Harrison’s books available, so I snagged “The Stainless Steel Rat” and started reading.

    And then I kicked myself, because I should have injected this stuff straight into my veins decades ago.

    The book reads like a crime novel. First-person narrative (which I love), plot twists, schemes and counter schemes, political intrigue, tons of fun stuff. A little dated, sure. It was written in 1961. The attitudes toward women are reminiscent of Bond movies. Some of the gadgets that were gee-whiz-cool in 1961 are not as sophisticated as the phone I am using to write this blog post.

    But Harrison doesn’t spend a lot of time on the science anyway, at least not in this book. It’s all plot, plot, plot with twist after twist, and it moves along at warp speed.

    We never get the details of how interstellar travel works or how long it takes. DeGriz simply pursues his prey (a beautiful criminal who frequently outmaneuvers him) from one planet to the next, with no more attention to the details of physics and relativity than we get in a Star Wars movie.

    Which is fine. I can find hard SF in books by Isaac Asimov, Arthur C. Clarke and Poul Anderson. What I wanted was space-faring adventure and potential plot hooks for my RPG sessions, and Harrison delivered that by the ton.

    I will be tracking these books down in the order written. If they deliver on the promise of the first book, I’ll be enjoying headlong adventures that can be read in a day or two. Exactly the kind of thing I like, and perfect for a GM who has a job, a family, three dogs and little game prep time.

    If you’ve read these books, feel free to discuss. And if you have books in this vein to recommend, please fire away! — Steve

  • AI: Sometimes I Think It’s From the Devil

    As a writer of novels and short stories, I of course have opinions about the advent of artificial intelligence. If you are using it to plot and write your stories, you’re not writing. If you’re giving it prompts to get it to create an illustration, you’re not an artist.

    Period.

    That does not mean AI is useless. A writer using AI to organize notes or create a “Bible” for a book or a series is not necessarily committing a literary crime, in my opinion. That’s the kind of thing AI is good for.

    My day job is search engine optimization, on the content side of things. I use AI to do mundane tasks, but not to create content. Humans still do the writing. But I use AI to help me organize thoughts, schedule content, produce instructions for writers, etc. It’s unavoidable. If you have a job, odds are you have a boss who wants you to use AI to boost efficiency.

    I don’t use AI much in my personal life, but I do use it. My day job is to help clients increase their visibility not just on old-fashioned search engines, but in all the AI answer engines, too. In order to do that, I need to use AI to some extent, to learn how it works, where it finds information, and how it is changing from day to day.

    I don’t use it for anything particularly important, though. I’ll give it a list of ingredients I have on hand and ask for a simple recipe. I run tabletop role-playing games, so I ask it to do grunt work like creating stats for minor non-player characters or random encounter charts. I plug in a list of authors I like and ask it to recommend writers I ought to check out.

    I don’t use it in any way to write my fiction, however. Why would I? Writing fiction is fun, goddamnit! It’s what I do. I don’t need a fucking AI bot to do it for me.

    AI still affects my life as an author, though. Most notably in the form of emails from book publicists who want me to pay them to help me sell more books.

    Remember I mentioned how AI can help many people work more efficiently? Book publicists apparently have embraced that notion in a big way. Prior to AI’s intrusion into, well, everything, I would get a couple of emails every year from people who want to help me sell my novels. With AI’s advent, I now get two or three such emails every week.

    Why?

    AI can scan the web around the clock, seeking info about authors and their books to craft emails full of effusive praise about those books. AI can take that info and churn out an email full of effusive praise about those books, and even spit out some action plans to market them. And it can do it at scale, in much greater volume than any human could possibly do it.

    How do I know the emails are AI driven? One hint is the sheer volume. I didn’t even publish a novel in 2025, but suddenly publicists are all over me. Other authors I know have seen a similar sudden onslaught.

    Another hint is the extraordinarily effusive praise. Real publicists would tone that shit down, but AI is geared to make you happy and keep you engaged. So these emails go over the top in telling me how engaging my books are, and how the public is clamoring for exactly the kind of books only I can write.

    Other authors I know report similarly sycophantic praise.

    The biggest clue, however, was the publicist email that suggested I could boost visibility for my novels by writing a book that tied together my two novel series. I could have my two series protagonists team up, calling attention to both series and drawing fans of one series to check out the other!

    Brilliant, right?

    Why didn’t I think of that?

    Maybe, just maybe, I didn’t think of it because in one series, my protagonist is Ed Runyon, a modern-day private investigator in rural Ohio, working his way through hard-boiled stories that are as close to today’s headlines as I can make them. And my other protagonist is Spider John, a reluctant pirate solving crimes on the high seas in the 1720’s. His adventures are over the top, full of swashbuckling action.

    In Ed’s day, Spider has been dead for centuries. So having those two protagonists team up to do a bit of cross-pollination to market my books would be really fucking stupid.

    Anyway, publicists really ought to review these emails before they hit “send.”

    Sigh.

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